Nice entry~~!
I had to refresh a few times when I didn't manage to bring enough leaves over (since you can't go back) but that was easy enough for a small game.
Nice vibe and loved the mechanic. Very well done for 3hrs!!
ceprotypes
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Really love it so far!! The visuals are gorgeous. The game is really polished already. I love the feel of the grass as you move through it, the perspective of the game. Absolutely adore the dewdrop-health mechanic (found it by accident when I was just hitting things randomly, which was a real treat!). The game has a nice atmosphere, and you're definitely hitting those Zelda vibes!!
A couple of bits of constructive feedback I wanted to post. Firstly, some of the UI started misbehaving at certain points - e.g. pause screen appeared over inventory screen, which flustered me into accidentally returning to the main menu instead of just unpausing xD . Some of the controls icons don't seem to match up - e.g. tutorial phase says hold Shift for a stronger attack, but I believe this is RMB? A few times the UI said use LMB to do something that was incorrect - e.g. close text boxes, block attacks. Also the pause menu doesn't pause the game itself (which I found out when I was being attacked) :D
Regarding combat, I'm in two minds about this but.. I feel like the stamina bar was making things unnecessarily difficult. I had to attack and then pause in places that felt unnatural. I feel like (because you've already got quite a lot of buttons to think about anyway-dodge, block etc) just allowing you to smash the attack button would feel more satisfying. Presumably the enemies are going to get harder, so it would be nice to have the difficulty be a natural progression of enemies, rather than feeling limited by the stamina bar. (Perhaps just the heavy attack could be linked to stamina?).
At the very least I'd personally not have the dodge linked to the stamina bar. I initially thought the dodge wasn't working, until I realized it was connected to stamina. I think allowing the player to dodge even when tired would be more forgiving when you're facing many opponents. ^^
Sorry for the wall of text there. Overall, I really love it and hope you will continue to expand on the game. I can see this being a winner for sure!
(P.s. I like the worm NPC) :P
Super cute game! Nice idea, take on the theme and love the frogs!!
I created about 25 myself- then left auto on until 45, then started breeding a few more ^^
Some music and SFX would add nicely to this. And maybe making the sum text appear above the frogs (I sometimes lost sight of it when there were lots of frogs around)
Lovely entry-loved it!!
Thanks for playing, and for the feedback!! I wasn't sure myself on that one. Originally I had it looping. I felt a restart played into the idea of the time loop restarting better, but I was 50/50 on which to do, so I might decide to change that! Glad you were enjoying the music - I enjoy putting together these quirky electronic tunes in limited time xD
Thanks for the feedback-- since the game is on a very strict timer, I wanted to reduce the number of buttons people need to think about. I appreciate it could use some work (honestly, getting it to work at all was a pain, since it kept auto-dropping what you just picked up... much easier for me to have 2 buttons doing the work) XD
... but luckily you only have to wait a max of 10 seconds to try it again :D
Thanks for playing~