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Bob's New Car's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.833 | 3.833 |
Presentation | #4 | 4.333 | 4.333 |
Concept | #5 | 3.722 | 3.722 |
Use of the Limitation | #6 | 3.667 | 3.667 |
Enjoyment | #7 | 3.611 | 3.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
OfficialChaser, CrazedPianist, Gobbe
Software used
Godot, Aseprite
Use of the limitation
Budget Bob's money effectively to buy a car.
Cookies eaten
12
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Comments
Good game, what else can I add, in all aspects. It's just a bit difficult, I couldn't score 15k
Thanks for playing and sorry I made the win condition a bit hard to reach, I'm thinking that I'll lower it considering the feedback the game has received.
The art looks very good, music slaps and gameplay's super good. It is very hard, though. Maybe lower the cost to 10,000 or something? The minigames were fun, but the one where you shot the cans seemed very luck based. I bought the +75% accuracy upgrade and that helped a bit but it seemed to only work for the first minigame. Very great game!
Thanks for the feedback! I about buying the upgrades, it is intentional that it only lasts for the first minigame (I added that info in the description just now). Also the main reason I made the goal $15,000 because I thought it was very challenging but also doable, and I wanted the player to play a lot of times and learn to eventually reach that mark. Sorry if it was too high. But thank you for all the input you provided, it helps a lot.
The pixel art is very polished, the music sets a nice atmosphere, and the concept is truly interesting. Good job, congratulations on a job well done!
I will appreciate your comment and punctuation according to your experience with my work. Greetings, and thanks for your support!
Excellent art and an interesting interpretation of the theme.
Thanks alot !!
We worked hard on setting a good theme for the game, and I think it turned out about as we wanted it to :)
The game look amazing! Can't believe it was made in only 3 days.
The overall graphics is perfectly put together, same for the audio and the mood in general. I really enjoyed playing it.
The only issue I encountered is the shop cancel your purchase when you click again, I expected it to double the effect.
Well done!
Thanks for the feedback! Sorry I didn't make that clear about the shop upgrades, I'll add a note about that in the description
Really fun and enjoyable! Love the charming art style and the warioware style gameplay. The gem minigame killed me everytime lol.
Thanks for the kind words. As the lead pixel artist I worked hard to establish a cute and charming art style. I am very happy to hear that you enjoyed our game :)
I GOT BOB A CAR AND THANK GOD IT WAS $15K BECAUSE I LOST RIGHT AFTER GETTING IT HAHA. What a smart idea to make a warioware game for a game jam. I had a ton of fun couldnt stop till he got his car. GREAT GAME!
GGs! I intentionally made the game pretty hard to beat so great job on that!! Also glad you liked the game we put a lot of effort into it!
i liked the game, even though i couldn't get bob a new car. it is a good looking game with a unique style to it. its pixel art at its finest
Thanks alot. As the lead pixel artist I worked hard to establish a cute and charming theme. I am very happy to hear that it payed off :)
We have noted that the games difficulty is up for tweaking, but we had a bunch of cut content (that we didn’t have time to add) that would’ve helped with lowering the difficulty a bit. And I hope that we’ll add all that stuff and tweak the difficulty until it is just right :)
Digging the style, never expected something that definitely remind us of Wario Ware in a jam! Good job!
I am happy to hear that :) As the lead pixel artist I put a lot of effort into making the style shine.
As in Wario ware we had planned to add a few more “mini games” but time was not on our side, so we only put in three. Thanks again !!
Terrific polish! The check depth sorting was a little wonky, and clicking on a Bob check with another check underneath sometimes selected the other check, which was frustrating.
Both the visuals and music were great!
Glad you liked the polishing! Your issue about the check sorting was something I noticed while playing too, and honestly I tried to fix it but couldn't figure out how. Maybe post jam I'll find a solution.
Loved the mood that the art and music made! Was a bit confused at the gem stage. thought it was supposed to bring it to the center. only realised the “exit” sign after a few plays lol. Also liked that u used your team member’s name in the paycheck! nice easter egg!
tysm for the feedback! I just updated the game page to add a "how to play" for each minigame, so hopefully that will clear up anymore confusion. Also glad you noticed the easter eggs :)
The art is really cool and sticks consistently with the same pallette and style.
I liked the mini games, but took me a few plays to understand all of them. It's a bit too fast paced, maybe the time for each minigame could be longer the first few rounds, and gradually get shorter (I think it already gets faster)? In the gem one specifically, there's not enough time to recover if you drop it, even if dropped early.
Thanks for the feedback and glad you liked the art! You're right, the time to complete minigames gets shorter as you go along, and I see your concerns with the minigame time frames, and I made those the way they were purely because I was trying to make the game difficult (so you would have to play a couple times before you actually won). In the future, I definitely could add an easier difficultly with longer minigame times.
Definitely inspired by WarioWare, pretty fun! The art and music were top notch, the animated transitions were a great added touch. I understand the hectic pace is part of the game, but I think a little break to readjust in-between rounds would go a long way.
Thanks so much for the feedback, and glad you liked the art and music, our team worked super hard on those!
I totally understand your concern, and my goal as the programmer for that issue was to have a cutscene of Bob running across the screen in between rounds (similar to the animation shown before you run the game), and that was going to give the player a break. I just ran out of time, once again time management wasn't that great for me this jam lol. But yeah I agree with you on that.