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okayscott

168
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21
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A member registered Jun 15, 2020 · View creator page →

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Analog ♥ Digital. What a unique concept. Very clever.

I like how the compounding mechanic rewards planning. I would have liked to finish it but it was a bit too long between actions later in the game. But it's a nice little idle game. Well done.

Simple controls, novel concept, and funny ending. I had fun. Well done!

With some caveats, I really like the difficulty curve. Trying to look for the goal while also planning a route gets really intense. And the music and atmosphere complement that nicely. The level generation is often too easy, or really unfair, but when it works it really works. Very fun, and well done.

My problem is that I just can't sit still. 😅

Yeah, I recommend just whenever you show the "F" symbol to accept the input. Would make it more satisfying to grab stuff while grappling. I had to spam F like crazy to hit that switch on top of the tower.

I like the atmosphere and that trippy skybox, but mostly the inspiring voice acting.

Thanks, I'm glad you liked it!

Really impressive for 8 hours. I like the lighting effects on the day/night cycle, and just watching the people run around.

I love the art and chill vibes in this one. A bit tedious with the deeper fish, but I like the concept of having to avoid more fish the more you get. Well done.

A fun little tower defense game. Needs a bit of rebalancing, once I got more than 200 gold per second there wasn't much strategy left. Though it was a lot of fun building an impenetrable fortress while just hoarding ridiculous amounts of money. Well done!

This is a really nice looking game, really captures the classic rogue-like feel. Good, relaxing fun. Well done on this one!

This game was super hard. Like, really, frustratingly hard, Pressing F didn't always seem to work, and the player capsule kept sliding off of platforms.

BUT, maybe due to my nostalgia for Source Engine climb maps, I was compelled to finish it. Despite the janky controls this game was probably the most fun I've had from the submissions I've played so far. So, thanks.

And well done. 👍

Full points for following the theme. Doesn't get more literal than that, haha.

Fun for a bit, but too easy. I'd recommend just having all the obstacles speed up over time as a quick way to ramp up the challenge and keep the player engaged.

Simple and fun tower defense. Cool concept with the attackers having to go both ways. Nice job!

Controls were a bit wonky, but I figured it out. It is a full working game, and that's what counts. Nice job!

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Love the handmade cardboard cutout style. No complaints that haven't been mentioned already, so I'll just say that I really liked the vibe on this one. Well done!

Love the atmosphere on this one. Very chill and relaxing. Great animation on the blob. Some of those jumps are unforgiving, but I laughed whenever the music abruptly stops like the game is judging me for ruining the vibe lol.

Well done!

Minor nitpick: the game looks a little wonky on my uncommon monitor size, so it'd be nice if there was a non-fullscreen version.

Thank you! Game jam games are one and done for me (and honestly, not sure I want to look at the code again as its a spaghetti mess lol), but I might make something similar in the future.

Thanks, glad you thought so!

I'm glad you liked it! Thank you!

Thank you for the feedback! Apparently there is an issue with the new Godot renderer with web exports that only affects some platforms. I'll have to figure that out for next time.

Thank you for the feedback!

Thank you, I appreciate it!

Took some time to adapt to how fast-paced the action is, but easy to learn and quite replayable. Very polished presentation. Well done! 🦀

Nice graphics, sound, and music. I liked the grid-based ship battles. Well done.

Great art and overall amazing presentation. Whole design was very cohesive, and you even went all-out on the project page. And "grid paper" is a novel interpretation of the limitation. Very cute. Well done!

Oh, right, the game is pretty fun too. 👍

Congrats on completing your first game jam! Really impressive for having only been making games for a week.

I love the hand-drawn aesthetic. Good music and sfx. It'd be nice to have a little more warning about what minigame started since some of them require a precise reaction. And, sometimes the arrow is hard to see against the islands. But overall, despite the difficulty, I had fun. Well done.

I really like all the subtle animations--it adds a lot of charm. The UI is clean, if a little idiosyncratic, and it is clear how to play. I like the combination of a path-tracing puzzle with real-time mechanics. It has a nice risk-reward tradeoff to making long lines and trying to predict the sea monsters timing. Some of the hitboxes were a bit frustrating at first, but I found that I could adapt, and it was satisfying to land a really long line. Well done.

Wow, thank you! Glad you enjoyed it! 🦀

Thanks, I appreciate it! 🦀

I like the old-school rogue-like feel from the art style. Well done.

Looks like a fun game, but the web export has performance problems, unfortunately. (I'm getting like 0.5 FPS) If you could provide an executable as well that might run better.

Unaligned grids are cursed and I love it. Really clever idea!

You are a Foley master.


Also, interesting bug, when in full-screen mode, the sharks go outside the game area. This was especially funny on an ultra-wide monitor, as the sharks took like 10 turns before turning around.

It was really hard for me to land on the pads, I wish it was a bit more forgiving. Though my computer does not handle 3d web embeds well, so it's probably easier with a good framerate. When I could chain pads together, it was pretty fun. Aside from that, UI and models are clean--very professional looking 👍

Yes, it seems like I always intend to do a tutorial but it ends up on the chopping block. Thank you for playing. 🦀