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crazedmonkey231

390
Posts
18
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A member registered Sep 14, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing! Probably should have moved the bounds in a bit lol

Did the fish have one life or did the sea life because that fish can hoover xD

Thanks for playing! Yeah I wanted to add drone upgrades but it didn't really fit, I though maybe this could be like a starter area for resources then you go into a second area and such to salvage upgrades from previous drones.

Thanks for playing! Yeah, the shooting, I had added for higher speeds to get rid of obstacles but you can get pretty far on the click-to-gather and the shooting destroys resources so could be a good thing to avoid if you like your resources.

Rocks (gray balls) and black balls do the damage. The collider on the camera is a bit oversized, it is possible to just hit rocks while moving, but the idea is to use click and shoot to clear the area to move.

Thanks for playing! The browser trick is always a fun one xD

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing! Yeah it was a little hard to get it right without diagonal animations.

67

Thanks for playing!

Thanks for playing! Yeah I kept it simple with low drums, it works, but I'm used to making more up-beat songs lol

Thanks for playing! Glad you liked it, my art can be hit or miss sometimes xD

Thanks for playing! Yeah the story actions are pretty shallow I had more ideas for a deeper paths and more mechanics/minigames but just ran out of time.

Thanks for playing! I figured the black and white would pair nicely with the hopeless atmosphere I was going for and the intro is a one time thing if you go multiple rounds so I figured it would be a pretty ok middle ground.

Thanks for playing! Yeah I had more ideas for a deeper story but really only scratched the surface and didn't have time to really dig into deeper story lines/paths.

Thanks for playing! Yeah I am a big fan of pygame. I did have an idea for a more complex story system but the debugging took so long lol so I didn't get to flesh it out as much as I wanted.

Thanks for playing! The intro story is a one time thing just to give context once you do 1 round and restart it won't play again I figured this was a good middle ground.

I forced the horse out of bounds using an autoclicker at max speed xD

I noticed the game over check happens in between mouse clicks so I broke it using an autoclicker xD

Yeehaw cowboy 🐴🤠🤌

Thanks for playing! That's pretty good! Got a bit to go before the sun lol

There is no guessing the theme choices can be voted on over on the official website https://minijamofficial.com/voting

Thanks for playing!

I updated it so all sprites get rendered under a central container with the postprocessing being applied to that instead of all objects individually, performance should hopefully be better

Probably post processing effects, Phaser is a JavaScript game engine meant for mobile/browsers. You could download it but it would still be the same.

Thanks for playing!

Thanks for playing!

A fellow pygame enjoyer I see. Pretty interesting idea, I liked the map layout and traversal, hidden rooms were a nice touch. Also you can make web builds using pygame-ce with pygbag if you were wondering about that.

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing! Pygame is my jam :P

(1 edit)

Thanks for playing! The spawning thing is a feature as the idea is to pick up the penetration upgrade when it shows up in the shop

Thanks for playing!

Thanks for playing! Yeah I was bit mixed when testing but adding the power ups and basically moving from farming small gems/slimes to trees/rocks with the ability just felt slightly better since the higher tier is more efficient than trying to aim for the small stuff other than the shops