Really enjoyed the menu and interstitial art and the music. I like how the camera moves to reveal as much as possible in the direction of travel, but also found it made the game a little more difficult at times. Overall really cool entry!
Play game
Slippery When Yeti's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #36 | 4.714 | 4.714 |
Overall | #67 | 3.900 | 3.900 |
Graphics | #84 | 3.857 | 3.857 |
Audio | #85 | 3.629 | 3.629 |
Gameplay | #107 | 3.400 | 3.400 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Adrienne Neef - Art / animations (First time game jammer!)
Zack Crozier - Music / SFX
John Harger - Programming
Was the resolution a challenge?
Definitely! The most difficult part was trying to get enough visibility to fire ice patches in useful places to stun the cavemen. We did add a little camera look-ahead, which helped, but there wasn't enough space to make it really effective. Instead we opted for an easy to learn cave layout with narrow passages in certain places to give you some strategic insight into where to place the ice traps.
What did you learn?
Adrienne learned how to use Aseprite (first time pixel artist) to create some awesome pixel cave creations, a set of startled humans as well as one furious yeti who just wants some peace and quiet.
Zack learned how to make chiptune sound effects that mimic human voice.
John, who was more familiar with 3D desktop game development, learned a bit about the challenges of browser game development, pixel perfect rendering (not sure we got that quite right) and the workflows for pixel art games.
Leave a comment
Log in with itch.io to leave a comment.