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crazedmonkey231

346
Posts
16
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A member registered Sep 14, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing! Yeah I had that concern but then I got over a 1m score and just left it lol

Thanks for playing!

Thanks for playing!

Thanks for playing! Fair I had a concern that there wasn't enough to do and the rolls would get tedious.

Thanks for playing! Yeah stacks need to be by the same player to get the roll adding slight strategy to stop your opponents but you can technically "cycle out" the layer by placing over the 6 max cap on tower size. AI for the most part is random but do have some priorities for grid slots. Names of the rooms are just place holders lol so yeah understandable confusion.

That must have been you that I was testing the ai with lol. There really isn't any strategy it's more just rng, stack 6 and get a potential roll for attack and it either hits or you get some other effect. I had ideas for it to be more like a territory game with the rolls doing different attacks to nearby tiles but I got to just the basic tower and attack part.

(3 edits)

Update. Added AI players. 1 - 5 depending on map size.

Edit 1: Also enabled SSR which I forgot about..lol

Edit 2:  REBALANCE

  •  1:
    • 1 -> 3 credits gained
  • 2:
    • 1 -> 2 dice rolls gained
  • 3: No change
  • 4:
    • 0 -> 1 dice rolls gained
    • Same 3 credits gained
  • 5:
    • 3 -> 5 credits gained
  • 6:
    • 0 -> 2 dice rolls gained
    • 5 -> 6 credits gained

Done each lobby now starts with 1-5 depending on size

Added AIs in each lobby ranging from 1-5 for the maps

Very funny animations and a wild control scheme my fingers definitely turned into pretzels lol 

Thanks for playing! Yeah I think I could have done a different system for shooting, I have better ideas after the feedback, but the slow process is part of the game since upgrades can ramp up pretty fast and incremental games tend to be hours long

Very immersive running sim, you can really feel the speed. I think the stopping to upgrade hinders it a bit because I wanted to keep going faster and faster.

Thanks for playing! Yeah the upgrade tree was so much fun to make I'm definitely keeping that code around for future jams.

Very cool idea and solid base that you could develop in many different directions (pun?) lol

Love me some space shooters. That distortion effect is sweet I need to figure out something like that but for 3D.

Owls out there be busting trees down just trying to fly who know what happens at full power lol very cool control scheme 

(1 edit)

Thanks for playing! Heck yes the skittles were great and yeah I wanted to try something a bit different for shooting this time. I had a larger plan of more planets to really accelerate the projectiles  and a larger board but had to trim it down to fit in the jam timeframe.

The squish, bounce,  wind, it all comes together very nicely 

Gambled all my money away on snail racing, 10/10

If you stand just right you can make a pile of tires in front of the cars and it's very funny when the cars hit them lol

Thanks for playing!

Thanks for playing!

Thanks for playing!

Nothing personal cube but *pulls out autoclicker* your time has come *sets click speed to 1ms* >:)

Thanks for playing! 

Thanks for playing!

Thanks for playing! 

(1 edit)

Yeah it mostly applies to custom game specific stuff. If you're sourcing generic things from marketplaces or previous jams/practicing/tutorials it's fine to use.

This question was asked in the discord sometime last week and one of the staff said no.

It goes against the spirit of the jam to create assets for games ahead of time.

Thanks for playing! I think you just got a poor rng roll lol there are cards that trigger the turrets but sometimes in testing I had a few runs where they never appeared. Yeah the turns I'm thinking that I need to adjust move card probabilities or adjust card generations to give better move combos but I've gotten pretty op cards on occasion that made runs pretty trivial.

Thanks for playing! I am a big fan of RNG lol.

Nice art and pretty interesting idea. I feel like the camera is a bit too zoomed in and I'd like the ability to see a bit farther to plan out my turn. 

Simple little game, pretty hard but the snake physics are quite fun!

Thanks for playing! Yeah I spent to much time on playing with shaders than doing qol things lol

Thanks for playing!

Thanks for playing! Yeah there was a lot of stuff I had in mind and a few qol movement things that probably should have been added.

Thanks for playing!

Thanks for playing!

Thanks for playing! Yeah I figured that would give an incentive to the player to build a landing platform.