Analog ♥ Digital. What a unique concept. Very clever.
okayscott
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With some caveats, I really like the difficulty curve. Trying to look for the goal while also planning a route gets really intense. And the music and atmosphere complement that nicely. The level generation is often too easy, or really unfair, but when it works it really works. Very fun, and well done.
This game was super hard. Like, really, frustratingly hard, Pressing F didn't always seem to work, and the player capsule kept sliding off of platforms.
BUT, maybe due to my nostalgia for Source Engine climb maps, I was compelled to finish it. Despite the janky controls this game was probably the most fun I've had from the submissions I've played so far. So, thanks.
And well done. 👍
Love the atmosphere on this one. Very chill and relaxing. Great animation on the blob. Some of those jumps are unforgiving, but I laughed whenever the music abruptly stops like the game is judging me for ruining the vibe lol.
Well done!
Minor nitpick: the game looks a little wonky on my uncommon monitor size, so it'd be nice if there was a non-fullscreen version.
I really like all the subtle animations--it adds a lot of charm. The UI is clean, if a little idiosyncratic, and it is clear how to play. I like the combination of a path-tracing puzzle with real-time mechanics. It has a nice risk-reward tradeoff to making long lines and trying to predict the sea monsters timing. Some of the hitboxes were a bit frustrating at first, but I found that I could adapt, and it was satisfying to land a really long line. Well done.
It was really hard for me to land on the pads, I wish it was a bit more forgiving. Though my computer does not handle 3d web embeds well, so it's probably easier with a good framerate. When I could chain pads together, it was pretty fun. Aside from that, UI and models are clean--very professional looking 👍