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ceprotypes

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A member registered Nov 18, 2020 · View creator page →

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Thank you!
I was definitely going for whimsical!! :)

Thank you! And thanks for the follow!

Oh, so we did!! (I'm sure at one point I considered making the main character a cat witch too...) o_o
Great minds think alike I suppose!!

That's what I was aiming for :) :)
(I like your profile icon!)

Very adorable game. Love the wizard crabs and roly poly mouse :)

Haha- Vlad seems to be an unexpectedly likable character. Such.... charisma?

Thank you!
As far as I know from the reports so far, there are no game breaking bugs. Of course, this could differ depending on the order you solve.
Feel free to let me know where you're stuck, I can give you a hint :)
If you know how one puzzle works, it might help you to figure out the direction the others are going in ^^

THANK YOU VERY MUCH!! 

Glad you liked it :)

I haven't played many card games either. Sometimes it does help to play lots of games in a particular genre, mainly to get a feel for how they're built and balanced, and the mechanics they use. However, it sometimes helps not to delve too much, because it generally makes your own concept more unique. In your case, you've already grabbed yourself a pretty unique concept by working 'blind', now you can get some inspiration from elsewhere to build on it :)

Best of luck with it!

Definitely. You've got a really solid foundation there. 

If you're open to suggestions, I'd recommend a slightly more tactical way to build your deck. Only light, to keep with the slower pace of the game, but just something where you have a little control over which 'treat outcomes' (i.e. bat, spider, vampire etc) you will create, then the player is making a more involved decision of "I'm picking these specific treats for this specific character". 

Or you could keep the deck itself random, but make the choices a little more tactical, like by skewing the deck in favor of a certain emotion, so the player can say "this'll be best for a sad character", or having slightly more limitation, like you can only use 3 cards per deck, so the player doesn't blindly shove every card on one character!

Just a couple of ideas- feel free to use or ignore!!

Cool concept! I like the idea of a deck builder based on giving treats to make people feel better about their problems.
*Here, have a cookie~!*

I was thinking the same thing actually. I think the decision was based on the fact that I drew the background art to the specific dimensions of the screen, and couldn't crop because some of the important interactables are situated at the top.

Thanks for the feedback!

Thank you~!

Thank you very much! I'm always most happy about people who find these games genuinely uplifting~~!
I can do - I'll give it some time to let people play first. For now, here's a hint. Some silly soul wrote the password down and pinned it up somewhere. You have to pick it up and use it as an item, as you would with the other items in the game ;)

Thank you - nice score!!

Well done! :)

Oh wow, really? Thanks!! 
I'll DM you ^_^

Thank you!

Oh wow thank you! I'm glad you appreciated the effort I put in to make it as uplifting as I could manage :D
I agree on the player visibility. I couldn't get brighter colors to work with his design but maybe a redesign might help. My intention was for him to get gradually brighter due to the bulb on his head lighting stronger, but I only managed a hint of this right at the end 

Aww thank you - I'm very glad I hit the 'uplifting' part pretty well then ^^

Thank you~ I'm glad you enjoyed it ^_^

Thank you very much for the feedback! I didn't realise it didn't have full screen - I'll try to add that on.
Also "Respawn the player if they fell off the cliff when the bridge is not complete" <- you shouldn't actually be able to fall off a cliff other than the intentional drop at the end that reads "to be continued". Do you remember where this happened so I can fix it? :)

Hello-- yeah, I didn't think I'd have time for this one but I managed to put something together in the last week and a bit, though not as long as I'd hoped! Still, the bones are there ^^

Thank you~ And thanks very much for noting that bug, which I've now fixed ^_^

Nice game. Love the art style and the unique take on an idle clicker / builder game. Love the idea that you're wrangling together little guys to help a poor defenceless big guy. :)

I was a little confused by the light collectables (top right), I only managed to get three (one per light tower), despite the converters indicating they were adding to the count 0.8 every second or so. Maybe I missed something there.

I had the same question :)

Ah ok, I see what you mean about the big gap. If it's the gap where the character states "it's much too far" - no, that's not the end. I've figured out the problem and will deal with it when I can.
For now, do not click the green plant on the right hand side of the gap until after you've crossed over the bridge.  Should be ok if you do that. ^^

Thanks for the bug report~!

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Thanks very much. I'm glad it did its job~!!

Unfortunately I didn't have time to do anything longer. I spent the first 1-2 weeks of the jam figuring out what I wanted to do, so even working hard at it in the final day didn't give me the time to create the 2-3 extra sections I wanted.

The slow speed is intentional, to represent depression in the character, create a contrast with the faster mouse-following orb, and try to encourage a slow, meditative pace. However I understand that slow isn't always mega interesting in games. My plan was to gradually make him faster as he gains confidence, but I didn't have time :)

P.S. How far did you get? Because someone just found a bug that cuts the game shorter (check the game's description). The game should end with "To be continued"

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The end should read "To be continued" (you end with 3 runes top left of the screen).
If it ended before that, there must be a bug. Unfortunately I can't fix that until the jam voting ends.
I wasn't able to do a longer game in the time I had, since I started 1.5 weeks after the jam started :D

And thank you! I will take the frustration as a compliment in this case ^_^

Strange because it should've been lower or should've been higher? :D

This is very cute! I love the art and the fact that all the fishes open their mouths when they get close to each other. :D
Very nice job, and well done on your first jam!

Thank you~! Well done for reaching the end.
I think that mechanic is one of my favourites too- was pretty happy when I came up with that one.

lol yeah, it's certainly something isn't it?
If I remember correctly, I was majorly running out of time to finish off the level and I was like "well, it's supposed to be an aberration, so let's just do something horrendously all over the place for this last bit"

Thanks! Glad you enjoyed it. 
And good choice~

Ha, yeah, it's definitely a demanding one. There's certainly a knack to it, but it does require some self-training. I seem to remember the boss level at the end being tough even for me and I knew the patterns.
I appreciate you going at it for so long! I hope you enjoyed it despite the frustration.  
I feel like I did install a skip level debug but I can't remember what it was. If I figure that out, I'll get back to you. :)

Thanks very much! :)

Ha, yeah, this was one of my early ones so slightly janky, not very forgiving mechanics is to be expected!
Nice score!!

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Yessssss... been waiting for someone to post their creation. Thank you !
I love the little family of three in the corner :D

Well done! Thanks for playing- and hope you enjoyed it.
(And wow, looks like you've been on a ceprotypes game marathon! Hope you enjoyed your journey!) :D

Yes, absolutely on purpose. Glad that came across well.
And thank you ;w;   so glad to hear that