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ceprotypes

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A member registered Nov 18, 2020 · View creator page →

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Gorgeous artwork as always!! 

(Just going to use this as an opportunity to post my own version of the city builder: Underwater city builder by ceprotypes (itch.io) ) :)

(How am I the first to comment..???)

Absolutely amazing, well done on this! Gorgeous art style especially, it's like you're flying through a painting or wallpaper! So serene and tranquil, and reflects that retro game feel so so well, but with a modern arty twist. 

Would love to see this as a full game! Keep up the amazing work :)

Really cool game! So simple yet effective. Well polished and addictive.

Took me a little while to perfect my skills, but I think I did pretty well!

Really nice game! I enjoyed it. I particularly liked the jump pad crate laser blocking puzzle.. and also the dialogue :D

"Jsda**vne@efw:@#fpw1!!"

"What's going on with you?" 

xD nice work

Thank you! :]

Thank you very much! I appreciate that.

I really love this! Gives an old Sega Genesis kind of vibe. Really fun, lovely atmosphere, gorgeous art. Simple yet engaging. A really nice blend of genuine scientific inspiration and cute, fun gaming!

The only feedback I would give (same as someone else below) is restarting just the level you're currently on rather than going back to the beginning when you lose would be nice, as it's a little demotivating returning to the beginning, especially with such a cosy atmosphere game. This relatively easy to implement feature would be enough, I think, to make the game sellable! :)

(If you wanted to go a little more complex, you could return to a puzzle selection screen after losing, allowing you to chose any of the levels you've already played, while having future levels locked. This would also give an idea of progress, i.e. how many levels remain).

Really nice work!!

Thanks very much! I love the old TV effect on your game ^_^

Thanks very much :)

Thank you!

Really cool take on the theme. I like the way you use 'aberration' in two ways - first the characters themselves, which are superficially sort of gross xD (especially the 'queen' thing at the base of the pit, that freaked the hell out of me!), and secondly with the idea of being forced to follow an alternative life path. A genuine moral in an otherwise disturbing world.

Also, when she did this... like it was a normal mode of transportation... that horrified me just a little :D

Nice work!

I think that's the point of the game - it's called ca(n)t jump! :)

Amazing work!

Thank you, I appreciate that :)

Thank you!

Thanks! Honestly I wanted to add much more to this but I only had a few hours and most of that was taken up with art and the enemy behaviour, but I will likely come back and add some upgrades and different functions later on.

I used Beepbox.co to make the music ^^

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Brilliant! My face must have been a picture when I discovered the chimera. I thought there was a glitch for a minute xD

Oh wow, most recent newcomer replying to the reply  to the reply of the first comment on Rethuna

Thanks for the extra feedback! I'll consider making those changes, or at least bear it in mind for my next project (there is a hit noise, but I think it's drowned out a little by the music and other SFX) 

And thank you! Glad you liked it :)

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Thanks! Intro skip key has been added now ;)

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Thanks for the feedback. You can skip the intro using the Return key (the option was there, but I forgot to add the text telling the player they could do that, which has now been fixed).

Can I ask- what is it about the platforming that feels bad? Too fast/slow? Too heavy/light? Perhaps it is just dissimilar to platformers you're used to (I know different ones have different feels)? Honestly, I'm not used to platforming with a keyboard so it naturally feels a little off to me anyway. Would like to hear some more specific feedback so I can work on it, especially if others find the same problem

Love this one! Awesome idea for the mechanics, really cool art and music, and love the narrative! :) well done

Aww thank you :)

Thank you very much! I'll definitely  think about extending it (maybe add a few of those extra puzzles I didn't have time for).

Did you make it to the end? :3

Nice hint! xP

Yep, the game is beatable. Tip: The potions are not for the cauldron! Explore, pay attention to the narrative as it gives clues, jump on things, and be sure to report back to Orph to progress the story ^^

Thanks for the feedback!!

Thank you very much! :)

Thank you very much! I'm glad you enjoyed it, and thanks for the compliment on the art! (The only hint I can give after that is explore, jump around a bit, and look to gain knowledge. Also be sure to report back to Orph as you have to do that to progress).


Actually I have created my own music for previous projects, I just didn't have time and didn't want total silence. thanks for the links though (I generally use midi so I'll still be taking a look at those) ;P

Nice work. With my Aerosaurus and my Elite Normalosaurus, I was virtually unstoppable :)

Aww thanks so much! :)

Oh cool! I considered doing a hand drawn p+c game myself so this certainly appeals to me. :3

Such adorable artwork, especially the main frog x)

Yes~! Actually I found it surprisingly easy to implement new quests with the coding you already did :3 

oh yes - sorry I didn't see the comment xD 

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(Hey, Day 2 dev here!)

Lovely to see Octalien make it to the end -- this was one of my faves to work on. And really nice to see my UI input still there! :)

Love the additions you made. It's really cool. Especially the colour change menu and the dropping into the water at the start ^_^

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I had this exact problem on one of my builds so that's probably it. I disabled the compression entirely and it worked 
:)

This is a really awesome take on the game and it looks amazing! I considered using this game for my day 6... and there's no way I could have come up with something this good xD

I like the additions you made like shooting the flying saucers too, gives it an extra mechanic that makes it really nice.

If you choose to continue the game (I saw the comment chain further down), it would be cool to reorganise the  original "aim" of the level so it better fits your matchmaking theme -- like make it so you have to connect all the planets, or connect in pairs, rather than just find a way to get them in the circle (which is a great mechanic for the general puzzle game, but doesn't always fit the matchmaking theme 100% like when there's only one planet -- e.g. you could turn the static circle/black hole/galaxy thing into another type of planet, but make it look different and have the same static properties). But honestly that's just one little thought which you can ignore if you like!! Just wanted to put that thought across in case it's useful!

Honestly, great work!

This is really nice! I love the atmosphere ^_^

The game made it to day 6! Here is my version: Rogue Taxi [BTP, Day 6] by ceprotypes (itch.io) - though a few others used it too ^_^

Made it to day 6!: Rogue Taxi [BTP, Day 6] by ceprotypes (itch.io)

Rogue Taxi made it to day 6: Rogue Taxi [BTP, Day 6] by ceprotypes (itch.io) :)