Thanks for playing! Yeah I had that concern but then I got over a 1m score and just left it lol
crazedmonkey231
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Thanks for playing! Yeah stacks need to be by the same player to get the roll adding slight strategy to stop your opponents but you can technically "cycle out" the layer by placing over the 6 max cap on tower size. AI for the most part is random but do have some priorities for grid slots. Names of the rooms are just place holders lol so yeah understandable confusion.
That must have been you that I was testing the ai with lol. There really isn't any strategy it's more just rng, stack 6 and get a potential roll for attack and it either hits or you get some other effect. I had ideas for it to be more like a territory game with the rolls doing different attacks to nearby tiles but I got to just the basic tower and attack part.
Update. Added AI players. 1 - 5 depending on map size.
Edit 1: Also enabled SSR which I forgot about..lol
Edit 2: REBALANCE
- 1:
- 1 -> 3 credits gained
- 2:
- 1 -> 2 dice rolls gained
- 3: No change
- 4:
- 0 -> 1 dice rolls gained
- Same 3 credits gained
- 5:
- 3 -> 5 credits gained
- 6:
- 0 -> 2 dice rolls gained
- 5 -> 6 credits gained
Thanks for playing! I think you just got a poor rng roll lol there are cards that trigger the turrets but sometimes in testing I had a few runs where they never appeared. Yeah the turns I'm thinking that I need to adjust move card probabilities or adjust card generations to give better move combos but I've gotten pretty op cards on occasion that made runs pretty trivial.


















































