Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ceprotypes

346
Posts
23
Followers
12
Following
A member registered Nov 18, 2020 · View creator page →

Creator of

Recent community posts

Haha I love that! So cute how you got him on the boat!! 
Thank you- I'm glad you enjoyed it :)

Thank you~! Glad you enjoyed it.
(I actually hand-drew the water animation!) :D

That sign lied to me... there were totally pirates on that island!

A* narrative x'D
"It was in my blind spot..."
"This orb is stupid, it's name is too long to fit in the box........ damn it's still too long." <- Fantastic..

Great game! Really cozy and lovely, and I like the morse code idea- it's so adorable how the boats just wait there until you communicate with them.
Would be great for mobile too!

The only small critique I have is the sound for the 'long' signal was a little grating, especially as the other sounds were quite nice. Found myself dealing with the ones who used the long signal first xD  -- of course, that might have been their plan all along!
Could be cool to have boats only show their code when you hover the mouse over them too? Makes it even more interactive.

Totally agree. I just didn't have time to fix it!
Thanks for playing - glad you enjoyed it!

(1 edit)

Lovely game! Adorable, with an excellent message. And I loved the character writing :)
Collected all the coins and danced with the crab for a while ~~

You won me over at "damn, you look sexy" lol xD

Thank youu~ Glad you enjoyed it ^^

THANK YOU!! <3

Thank you. Glad you enjoyed it ^^

That's a good idea! Thanks :)

Thank you so much!
"Spiritually nourished" - what a good way to describe the experience! :D 

My original idea was to have you deliver the messages, but I only had just over a week to work on this, so I really didn't have time.
Instead, I got members of the community to write some thoughtful messages, so you're getting nice little comments from real people as you play ^^

That's intentional :)
Thank you for playing!

Awesome~~ Just love all the Markiplier Cinematic Universe references! Especially the In Space crystal at the start. The "advertisement"(?) posters are a really nice touch too. Love that.

My only '''criticism''' - you should have an option to cannonball into the wormhole. ;D

Hey- thanks for the feedback. I generally don't prioritize gamepad controls just due to time constraints, but I appreciate it would add a lot.

It's very interesting to see people taking different routes here. Fully obedient, followed by "f**k this shit". That's kind of what the game's all about - breaking out of monotony, so it's really cool to see people taking the 'complete' path of doing one after the other. 

Thank you very much. I really, genuinely appreciate that :)

Thank you! I appreciate you taking the time to play :)

SPOILERS BELOW! 

How the game fits the theme:
Failing to do your duty correctly results in illusions forming that suggest the world may not be as it seems
"Illusions" form when you do not drink the cocktail, ie do not comply.
Continued non-compliance results in part of the world showing that you cannot normally see, dubbed "illusions" by the powers that be
In actual fact, the world you have been led to believe is the illusion, created to keep you a dutiful worker who does not question their dedicated tasks. The cocktail serves not to enhance focus, but to keep you from seeing the truth.
Elements of the gameplay itself are also an illusion (you do not necessarily have to do what you're told!)

Thank you very much :]

Thanks! Apologies for not reaching the flying part. The balance between snappy jumping and not getting stuck had me stumped. 

Although it's actually quite interesting that the bugs are, in a sense, forming part of the metaphor.  With you saying "maybe I'm meant to just walk for now". Maybe that's right. You're well on your way to something, but you haven't fully found your wings yet ^^

Well done on getting your game in using just a couple of days too. It's not easy!

(And thank you! The Halloween game is one of my favourites to date. I had more time on that one - a whole ten days! And I still managed to spend way too long coding systems and rushing all the art at the end) x'D

Thank you! Yep, the sticking is something I didn't have time to fix - but thanks!!

Fair! There are some issues with the controls. I started from scratch just 2-ish days before the deadline and didn't have time to iron out the problems with sticking etc 

And thank you! Love your icon btw!

Thank you!
I was definitely going for whimsical!! :)

Thank you! And thanks for the follow!

Oh, so we did!! (I'm sure at one point I considered making the main character a cat witch too...) o_o
Great minds think alike I suppose!!

That's what I was aiming for :) :)
(I like your profile icon!)

Very adorable game. Love the wizard crabs and roly poly mouse :)

Haha- Vlad seems to be an unexpectedly likable character. Such.... charisma?

Thank you!
As far as I know from the reports so far, there are no game breaking bugs. Of course, this could differ depending on the order you solve.
Feel free to let me know where you're stuck, I can give you a hint :)
If you know how one puzzle works, it might help you to figure out the direction the others are going in ^^

THANK YOU VERY MUCH!! 

Glad you liked it :)

I haven't played many card games either. Sometimes it does help to play lots of games in a particular genre, mainly to get a feel for how they're built and balanced, and the mechanics they use. However, it sometimes helps not to delve too much, because it generally makes your own concept more unique. In your case, you've already grabbed yourself a pretty unique concept by working 'blind', now you can get some inspiration from elsewhere to build on it :)

Best of luck with it!

Definitely. You've got a really solid foundation there. 

If you're open to suggestions, I'd recommend a slightly more tactical way to build your deck. Only light, to keep with the slower pace of the game, but just something where you have a little control over which 'treat outcomes' (i.e. bat, spider, vampire etc) you will create, then the player is making a more involved decision of "I'm picking these specific treats for this specific character". 

Or you could keep the deck itself random, but make the choices a little more tactical, like by skewing the deck in favor of a certain emotion, so the player can say "this'll be best for a sad character", or having slightly more limitation, like you can only use 3 cards per deck, so the player doesn't blindly shove every card on one character!

Just a couple of ideas- feel free to use or ignore!!

Cool concept! I like the idea of a deck builder based on giving treats to make people feel better about their problems.
*Here, have a cookie~!*

I was thinking the same thing actually. I think the decision was based on the fact that I drew the background art to the specific dimensions of the screen, and couldn't crop because some of the important interactables are situated at the top.

Thanks for the feedback!

Thank you~!

Thank you very much! I'm always most happy about people who find these games genuinely uplifting~~!
I can do - I'll give it some time to let people play first. For now, here's a hint. Some silly soul wrote the password down and pinned it up somewhere. You have to pick it up and use it as an item, as you would with the other items in the game ;)

Thank you - nice score!!

Well done! :)

Oh wow, really? Thanks!! 
I'll DM you ^_^