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DrDeadlock

276
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A member registered Feb 09, 2021 · View creator page →

Creator of

Recent community posts

Score: 172

So cool. I had a lot of fun with it. First I thought I have to catch these flasks. And then I practiced catching them and died. And then I had to unlearn catching these nasty little flasks. The more they jump in mid-late game and the more often that sound is played, the funnier it gets :D Nice Job, well done.

You wrote in your page sorry for making a bad game but actually I wasn't that bad at all. I made it thorugh the first levels. But the main problem occurs for me, when I try to die with Z-Button on a sport, I already died at. Maybe a little fix and you might have a great little game. Be proud of you, it is nice so far. 

So cool. That limitation usage is great. And there went my flash into eternal destruction xD BUT you thought about that flesh. Heals HP OR Energy and if both are full you get EXP. And Elijah, I must tell you, this is just great. You kept the reward curve up high. Made use of the Level for the world traversion. I like it.So yes, we will meet again. That was a great job so far. Keep that up. 

I... really have no clue what I'm supposed to do, even after reading the instructions. I am totally confused, the system reacts totally different on a die roll then my system does.

HoweverI am impressed that you obviously made it to implement a quite complicated turn based system. You show with the camera very nice, that things are happening. 

If I only would understand what's happening there xD

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The music is awesome.

Maybe you want to put some simple Box Colliders around the particle such that the player can't simply go through them?

In general the game is cool. I really like the slime artwork and the music choice is great. Was that from an asset pack or did you compose them by yourself?

A little hint: CTRL is not a good choice for slow mo when building for WEBGL because a lot of browsers tend to provide out of the box short cuts related to control. Especially with WASD keys. E.g.: CTRL+W --> Close Tab xD So yeah, shutting down the game is kind of a time freeze :D 

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Reaaally really cool game. Like the music, like the concept, like the artwork. This is just a great job. 

Sometime it freezes for some frames, did you also observed that?

This one fees more as a result for "autumn" than for "toxic". However, this is a fantastatic product. Did you compose the music by yourself? This song and also the sfx are great work. Great idea to use the "line cleared" sound also reversed.

And I like the concept of letting the blocks lose leafes. That is definitely a skill that you can narratively show what is mean't even with only blocks.

Yeah that's totally right. The art of my colleague kept me on screen, implementing code like in beserk mode to get at least some grounded foundations for the submission done. People have to see this xD

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Nice beginning. 

It took me a moment to understand, that I have to pick up those crystal balls as bullets. And I like that concept of having limited ammunation based on what I take from the ground. 

The character and enemies look really nice by the way.

The movement as a little bit unintuitive cause it feels like i follows a strong ADSR curve but diagonal movement doesn't work for me. This one ever playing sound effect as a bit too much for me.

I could do that for hours. A hand full of missions and I buy it on steam. Only thing: The music is so great. Loop it. 

Graphic Designer found. Still looking for sound / music designer.

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Hello Community,

since several jams I am creating a TCG framework and from jam to jam I try to improve it in a way such that I can use it as a building block to become creative in game jams regarding trading card games. 

Now I feel ready to use it for the first time to actually make a little jam product. 
Now I am looking for visual artists who might be interested in creating trading cards and maybe tilemaps to finally achieve something like the pokemon trading card game. 

Is somebody interested in joining that experiment?

I am not commited to a specific visual style. At the moment I used myself pixel art graphics because I am not capable of creating any other graphic style but I am open for anything. 

I can't guarantee that we will have a perfect product at the end of the jam but I think that is exactly what experiments are made for and game jams seem to be the perfect environment for that to me.

Kind regards,
DrDeadlock


Discord: m3isternext

I killed constantly enemies, but a lot of kills were trick kills. Meaning: I did not kill them by sword reflection but rather I took a tactical position such that the enemies kill themselves, you know what I mean? Could that be an issue?

Kind regards and thank you for the reply.

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My absolute favourite so far. Super addicting. Perfect concept, really really great.

Just one question: What exactly does the leaderboard show? It was disappointing, the farer I cam, the lower my numbers on the board became... (M3isterNext)

Concept is cute and nice. Realization frustrated me because ever since I nearly got no attacks from cubes and then out of nowhere multiple cubes cover my whole area and I am dead instantly. 

But I am a great fan of the character art, this is awesome.

What exactly is the lose condition? My fighters were fighting and punching highly motivated and out of nowhere the game told me I lost? 

Took me a while in the beginning to figure out what I am supposed to do. Player and Enemy were spawned at the same position and didn't do anything.

The ambience sounds work out great.

Basic concept is good. WIth a more specific randomizer during the gem shuffle it can be a great game for visual memorization training.

It looks really cute all in all and the mechanics the game provides seems to work flawlessly. Good job.

The idea is outstanding. It works great. And I'm a great fan of the visual presentation. Great that the sounds do not annoy after a long session. This is an awesome job.

The visuals are great. Also the presentation of the itch site, looks awesome.

In general that was a great result. The graphics look super cool, the character movement is cute and the death animation of the slimes looks awesome. Music choice was smooth, maybe a bit silent.

A bit sad was, that I could not face the character to the left and right. Also I did not know if there was any goal that I had to reach? And it was a bit weird, how the melee attack worked. Maybe assigning the melee attack to the right click and the shooting to the left click could have made a slightly better job.

That was a cool idea. I just ran into the problem that I dragged my window into the ball and that seemed to cause a collision chain which led the ball again to the same direction as before. But interesting overall. Maybe the texts in the initial files were a bit too long but nice that you provided an immersive tutorial.

Basic concept was nice. Adding a bit music and a restart Button and this has some potential for development. Well done. 

The basic concept seemed to work nice but I was not sure if I won or lost as I fought against the virus in the end. 

With some sounds the game would have got a huge improvement. 

Maybe a little function which increases the spawn rate of the windows over time or if sometimes two windows spawn at the same time could lead to a longer play fun feeling.

This was a cute and nice idea, and a great amount of fun. The shooting sound was well choosen, low-mid frequency --> Super pleasuring, never annoying. Also the idea was interesting and it looked really good. Well done.

For me, personally, it was a bit too much of story and cutscenes at the beginning. I am a fan of putting small story pieces into the game here and there instead of putting a bunch of story right at the beginning into the face of the player. 

Besides that I was a great fan of the music choice and the thief topic. The mechanics worked nice. I was not sure, if there was a specific goal of the game? Like rob every location or reach a specific amount of money?

This is a beautiful concept. Nice and simple, super nice feeling - music and sounds are great choice. It looks nice and is an interesting puzzle experience. Well done.

This was actually super nice. Those artifacts, the dying screen, the start/restart animation. Great job. Nice music choice btw.

What can I say? I'm more relaxed now than before xD Loved the fact, that the minecraft glass window was moving up but it shadow was like "nope, I will stick to my position" xD The music was a perfect choice!

When I press D to move right, it often seems like the character is moving against an invisible collider. That is sad because the game has a tight time frame which is in general a nice idea especially regarding the limitation. Graphics look great. Music is a bit silent and the jump SFX annoys after some jumps really quick.

The map looks nice but is a bit small. More movement freedom could improve this game a lot. Also turning up the music volume would do a nice job. The light effect for the spawn is waaaay to bright, i looked into it and tended to be blind for a second.


The Weapons are nice as an idea of combining it with the icons of classic windows programs. Sad is, that the last weapon only recharges, when it is equipped. But the shoot mechanics work nice and its cool that bosses are involved.

You catched the look of a classic Win95 System. Problem is, that I don't get what the game is supposing me to do. Even after reading the description it was hard to see an impact of my inputs.

I also would recommend a restart button in the game because reloading the game in the Web Browser takes a long time.

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The jump over the three (hornets?) was super difficult and it took me dozens of restarts to figure out how to land between two of those. But the rest was cute. Just one note: The respawn sound was quite high pitched. Maybe a mid frequency sound would be a smarter choice for situations where a lot of respawns occur.

The concept has a nice realization but the system has a great performance problem as a WebApp. That makes it hard to enjoy which is really sad. But The lighting looks awesome.

Cool idea. Makes me think about how to realize such a mechanic. Besides the fact, that it does not work so nice on grey background pictures, it is nice.
The incorporation of a nice ambient song for the background would have made it a little bit more enjoying for a longer time.

Funny idea, works out nice so far xD
It might be cool, if one would make some bonus checks on the text edit fields, like only numbers can be entered into the age field and sth. like this. This would prevent one from typing any stupid stuff into the fields.

Cute little game. Some buttons could become improved a little bit (I know its due to the time frame), but nice that you made a localization. Cool feature. Nice job so far.

This was a beautiful little journey. Nice short monologues, that quickly kept me involved. The art style was just beautiful. How did you make such a lot of nice sprites in that short of time and brought that all to work?
Also it was a nice decision to fade in and out the ambience sounds in front of the buildings. That put in the perfect extra touch.

Nothing more to say here, just congratulations, this is a beautiful product.

This is a great product. Really nice, it look good, it sounds good, it feels good. Had a lot of fun, although I got only a final score of 3100 with successfull leaving the cave.

I observed some little aspects, if you allow me to share them with you. 

First: It is sad, that I can not swing while I'm in the air. That takes away some interesting possibilities for gameplay. Second: When I lose, the Restart Button doesn't work for me. It only does, when I successfully leave the cave. Third: I loved the first minute of the soundtrack. But the second minute, where the synth comes in, was heavily unexpected and partially broke the game feel for me. I would recommend to try out Mallet Instruments, as they sound a bit like shiny gems look like. Using them in combination with a slightly tempo up over the course of the second minute could also have a nice effect.

But these are only meant as cherry on top suggestions because the game that I just played was really awesome and packed with super stable mechanics and a lot of fun to play.