Aww thank you - I'm very glad I hit the 'uplifting' part pretty well then ^^
ceprotypes
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Thank you very much for the feedback! I didn't realise it didn't have full screen - I'll try to add that on.
Also "Respawn the player if they fell off the cliff when the bridge is not complete" <- you shouldn't actually be able to fall off a cliff other than the intentional drop at the end that reads "to be continued". Do you remember where this happened so I can fix it? :)
Nice game. Love the art style and the unique take on an idle clicker / builder game. Love the idea that you're wrangling together little guys to help a poor defenceless big guy. :)
I was a little confused by the light collectables (top right), I only managed to get three (one per light tower), despite the converters indicating they were adding to the count 0.8 every second or so. Maybe I missed something there.
Ah ok, I see what you mean about the big gap. If it's the gap where the character states "it's much too far" - no, that's not the end. I've figured out the problem and will deal with it when I can.
For now, do not click the green plant on the right hand side of the gap until after you've crossed over the bridge. Should be ok if you do that. ^^
Thanks for the bug report~!
Thanks very much. I'm glad it did its job~!!
Unfortunately I didn't have time to do anything longer. I spent the first 1-2 weeks of the jam figuring out what I wanted to do, so even working hard at it in the final day didn't give me the time to create the 2-3 extra sections I wanted.
The slow speed is intentional, to represent depression in the character, create a contrast with the faster mouse-following orb, and try to encourage a slow, meditative pace. However I understand that slow isn't always mega interesting in games. My plan was to gradually make him faster as he gains confidence, but I didn't have time :)
P.S. How far did you get? Because someone just found a bug that cuts the game shorter (check the game's description). The game should end with "To be continued"
The end should read "To be continued" (you end with 3 runes top left of the screen).
If it ended before that, there must be a bug. Unfortunately I can't fix that until the jam voting ends.
I wasn't able to do a longer game in the time I had, since I started 1.5 weeks after the jam started :D
And thank you! I will take the frustration as a compliment in this case ^_^
Ha, yeah, it's definitely a demanding one. There's certainly a knack to it, but it does require some self-training. I seem to remember the boss level at the end being tough even for me and I knew the patterns.
I appreciate you going at it for so long! I hope you enjoyed it despite the frustration.
I feel like I did install a skip level debug but I can't remember what it was. If I figure that out, I'll get back to you. :)
Incredible entry! Very nice compact experience to showcase the gameplay, perfect as a jam entry. Loved the art, story and unique environments. Some of the platforming was a little tricky - I got the hang of it, but sometimes missed smaller platforms because the jumps are quite floaty, so I'd recommend either more precise jumping or stick with the floaty controls but space the platforms a bit more to suit.
Really awesome entry! Congrats!
Thanks so much! I particularly liked the division to break the rock and had other ideas for similar mechanics but didn't have time to implement them. I liked the idea of not only teaching maths as sums like in school, but also giving a physical representation of what that actually means, since some people learn better like that and get bewildered by just numbers.
I was a little concerned that the 'backwards' sums might be confusing - e.g. you need to first add a division operator to a number, then use that number on another number, so instead of the usual order of sums in maths (4 / 2 =) you kind of do it backwards (2 -> /2 -> 4 = ) but that's the only way I could implement the use of operators on the environment (e.g. rock / 4).
I'm especially happy your 8-year-old liked it! That's the target audience after all! :)
Thanks again!