Super interesting, I feel like the ball should be harder to control though, maybe more slide-y?
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Are you kitten me!?'s itch.io pageNames and Email Addresses of Team Members
Francois du Toit - vandiedakaf@gmail.com
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Hobbyist
Comments
What ball? I see only a kitten?
In the first few versions of this there was absolutely zero slide but I added a little bit later on just make it smidgen more difficult manipulate the glasses. There's definitely a scenario for decreasing the drag, i.e. like if I made a stage where you had to race against time then that slide would add a lot of tension to it.
Thanks for trying the game out!
Very addictive! Love the look of the game and the sound effects.
Thanks Japes!
Figuring out how a game works has always been part of the fun for me so I tried my hand at that (The Witness is probably my favourite example of that). Glad you liked it :D
Sound design and level design in this are perfect! Great job. Would be awesome if you added some more different shape glasses :)
Thanks for the kind words!
I actually have "figure out how to better control audio levels" on my list of things to improve (it just did not make the cut of things to work on during this jam).
Other glass shapes are definitely a good idea (they'll role differently which will add a level of difficulty to getting them off the table).
Unfortuneatly a basic glass and a ball was as far as my blender skills allowed me to get during this jam (I literally installed Blender for the first time last week). I probably spent more time trying to figure out how to get the blender objects into Unity without it rotating or scaling or losing textures than I did making the models π
An amusing concept! Took me some trial and error to figure out what I was trying to do, but the level design was pretty good, so it was quick to figure out.
The disco level seemed to have a switch in controls, which was a bit confusing, though I liked the new challenge of it.
Overall, I had a nice time playing!
Thanks for playing and giving feedback Jaco.
I took a risk with the disco level (I knew people would get stumped and likely think that the game bugged out). My hopes are/were that they'll move the cursor accross the screen before quiting which should result in an AHA! moment (my daugther just got stuck because she was playing on the controller and is not mouse-savvy).
Cool concept, nice execution.
I was having a good time and would have enjoyed playing even more levels as you kept exploring the mechanics.
Really cool game. Figuring out how to beat the Avoidance level was tricky, but it felt rewarding. I really liked the sound affects as well. I had to laugh when I heard the Dj Airhorn sound after completing the final level. The death sound effect added an extra sense of dread for me. Great job overall!
Thanks for the feedback!
The Airhorn is what my brain get's up to when I'm being 'creative' at 2 in the morning (there's very little impulse control left at that point).
My daughter does not like the 'horror' sound (which was an addition right at the end). I agree with her on that, it does not quite fit the theme (that'll teach me to not test it with here first). I was looking for a sad cat meow but had to settle for that instead (there are some really unsettling bone-chilling horror sounds out there).
Love your concept, had fun playing as a cat for once, got a huge fright when I first accidentally pushed off a fear glass haha. Well done. Would love to see more mechanics instead of just pushing things off, maybe a full course as a cat whilst pushing things off? But overall like the game!
Thanks for playing and giving feedback Lizzard!
I'm happy that you found breaking the glasses satisfying (over the last week I've become guilty of glass genocide). I wanted the breaking of the glasses to have the same effect as popping bubble wrap - so it's less so a game than it a stress releaser :D
I definitely need to make more levels - I've found that level design is definitely not my forte π¬
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