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ceprotypes

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A member registered Nov 18, 2020 · View creator page →

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Aww thank you - I'm very glad I hit the 'uplifting' part pretty well then ^^

Thank you~ I'm glad you enjoyed it ^_^

Thank you very much for the feedback! I didn't realise it didn't have full screen - I'll try to add that on.
Also "Respawn the player if they fell off the cliff when the bridge is not complete" <- you shouldn't actually be able to fall off a cliff other than the intentional drop at the end that reads "to be continued". Do you remember where this happened so I can fix it? :)

Hello-- yeah, I didn't think I'd have time for this one but I managed to put something together in the last week and a bit, though not as long as I'd hoped! Still, the bones are there ^^

Thank you~ And thanks very much for noting that bug, which I've now fixed ^_^

Nice game. Love the art style and the unique take on an idle clicker / builder game. Love the idea that you're wrangling together little guys to help a poor defenceless big guy. :)

I was a little confused by the light collectables (top right), I only managed to get three (one per light tower), despite the converters indicating they were adding to the count 0.8 every second or so. Maybe I missed something there.

I had the same question :)

Ah ok, I see what you mean about the big gap. If it's the gap where the character states "it's much too far" - no, that's not the end. I've figured out the problem and will deal with it when I can.
For now, do not click the green plant on the right hand side of the gap until after you've crossed over the bridge.  Should be ok if you do that. ^^

Thanks for the bug report~!

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Thanks very much. I'm glad it did its job~!!

Unfortunately I didn't have time to do anything longer. I spent the first 1-2 weeks of the jam figuring out what I wanted to do, so even working hard at it in the final day didn't give me the time to create the 2-3 extra sections I wanted.

The slow speed is intentional, to represent depression in the character, create a contrast with the faster mouse-following orb, and try to encourage a slow, meditative pace. However I understand that slow isn't always mega interesting in games. My plan was to gradually make him faster as he gains confidence, but I didn't have time :)

P.S. How far did you get? Because someone just found a bug that cuts the game shorter (check the game's description). The game should end with "To be continued"

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The end should read "To be continued" (you end with 3 runes top left of the screen).
If it ended before that, there must be a bug. Unfortunately I can't fix that until the jam voting ends.
I wasn't able to do a longer game in the time I had, since I started 1.5 weeks after the jam started :D

And thank you! I will take the frustration as a compliment in this case ^_^

Strange because it should've been lower or should've been higher? :D

This is very cute! I love the art and the fact that all the fishes open their mouths when they get close to each other. :D
Very nice job, and well done on your first jam!

Thank you~! Well done for reaching the end.
I think that mechanic is one of my favourites too- was pretty happy when I came up with that one.

lol yeah, it's certainly something isn't it?
If I remember correctly, I was majorly running out of time to finish off the level and I was like "well, it's supposed to be an aberration, so let's just do something horrendously all over the place for this last bit"

Thanks! Glad you enjoyed it. 
And good choice~

Ha, yeah, it's definitely a demanding one. There's certainly a knack to it, but it does require some self-training. I seem to remember the boss level at the end being tough even for me and I knew the patterns.
I appreciate you going at it for so long! I hope you enjoyed it despite the frustration.  
I feel like I did install a skip level debug but I can't remember what it was. If I figure that out, I'll get back to you. :)

Thanks very much! :)

Ha, yeah, this was one of my early ones so slightly janky, not very forgiving mechanics is to be expected!
Nice score!!

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Yessssss... been waiting for someone to post their creation. Thank you !
I love the little family of three in the corner :D

Well done! Thanks for playing- and hope you enjoyed it.
(And wow, looks like you've been on a ceprotypes game marathon! Hope you enjoyed your journey!) :D

Yes, absolutely on purpose. Glad that came across well.
And thank you ;w;   so glad to hear that

Wow, fast post! Didn't even have time to finish the description! 
Thank you! :)

Oh definitely - I played yours and I thought you hit the "not what it seems" theme really well with a lot of your design. We definitely went in a similar direction with this ^_^

Thank you! Glad you enjoyed playing :)

Thank you very much - and well done for reaching the end! I really liked your entry too! :)

Thank you - and well done on getting 1st place!

Thanks for the feedback! Yeah, collision was a tricky thing to get right on this one, with its particular quirks! :D

Thank you!!

Thank you! I enjoyed yours too :)

I agree! Unfortunately I didn't have time to figure out a decent soundtrack :D

Thank you! :)

Incredible entry! Very nice compact experience to showcase the gameplay, perfect as a jam entry. Loved the art, story and unique environments. Some of the platforming was a little tricky - I got the hang of it, but sometimes missed smaller platforms because the jumps are quite floaty, so I'd recommend either more precise jumping or stick with the floaty controls but space the platforms a bit more to suit. 

Really  awesome entry! Congrats!

Thanks very much! Yes, it was definitely an interesting challenge. Well, because I have no experience and only a vague, non-specific goal it actually felt more like exploration than a challenge. :)

Thanks very much for the kind feedback :)

Thank you very much! :)

Thank you very much! I appreciate the feedback

Oh- I didn't realise I had a prize! Thank you very much ^^
Just checked the Community tab. I'm glad you understood the vibe I was going for!
If you DM me on Discord ( ceprotypes ) I can send you the Paypal details :)

Thanks so much! I particularly liked the division to break the rock and had other ideas for similar mechanics but didn't have time to implement them. I liked the idea of not only teaching maths as sums like in school, but also giving a physical representation of what that actually means, since some people learn better like that and get bewildered by just numbers.

 I was a little concerned that the 'backwards' sums might be confusing  - e.g. you need to first add a division operator to a number, then use that number on another number, so instead of the usual order of sums in maths (4 / 2 =) you kind of do it backwards (2 -> /2 -> 4 = ) but that's the only way I could implement the use of operators on the environment (e.g. rock / 4).

I'm especially happy your 8-year-old liked it! That's the target audience after all! :)

Thanks again!

Thanks very much!
Yeah, being late to the party didn't help, but I'm pretty happy what I achieved in the time :)

Very nice! Engaging and easy to understand. I love the art style!