Thanks for the feedback! I'm glad you found it fun. Yeah, I wanted to include more Zelda-like elements. I was heading in that direction, but descoped the combat parts to make the jam deadline. So I might add this as a later update. I can also see how the dialogue triggering everytime can be annoying. I'll update this so that it triggers only when you press a key in range.
Matt W.
Creator of
Recent community posts
This was great! Simple and sweet. I love the simplicity of the sprites, which works well. Perfectly scoped for a jam as well. I couldn't figure out the level with the three fire hydrants in a vertical row (not sure what level that was). Maybe I'm just not noticing the obvious. It would be great if the level numbers are shown, maybe in the top right corner or something.
This was very cool and spooky! The art style is great, really compliments the atmosphere. It was a little confusing as to what UI elements I could interact with, so some visual and/or feedback for the actions would've been great. Overall, this could make for a really spooky and engaging horror/roguelike experience if expanded on.
Super fun and addictive gameplay loop with amazing game feel. Fits the theme perfectly as well. The scoring system wasn't immediately obvious to me at first, especially the way "interest" is calculated. Maybe a short tutorial or how-to-play page might help with that. Overall really well polished for a game jam. Well done!
Really cool game. Figuring out how to beat the Avoidance level was tricky, but it felt rewarding. I really liked the sound affects as well. I had to laugh when I heard the Dj Airhorn sound after completing the final level. The death sound effect added an extra sense of dread for me. Great job overall!














