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Duo Slimes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #4 | 4.000 | 4.000 |
Enjoyment | #5 | 3.625 | 3.625 |
Overall | #5 | 3.781 | 3.781 |
Presentation | #6 | 3.875 | 3.875 |
Use of the Limitation | #11 | 3.625 | 3.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Daniil7217
Software used
Godot Engine, Aseprite
Use of the limitation
A game for two, hard controlling
Cookies eaten
20
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Comments
Cool game
Thanks
Really fun game! I only wish there were more levels. From a feel sense, there's some times where 1-2 pixel bleed over causes you to not be able to jump with both slimes like I'd expect, but otherwise the game was really fun and the little "squish together against this" boxes were a godsend. This has crazy challenging potential.
Thanks for playing! I'm glad you liked it
Great game.
Thanks
Nice game, would be cool to see more levels
Thanks for playing!
Reminds me of ice climbers from smash, fun game!
:)
Finish it, reminds me of a a submission 2 jams ago. The concept is very clever because it allows room for creativity in the level design and changes the whole mechanics of the game + gives the game a more puzzle theme.
Thanks for the feedback, it is quite possible that I will improve this game. If it's not difficult, please send a link to that project from that jam. It's interesting to see
Sure, here
Thank you
Loved the music and the platforming feels smooth.
Thanks for the feedback! The music is generated on the site suno.ai
This is really good, felt smooth to play and the music fit the game well. I like how the boxes could be used to reset your character if they wondered too far from each other
Thanks! The music is generated on the site suno.ai
Thank you, just bookmarked that site for future Jams :)
Pretty fun, I adore the art style :D
There is some visual jitter when the characters move, I'm using godot too. You might be able to solve this if you set the camera2D process callback to 'Physics' or 'Idle' (change it to the setting that you're not currently using).
Godot 4.3 apparently has some additional improvements to movement smoothing.
Thanks, I'll try
nice, though sadly the web build isnt working
Thanks for the feedback. At that moment, I was just trying to add a web build and it didn't work out right away to import it correctly. Everything should be working now.
:D nice, its working now