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A jam submission

Tower . Paint . RefillView game page

Submitted by Macrow (@MacrowDev) — 1 day, 11 hours before the deadline
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Tower . Paint . Refill's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#24.3794.379
Use of the Limitation#34.0344.034
Overall#43.9483.948
Concept#63.9663.966
Enjoyment#73.4143.414

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Crowpi

Software used
GMS2

Use of the limitation
you can only refill paint

Cookies eaten
6

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Comments

(+1)

I came to this page from your GMTK Entry and I must say, this is also amazing!

Submitted(+1)

Wow the polish and aesthetic on this game is so good. Probably the most eye catching game in this jam. The page for this game also looks so good and very professional, I can tell a lot of care and effort was put into just the production of this game alone.

As for the game itself, very simple and the idea was interesting but I wish their was a bit more interaction involved instead of just refilling the towers. I eventually just lost even though I never let any of the towers run out of paint. So it feels very RNG to me in that aspect. Maybe if there was some other mechanic like being able to upgrade towers or get more towers it would help with this but that's just my personal take.

Overall I think the game was good, good job!

Developer

would you go as far as say you had "Minimal Control"  ≽^•⩊•^≼ hehehe

I eventually just lost even though I never let any of the towers run out of paint

oh thats probably why, ur supposed to let some tower run out of paint intentionally, so that a new tower can spawn... thats actually part of the mechanic of the game, u can choose to refill or not, i suggest letting short towers without flags naturally lose paint so that a new better tower can spawn... also towers hitting enemies with similar colors deal critical damage, so ideally u want most if not all ur towers to be the same color

(,,>﹏<,,) hope that helps and u give my game another shot

Submitted(+1)

Oh I guess I didn't see the explanation part below the game. That definitely helps. The game is definitely a lot more fun when you understand what's going on lol.

I will say one minor thing that I think could be improved is some kind of direct benefit to sacrificing a tower. Cause when a new one pops up it's not guaranteed to have a flag on it which leaves it up to complete chance whether or not you succeed. I feel like the player should be rewarded for strategically sacrificing a tower so it should always have some benefit to it. And maybe sacrificing a tower with a flag could spawn more than one tower to encourage growth. I feel like the enemies spawning more and more is very disproportionate since they constantly increase in threat but you don't really get any sustainable growth to keep up with it. I usually always cap out at about 80 seconds before I succumb to the hoard.

This is just my personal thoughts though, I think what you have works. But thank you for the clarification that definitely helped my enjoyment and maybe next time I should actually read stuff lol.

And I would say I had minimal control lol

Submitted(+1)

I love the style! Its also really satisfying, you did a great job with the plant spatter and the sounds!

Submitted (1 edit) (+1)

Good tower defense! I enjoyed the art the most, but the main concept is also okish. Though the point to refill the towers was quite unobvious to see at first, and the game at all is pretty boring to play more than 2-3 times, I'd love to see the full version of this game :)

Submitted(+1)

Awesome game. Kudos!

Submitted(+1)

Really neat game, dangerously addictive too

Submitted(+1)

10/10 Master piece.

Submitted(+1)

This is really well done! I love the palette and the sort of splattery canvas you end up creating.

Submitted(+1)

Great little game, pristine presentation

Submitted(+1)

The graphics are very cool

Submitted(+1)

Had a hard time figuring out how to refill the towers at first, but otherwise very lovely experience. Loved the colors and the implementation of the limitation. Great work! :)

Submitted(+1)

Good Presentation,Smple Game and Nice Colors

Submitted(+1)

very cool game, th eonly thing that tricked me is the dot to fill the tower wasnt so clear at first sight, but other than that it was really good

Submitted(+1)

Nice tower defense  game! Love the visuals - and the thought that went into the itch background windows too! ^^
Lasted 90 seconds~

Submitted(+1)

Super unique, the increase in difficulty as the game progresses is really cool and the art work is sublime. 

Submitted(+1)

Cool game, nice graphics and generally pleasant atmosphere. The gameplay is also good.

Submitted(+1)

The visuals are great. Also the presentation of the itch site, looks awesome.

Submitted(+1)

A pretty nice game. Loved the aesthetics and the sound design, very nostalgic :)

Submitted(+1)

The vibes and pallet choices are so awesome, the splatters are really cool too. VERY cool concept and love the old UI aesthetic. I think refilling towers is a pretty unique concept!