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ceprotypes

274
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A member registered Nov 18, 2020 · View creator page →

Creator of

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Thank you! :)

Incredible entry! Very nice compact experience to showcase the gameplay, perfect as a jam entry. Loved the art, story and unique environments. Some of the platforming was a little tricky - I got the hang of it, but sometimes missed smaller platforms because the jumps are quite floaty, so I'd recommend either more precise jumping or stick with the floaty controls but space the platforms a bit more to suit. 

Really  awesome entry! Congrats!

Thanks very much! Yes, it was definitely an interesting challenge. Well, because I have no experience and only a vague, non-specific goal it actually felt more like exploration than a challenge. :)

Thanks very much for the kind feedback :)

Thank you very much! :)

Thank you very much! I appreciate the feedback

Oh- I didn't realise I had a prize! Thank you very much ^^
Just checked the Community tab. I'm glad you understood the vibe I was going for!
If you DM me on Discord ( ceprotypes ) I can send you the Paypal details :)

Thanks so much! I particularly liked the division to break the rock and had other ideas for similar mechanics but didn't have time to implement them. I liked the idea of not only teaching maths as sums like in school, but also giving a physical representation of what that actually means, since some people learn better like that and get bewildered by just numbers.

 I was a little concerned that the 'backwards' sums might be confusing  - e.g. you need to first add a division operator to a number, then use that number on another number, so instead of the usual order of sums in maths (4 / 2 =) you kind of do it backwards (2 -> /2 -> 4 = ) but that's the only way I could implement the use of operators on the environment (e.g. rock / 4).

I'm especially happy your 8-year-old liked it! That's the target audience after all! :)

Thanks again!

Thanks very much!
Yeah, being late to the party didn't help, but I'm pretty happy what I achieved in the time :)

Very nice! Engaging and easy to understand. I love the art style!

Ah, I see. Good piece of feedback! Thanks!!

Thank you! I'm glad you liked it ^^

Thank you! I really appreciate that. I hope you found it... uplifting! :)

Thanks for the feedback! Extra things for the human to do is definitely on my radar :)

Thanks very much! :)

Awesome entry! I enjoyed diffusing the bomb while orbiting the platform, that was very nice ..!
You could make a really cool parkour version of this too!

Thanks for the extra feedback. Additional things to interact with so you're not moving lengths at a time is definitely something I thought about, but didn't have time for since I started it two days before the deadline x'D
Thanks for the additional ideas - I'll definitely think about those !

Thanks for the tutorial! XD

Very pretty game!

Thank you~ :)

It is slow! :D
The idea was it to be a reflective process rather than a hardcore gaming experience.  Plus one player is an elderly woman. But yes I did worry about the speed. Do you think the experience would work with faster overall movement? Or perhaps shortening the distances?
Thanks for the feedback.

Can totally understand why this one won! Congrats!

Thanks! - actually that was my attempt to simulate the naturally unresponsiveness of anti-gravity ! :D

Thanks for the feedback!
Yeah some aspects like the lack of art, sfx etc were just due to time constraints (I worked right up until the limit), but I agree that the space theme made the lack of sound less of an issue anyway :)
I did have some additional gameplay ideas, but yeah, no way I was going to get any of that done in three hours xD

Ha, that was the aim, to make it feel like floating in space, and add to the challenge of grabbing things. I get that might not be the best gaming experience though xD

Arrows or WASD should work as well. I was in a rush by the end and didn't bother to explain the controls much :D
Thanks for your feedback and for playing!!

Just a small update - I managed to fix the crash in the boss fight. Thanks again for the feedback you provided

Thank you very much. I really appreciate that :)
Maybe one day I'll post a tutorial or something about my art process ^^

Oh- haha, I would've loved to see a messy pond! That's nature's way, after all!
Thank you very much for the kind comments :)

Nice take on the limitation and a very interesting way to move your frog :D

Thank you :)

Thanks very much - I appreciate that :)

We certainly are!! :D

Thank you! :D

Thank you! :)

Very nice!
I was a little confused by the mechanics at first, wrongly thinking I had to move the frog (I also completely missed the first 'door' disappearing.. I think maybe I blinked!) :D
But after a couple of minutes I figured it out and understood the potential for the mechanics. Really interesting idea. I especially like those double-jump puzzles where you need to time your moves to bring the key/leaves/etc into the lock. And the use of dashed lines to show which button will open which door was very helpful for trying to figure out the puzzle before you start 'tonguing' everything xD
Nice work!

Nice game! Well done, guys~!

Nice little simulator :)

Cute game!
Could work really well with a timer, so we have an end point to compare scores and to encourage us to be strategic with our upgrades :)

Thank you! :)