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crazedmonkey231

337
Posts
17
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A member registered Sep 14, 2023 · View creator page →

Creator of

Recent community posts

Very funny animations and a wild control scheme my fingers definitely turned into pretzels lol 

Thanks for playing! Yeah I think I could have done a different system for shooting, I have better ideas after the feedback, but the slow process is part of the game since upgrades can ramp up pretty fast and incremental games tend to be hours long

Very immersive running sim, you can really feel the speed. I think the stopping to upgrade hinders it a bit because I wanted to keep going faster and faster.

Thanks for playing! Yeah the upgrade tree was so much fun to make I'm definitely keeping that code around for future jams.

Very cool idea and solid base that you could develop in many different directions (pun?) lol

Love me some space shooters. That distortion effect is sweet I need to figure out something like that but for 3D.

Owls out there be busting trees down just trying to fly who know what happens at full power lol very cool control scheme 

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Thanks for playing! Heck yes the skittles were great and yeah I wanted to try something a bit different for shooting this time. I had a larger plan of more planets to really accelerate the projectiles  and a larger board but had to trim it down to fit in the jam timeframe.

The squish, bounce,  wind, it all comes together very nicely 

Gambled all my money away on snail racing, 10/10

If you stand just right you can make a pile of tires in front of the cars and it's very funny when the cars hit them lol

Thanks for playing!

Thanks for playing!

Thanks for playing!

Nothing personal cube but *pulls out autoclicker* your time has come *sets click speed to 1ms* >:)

Thanks for playing! 

Thanks for playing!

Thanks for playing! 

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Yeah it mostly applies to custom game specific stuff. If you're sourcing generic things from marketplaces or previous jams/practicing/tutorials it's fine to use.

This question was asked in the discord sometime last week and one of the staff said no.

It goes against the spirit of the jam to create assets for games ahead of time.

Thanks for playing! I think you just got a poor rng roll lol there are cards that trigger the turrets but sometimes in testing I had a few runs where they never appeared. Yeah the turns I'm thinking that I need to adjust move card probabilities or adjust card generations to give better move combos but I've gotten pretty op cards on occasion that made runs pretty trivial.

Thanks for playing! I am a big fan of RNG lol.

Nice art and pretty interesting idea. I feel like the camera is a bit too zoomed in and I'd like the ability to see a bit farther to plan out my turn. 

Simple little game, pretty hard but the snake physics are quite fun!

Thanks for playing! Yeah I spent to much time on playing with shaders than doing qol things lol

Thanks for playing!

Thanks for playing! Yeah there was a lot of stuff I had in mind and a few qol movement things that probably should have been added.

Thanks for playing!

Thanks for playing!

Thanks for playing! Yeah I figured that would give an incentive to the player to build a landing platform.

Thanks for playing!

Very trippy art. I feel like it needs a bit more work on player feedback.

Awesome! Yeah solid game, you got a good atmosphere going, sounds felt good. Just need a bit of gameplay, I thought it may have been a twist where it turns into a shooter game at the end lol

I am unable to play the windows version. On both edge and opera browsers the download is being interrupted due to a virus scan issue. I tried installing love2d to see if that helped but it did not. Try to compile to web if possible, if love2d can be compiled to c then it can be compiled to wasm.

Thanks for playing! You're not the only one haha. Tldr is roll dice, place dice in HQ to build stockpile of flasks then detonate flasks by placing a dice on the tile. Every 3 flasks chained get 1 d6 or d8 dice. 

Thanks for playing! Yeah I should have added more hud elements to explain the state of the game but ran out of time

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Thanks for playing! Yeah I have to figure the fps issue. That's the main reason for lacking a fullscreen option cause it just tanks.

Had to ask if there was a limit. Nope auto clicker go brrr xD

They're doing their part. Are you? Join the Mobile Infantry and save the world. Service guarantees citizenship. (had to) xD