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A jam submission

Frog JumpView game page

Submitted by feraswheel, mental3122 — 22 hours, 48 minutes before the deadline
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Frog Jump's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#83.8573.857
Use of the Limitation#94.2294.229
Overall#93.9643.964
Concept#163.9143.914
Presentation#193.8573.857

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Feras

Software used
Unity, Photoshop, Audacity

Use of the limitation
Each lilipad is on a hex grid, The frogs can only jump on the lilipads which act as the island

Cookies eaten
0

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted(+1)

Wow. I don't know what I was expecting, but this might be my favorite entry. The presentation (especially the music) gave it a huge boost.

Submitted(+1)

Very solid work. Cool music, nice style, frog wears a cap. Maybe add some multiplayer mode.

Developer

multiplayer mode would be cool! 

Don't think I could have gotten it done within the time frame. 

Submitted(+1)

Lovely manic hopping game. Love the one button mechanic. Could see it working well as a Switch party title. Great presentation too. Nice one.

Submitted(+1)

This one is super fun! But also so hard! hahha, I even lost on easy, I'm that bad :(

Good job with this game! I loved it.

Submitted(+1)

Super fun game, could definitely see this being expanded into a multiplayer game like others have said. Nice job!

Submitted(+1)

Great game. I kept trying to jump on the ducks

Submitted(+1)

so fun

Submitted(+1)

Yoo great concept! Loved it. This would be fun af with friends! 

Submitted(+1)

This was a very fun and easy to understand game. concept was amazing. great work

Submitted (1 edit) (+1)

I really liked the concept of capturing the lilypads and would love to see that as a new .io game. The Ai was well made too, would be nice if they could also make mistakes though

Submitted(+1)

Great game. But it is a bit strange that opponents don't make any mistakes and can jump onto lilipad while you are there

Developer

Thanks for your unput. If you are playong on hard, they do make mistakes and fall down occasionally. Just hard to notice sometimes as they move fast and reset once they hit water. 

them not landing on the same lily pad, would be a good idea, didn't have time to implement and test that out 😀

Submitted(+1)

It's a solid game in many aspects. The UI micro animations and the fluid gameplay  are outstanding.

The overall style of the game feels  "undecided". I see some hand drawn elements, some inspired by Roy Lichtenstein, 3D, vector-art - but keeping the short Jam time in mind, you did exceptionally well!

Submitted(+1)

Сool concept. Very fun game :)

Submitted(+1)

Great game, the fact that this games has a good ai enemy is incredible. The music is also very good. Great Work!

Submitted(+1)

Amazing idea for islands. The hexagonal grid was very original since most of the games used a square grid, including my game. Great gob overall.

Submitted(+1)

Great game. Maybe I’m a noob but I had a problem hitting the lily for the first few games and I missed 4 times hahaha

Submitted(+1)

I really liked it! Nice use of a hexagonal grid and free assets. I think it could be a fun local multiplayer game against friends.

Submitted(+1)

It has great core gameplay loop, really replayable, but AI needs improvement. It feels too rigid and scripted as they exactly jump to the same place on each lily pad and don't miss at all. 

Difficulty options were great as well, with additions to the AI like sometimes missing the lily pad or even having little things like randomized landing positions for them, could improve the game a lot. At the moment, there are no interactions with the AI; you can basically ignore them and just focus on your strategy.

Submitted(+1)

What an amazing game, both the idea and the execution is awesome - really nice graphics, great gameplay and also a really well polished presentaion! Well done!

Submitted(+1)

Great graphics and sweet audio!  would be a great local multiplayer game.

Viewing comments 30 to 11 of 30 · Next page · Last page