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crazedmonkey231

444
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22
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A member registered Sep 14, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Thanks for playing!

Thanks for playing! Yeah I was wondering the same if I needed that because the values could change last moment and you can mis-read a value.

Thanks for playing!

Thanks for playing! Yeah I kept it more on the jam easy side xD

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

I got it working with 2 tabs, sort of. It would be great to have a player vs npc race

Thanks for playing! It's a basic shump, stay alive as long as possible, shoot the enemies and collect the ammo for each of the guns. The filter, lol I thought looked like a cool fire-like effect, looks like everything is burning.

Thanks for playing!

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HTML 5 is buggy I've had issues in the past with post processing bugging out but building it as a gx.games target, outputting as a zip and uploading it set as a play in browser game works just fine

Thanks for playing! It's pretty easy to get almost 100k if you know the strat :D

Thanks for playing! There's a secret strat of letting the blight take over ~80% so you can cut full rows and replenish from the belt :)

Thanks for playing!

Try and get a web build my pc is auto deleting the download probably because it's an exe

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It's easier than that the default GX.games build target works just fine on itch, export that as a zip, upload it  as a web project, enable fullscreen and your good to go

Thanks for playing!

Thanks for playing!

I liked this vibe, just a robot stealing fish brains and abilities lol

These aliens need to leave! Haha pretty fun submission. The player's hitbox for getting hit by enemies felt a bit big and it could use a bit more splatter and "juice" lol

Pretty interesting idea but I felt the enemies moved too slow to be able to capture them mostly cause the ball took them out lol

Insane game all round, very awesome! Ironically I stop throwing enemies, simply clicking is op.

Pretty interesting idea but I'm not sure about the static boss, it spawned in some really awkward spots the few rounds I played, making it difficult to kill due to the tight corridors, I think the game would benefit much more from an open area like dungeon where the boss is chasing you and you need to gather the ammo.

Thanks for playing!

Thanks for playing! Yeah theme is a stretch I was like hm , psionic -> spirit energy -> necromancy lol

Thanks for playing! The sploder causes enemies to explode if you run into them and kenesis pulls the closest enemy to you lol

Thanks for playing!

A very well made and polished experience. Theme use is pretty creative with chess. Music pulled everything together nicely. A few critiques I have, the camera could use a bit of movement I made a few mistakes since the pieces kind of blended together and I lost a few pieces due from that, also being able to click on an enemy piece and see it's paths would be a nice qol touch, other than that a few bosses tossed in and you got a nice thing going.

Thanks for playing!

Thanks for playing! Yeah I had a bunch of ideas but had to trim it down lol

Thanks for playing and feedback!

Fixed, I had it set to the wrong build platform.

Thanks for playing!

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Thanks for playing! It seems like a web build issue with gamemaker and I'm not completely sure the cause.|

Edit: It was a html issue, I had to change it to the GX platform which is actually the standard since it's wasm based.

Thanks for playing! Yeah I had that happen a few times during testing but it seems to be only a thing in the web builds.

Thanks for playing!