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AfterTheRainGames

103
Posts
15
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3
Following
A member registered May 21, 2024 · View creator page →

Creator of

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Thanks for playing!

Thanks for playing! Baby duck gotta be safer going forward. Don’t want an accident like that occurring again 😳

Thanks for playing!!!

Thanks for playing!

Haha you gotta. Thanks for playing!

Thank you so much!

I accidentally submitted the wrong game :(
Is there a way to change the game on my submission page?

https://aftertheraingames.itch.io/overflow-the-tub

Thanks for playing! Did you spell the words from the move list like Hit or Damage?

Thanks for playing! For the future I was thinking off adding more words because the simple list is very small but didnt want to run into too many bugs with the core mechanic lol. Thanks again!

Thanks for playing! Ye I used mixamo, poly.pizza and suno.ai because without them and within the time constraint the game would be silent and lack models haha

Thanks for playing! Good idea! I very much agree that adding a tutorial would help a great amount with the initial learning curve. Thanks again for playing!

5 Stars no comments!

Thanks for playing! You’re not alone, that seems to be the case for some others too haha. Thanks again!

Thanks for playing! The way you do damage is by spelling out the words from the move list on the left of the screen. When you get hit it resets your word so you can’t just stand there typing in the letters. The limitation was supposed to be that you have to give your everything to win the arena but at what cost (because you beat your dad at the end). If I had more time I should’ve made that more apparent at the beginning haha. Thanks again!

Thanks for playing! The morse code is a bit tricky to get used to and the limitation is supposed to be that you give your everything to win the arena but at what cost (since you have to beat your dad at the end) if I had more time I could’ve made this more apparent or incorporated it better haha. Thanks again!

Thanks for playing! :)

Thanks for playing! The Morse code is the way you do damage so if you type out a word from the move list on the left you hit him with that word. The limitation is in the lore of giving your everything to win but at what cost (because you beat your dad at the end). Thanks again! :)

Amazing vibes! Very Impressive for 3 days!!!

Very good game! The physics feel very fair and the art looks very nice. Unfortunately I heard the metal pipe sound effect too many times lol.

Very good game! The physics feel very fair and the art looks very nice. Unfortunately I heard the metal pipe sound effect too many times lol.

Very good level design made me have to think about what I was going to do before I did it. Very good job!

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                                            Game was so good just had to beat it! Had a lot of fun. Very simple factorio kinda haha. Good job!

5 stars all around. Game had me hooked till the end. Maybe make stage 8 the final stage lol. What an innovative concept that's really fun!

5 stars all around. Game had me hooked till the end. Maybe make stage 8 the final stage lol. What an innovative concept that's really fun!

I LOVE THIS GAME. The concept of having to shoot but also dodge your own bullets making you think do you really want to shoot is it worth missing is genius! If you were to expand on this concept maybe shooting your own bullets after they bounce off the wall could do something special too (just an idea). This game is very fun and has a lot of potential for expansion. 5 stars!

This is certainly a bruh clicker

I very much like the concept and achievements such proof of quality! The movement was a bit tricky. If I had any advice to give, I might reccomend having you be able to click on walls to stick your hand on them almost as a pull rather than a push game. Very good idea however, big props!

I am insanely bad at the stardew fishing game so you can imagine I wouldnt be good at this lol. However I appreciate the charm and am very impressed at the final product. Very good job!

I had alot of fun playing this one. A bit unsure what one of the up arrow abilities does, but didn't affect gameplay much. Really good job!

Thanks for playing!

Thanks for playing! I did spend a lot of time working on the spells themselves that I probably could've made the enemies easier to defeat and less of them to make it feel less slow-paced. I also didn't have any sounds till about the last hour so they were quickly added haha

You make a very good point! My friends and I actually played wizard 101 right after the jam ended and choosing the spell first 100% makes more sense lol. Thanks for playing!

Thanks for playing! Glad you enjoyed :)

Thanks for playing! With the asset pack I found I knew I had to make a wacky feel to the game haha. The dragon noise was picked last second so may not be the most dragon like (it's a tiger :O). Thank you for the note on the UI too I'll definitely make sure the UI is larger in the future :)

Neat game! I really like how all the effects worked together to give off the electrical vibe. I do also like how you used the limitation in multiple ways :)

I had a lot of fun playing! I appreciate the other characters so see how the game could be played differently. Good job!

Glad you liked it! I'll be sure to make more levels in the future.