Thank you! :)
ceprotypes
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Incredible entry! Very nice compact experience to showcase the gameplay, perfect as a jam entry. Loved the art, story and unique environments. Some of the platforming was a little tricky - I got the hang of it, but sometimes missed smaller platforms because the jumps are quite floaty, so I'd recommend either more precise jumping or stick with the floaty controls but space the platforms a bit more to suit.
Really awesome entry! Congrats!
Thanks so much! I particularly liked the division to break the rock and had other ideas for similar mechanics but didn't have time to implement them. I liked the idea of not only teaching maths as sums like in school, but also giving a physical representation of what that actually means, since some people learn better like that and get bewildered by just numbers.
I was a little concerned that the 'backwards' sums might be confusing - e.g. you need to first add a division operator to a number, then use that number on another number, so instead of the usual order of sums in maths (4 / 2 =) you kind of do it backwards (2 -> /2 -> 4 = ) but that's the only way I could implement the use of operators on the environment (e.g. rock / 4).
I'm especially happy your 8-year-old liked it! That's the target audience after all! :)
Thanks again!
It is slow! :D
The idea was it to be a reflective process rather than a hardcore gaming experience. Plus one player is an elderly woman. But yes I did worry about the speed. Do you think the experience would work with faster overall movement? Or perhaps shortening the distances?
Thanks for the feedback.
Thanks for the feedback!
Yeah some aspects like the lack of art, sfx etc were just due to time constraints (I worked right up until the limit), but I agree that the space theme made the lack of sound less of an issue anyway :)
I did have some additional gameplay ideas, but yeah, no way I was going to get any of that done in three hours xD
Very nice!
I was a little confused by the mechanics at first, wrongly thinking I had to move the frog (I also completely missed the first 'door' disappearing.. I think maybe I blinked!) :D
But after a couple of minutes I figured it out and understood the potential for the mechanics. Really interesting idea. I especially like those double-jump puzzles where you need to time your moves to bring the key/leaves/etc into the lock. And the use of dashed lines to show which button will open which door was very helpful for trying to figure out the puzzle before you start 'tonguing' everything xD
Nice work!