Looks and sounds really great. But for reasons I dont know I could not make it over three points. xD Maybe I was to stupid to hit the little blue bar. ^^
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JAUNT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #27 | 3.750 | 3.750 |
Concept | #33 | 3.650 | 3.650 |
Enjoyment | #61 | 2.750 | 2.750 |
Overall | #64 | 2.938 | 2.938 |
Use of the Limitation | #103 | 1.600 | 1.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Joseph Martin
Software used
Unity, Aseprite
Use of the limitation
All minigames were inspired into simple, blocky UI components. Same goes with enemy movement.
Cookies eaten
A single very large cookie.
Comments
Really cool idea for a fun game. It has a bit of that foddian energy. However, that learning curve might be a bit too steep at first. The mini games move very fast when you are first starting out, and that it can be a bit hard to grasp. However, once you get the hang of things and understand what's going on, its pretty darn fun. As far as presentation goes it looks really good, and is very clean visually. Overall good job.
ps i think my high score was 6 haha
I also had an issue where I kept dying, BUT I think I understand what's happening here. You're jumping to each section of the map and then playing a little microgame to travel to that section safely. It's a really cool idea! I think with some polish and fixing the death glitch bug this game could be super cool! Nice work!
Definitely a tough game, but it was still a lot of fun. Had a very WarioWare quality where you never knew what to expect and games were snappy so it's very enticing to keep playing over and over. Also loved the music. Great job!
Very challenging arcade game, but fun. At first, I kept failing a lot, but after I worked out that you had to go between islands I enjoyed it a lot more, this could have been made clearer. Some of the minigames are hard to react to in time, maybe some warning that one is going to appear the next time you move so you can prepare? However, overall I enjoyed it even though it was challenging.
I like the aesthetics a lot. I had fun, but I found it very hard to play. But it's very original and super nice, congrats!
I love the hand-drawn aesthetic. Good music and sfx. It'd be nice to have a little more warning about what minigame started since some of them require a precise reaction. And, sometimes the arrow is hard to see against the islands. But overall, despite the difficulty, I had fun. Well done.
really like the vibe -- very hard though lol ( I keep dying almost immediately)
Really like the retro style, especially the music. Nice idea for game play, a bit different from many others. Difficult though, as other have also noticed.
Very difficult. I was also sitting back and using just spacebar then got hit really fast with the AD challenge.
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