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crazedmonkey231

376
Posts
19
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A member registered Sep 14, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Thanks for playing! Yeah I kept it simple with low drums, it works, but I'm used to making more up-beat songs lol

Thanks for playing! Glad you liked it, my art can be hit or miss sometimes xD

Thanks for playing! Yeah the story actions are pretty shallow I had more ideas for a deeper paths and more mechanics/minigames but just ran out of time.

Thanks for playing! I figured the black and white would pair nicely with the hopeless atmosphere I was going for and the intro is a one time thing if you go multiple rounds so I figured it would be a pretty ok middle ground.

Thanks for playing! Yeah I had more ideas for a deeper story but really only scratched the surface and didn't have time to really dig into deeper story lines/paths.

Thanks for playing! Yeah I am a big fan of pygame. I did have an idea for a more complex story system but the debugging took so long lol so I didn't get to flesh it out as much as I wanted.

Thanks for playing! The intro story is a one time thing just to give context once you do 1 round and restart it won't play again I figured this was a good middle ground.

I forced the horse out of bounds using an autoclicker at max speed xD

I noticed the game over check happens in between mouse clicks so I broke it using an autoclicker xD

Yeehaw cowboy 🐴🤠🤌

Thanks for playing! That's pretty good! Got a bit to go before the sun lol

There is no guessing the theme choices can be voted on over on the official website https://minijamofficial.com/voting

Thanks for playing!

I updated it so all sprites get rendered under a central container with the postprocessing being applied to that instead of all objects individually, performance should hopefully be better

Probably post processing effects, Phaser is a JavaScript game engine meant for mobile/browsers. You could download it but it would still be the same.

Thanks for playing!

Thanks for playing!

A fellow pygame enjoyer I see. Pretty interesting idea, I liked the map layout and traversal, hidden rooms were a nice touch. Also you can make web builds using pygame-ce with pygbag if you were wondering about that.

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing! Pygame is my jam :P

(1 edit)

Thanks for playing! The spawning thing is a feature as the idea is to pick up the penetration upgrade when it shows up in the shop

Thanks for playing!

Thanks for playing! Yeah I was bit mixed when testing but adding the power ups and basically moving from farming small gems/slimes to trees/rocks with the ability just felt slightly better since the higher tier is more efficient than trying to aim for the small stuff other than the shops

Thanks for playing! Yeah I agree I wanted to add some kind of wizard competition or something along those line to have what you do be a bit more impactful.

Thanks for playing! Yeah there's no end to Larry's training lol and I agree I wanted to add an info panel but wasn't sure how to do it in a way that was sleek and wouldn't get in the way

Thanks for playing!

Thanks for playing!

Thanks for playing! Yeah I had that concern but then I got over a 1m score and just left it lol

Thanks for playing!

Thanks for playing!

Thanks for playing! Fair I had a concern that there wasn't enough to do and the rolls would get tedious.

Thanks for playing! Yeah stacks need to be by the same player to get the roll adding slight strategy to stop your opponents but you can technically "cycle out" the layer by placing over the 6 max cap on tower size. AI for the most part is random but do have some priorities for grid slots. Names of the rooms are just place holders lol so yeah understandable confusion.

That must have been you that I was testing the ai with lol. There really isn't any strategy it's more just rng, stack 6 and get a potential roll for attack and it either hits or you get some other effect. I had ideas for it to be more like a territory game with the rolls doing different attacks to nearby tiles but I got to just the basic tower and attack part.

(3 edits)

Update. Added AI players. 1 - 5 depending on map size.

Edit 1: Also enabled SSR which I forgot about..lol

Edit 2:  REBALANCE

  •  1:
    • 1 -> 3 credits gained
  • 2:
    • 1 -> 2 dice rolls gained
  • 3: No change
  • 4:
    • 0 -> 1 dice rolls gained
    • Same 3 credits gained
  • 5:
    • 3 -> 5 credits gained
  • 6:
    • 0 -> 2 dice rolls gained
    • 5 -> 6 credits gained

Done each lobby now starts with 1-5 depending on size

Added AIs in each lobby ranging from 1-5 for the maps

Very funny animations and a wild control scheme my fingers definitely turned into pretzels lol