aww Its really nice that you tell me that it makes you happy, will be posting in another jam in two weeks :) any jam you looking forward to?
rubinoffsama
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I love the space theme and how you made the planets orbit. I always wanted to make a game like this, so I'm glad you did it. The effect of the probe is cool, but it's kind of difficult to dodge the asteroids. Should I launch a probe at a planet to get closer to it and avoid an asteroid, or is there another way to move?
I'm glad your friend ate a whole block of cheese, that sounds delicious! I hope he didn't have any bathroom issues. Now, onto the serious part :p. The aesthetic is really good, kind of vaporwave. I love text-based games. Two suggestions come to mind: it would be good to include instructions on how to play in the itch description, and also, I spent some time writing but not much happened. Maybe the scoring for how fast you're sending emails and stuff could be quicker, or maybe some keys you should press and others you shouldn't. I'm used to typing fast so I was waiting for the keys to appear lol. Great game!
At first, I thought I had to press both clicks quickly at the same time to fish, I didn't understand why I couldn't. Then I understood that it was about balancing between left and right click. I liked it. Maybe a different map or some danger would be more fun, but it's a good combination of 2D and 3D.
The game is very good, with nice graphics. The mechanics are quite solidly achieved. It's easy to learn to play; you don't have to learn much, but you do have to concentrate. I liked the idea of the store and how the yellow stones are small and harder to grab. At one point, there were too many meteorites, so I couldn't keep collecting gold stones. The game was very fun; I stayed playing for a while. Perhaps the ship could change its design when upgraded or something like that, but I understand that with little time, it's complicated. Overall, it was a good experience. Thank you for participating.
First of all, the game looks very nice and cute. The character's reaction is adorable, and the mechanic feels very simple, which is good; it's not easy to achieve in a game. I also liked the timed fish; it keeps you on your toes. The tutorial is very good too. I think the game could have benefited from more types of fish or meteors that move in different directions at the beginning, but I'm not sure. Something to make it more engaging. Nonetheless, visually it's beautiful, and it makes you want to stay fishing for a while. Great job!
I understand what you're saying, I should have put more polish on the movement. Sometimes it's a bit difficult, it would be better to be able to evade the other clouds more effectively. Anyway, thanks for playing! Perhaps the music could have been a bit quieter; the background music is too loud. Thanks for playing!
"It's true that the game might need some fine-tuning with the colliders. I didn't have much time for that, but thanks for mentioning it. It's not nice to lose when you didn't fully touch a cloud. Thanks for commenting on the models! I made them all in 3D in Blender. I couldn't crochet an ant to save my life xD
The game is good, the parabola-style aim is well done and works quite smoothly, which is not easy for everyone, so congratulations on that. The graphics are original, and overall, the theme is good. Perhaps the character designs could be better, but I liked the concept of the perfect harvest. I'll give you a good score for originality.
You nailed it! What did you feed that darn snake? Really great game; I'm at work and played it sneakily, but couldn't kill that snake. Does it eat whey protein or did it feast on a rocos basilisk? The mechanics and graphics are awesome, I really enjoyed it. Later tonight, I'll try to destroy it if I can. Good concept and design, congratulations!
You nailed it! What did you feed that darn snake? Really great game; I'm at work and played it sneakily, but couldn't kill that snake. Does it eat whey protein or did it feast on a Rocos basilisk? The mechanics and graphics are awesome, I really enjoyed it. Later tonight, I'll try to destroy it if I can. Good concept and design, congratulations!
Okay, what drug did you take? Just kidding, buddy. The game is very original. I think you could add a small twist where if the ball from which the fish come falls on you, it kills you, so you would be more careful about how you hit it. But above all, I like the semi-sandbox mechanic of hitting an object across the screen. Also, perhaps allowing combos or a system like in Smash Bros where damage accumulates and makes the ball fly further as long as you keep hitting it. I would like to see an update to this game. Good luck!
Collecting 35 fish, the game is excellent, very easy to play. It combines action and concentration well. I enjoyed it. At first, I felt a bit anxious when the bird came, which is good, but I liked blowing its brains out. I didn't let any eels touch me, which is good, but I also didn't want to try what would happen. Maybe the game could be progressively more difficult, or sometimes there could be moments where several birds come and you have to quickly switch to the shotgun, or a bird that requires two shots, or the ability to reload the shotgun. You really did a good job mixing fishing and shooting. Congratulations! The art is very good, and good use of the limitation. What was the most difficult part of programming the game? Regards.
You're a genius; this is by far the most original idea I've seen in the games I've tried. The mechanics are so simple that it's captivating to learn to play. The area where the owner is shown is very small, but the interface is so simple that it didn't cause any problems. I love how the screen gradually reveals itself, creating a conflict between moving quickly and checking for brains that you shouldn't grab. The idea is very original and executed very well. You kept it simple, and that's good. In my head, I'm thinking of ways to improve, like having to manually return to increase anxiety, but I'm not sure if it would be a good design concept. I'll be checking your profile for more games!
I liked the game; it has good lore, and the graphics are nice too. At first, I didn't understand where I had to press to start playing. Then I realized I had to press the alien-shaped portal thing, and there was the play button. Later, I was able to upgrade; I caught a few more fish and changed the rod until I finally found Nery! All in all, it was a good game. Maybe some things could be explained better, like the timer that appears on the fast-type sliders. I didn't quite understand what it was, and at first, I thought I had to stop the slider in the middle, but it turns out it was at the ends. Perhaps the game could be better explained on how to play. I also noticed some spelling mistakes in the opening cinematic, but these are all things you can easily fix. Congratulations! I hope you keep participating in jams. Thanks!
The graphics are very nice and smooth, and the animations also seem smooth. Unfortunately, I didn't quite understand how to play. I think you have the potential to make great games, but you would need to explain how to play in detail to make the user experience easier. If you could clarify this in the comment, I would appreciate it.
I liked the intro with text to give it lore, I liked the space graphics, and the symbol showing where the hook is. Also, the fishing animation seemed very entertaining, but unfortunately, I couldn't catch any fish. I'm not sure if I had to click when the UI symbol was blue; I tried that but couldn't catch any fish. Could you clarify if I'm missing something?
To be honest, I must say, the game is good. I feel like it has potential since I liked the mechanics and various elements you used. Here are the things I liked: the physics of the rope, the fine control of the hook with the mouse, the ease of learning to play. I liked that you took advantage of the vertical screen resolution for a depth-based game. I feel like this game could have benefited from using the mouse wheel to raise and lower the hook. I understand there was little time for the jam, but it would have been nice to have fish of different sizes and speeds. The limitation that there's no water didn't feel so much, for some reason. Another thing I would have liked is for the background to be more dynamic as you go down or be more difficult to control as you go down. In short, I see good potential in it and enjoyed it. Thank you for participating.
The overall scene is interesting. It's original to use one of those arcade machines to catch fish. I found the game a bit short, but it's understandable if the idea was to catch those specific fish. I liked the mechanic of lifting them; it's simple, although I feel like it could use some additional twist. The effects are good; I noticed you used a bit of chromatic aberration, which looked nice. Perhaps adding some UI to balance things out when catching the fish could make it more challenging. Anyway, good job on finishing the game. See you in another jam!
Ok this a good game
The only thing i wished was diferent in a game design perspective is that you usually use click to play but when you want to replay you have to press space bar so it is kind of unconfortable changing keys, when you just want fast addictive replay!
Besides from that I think that movement or maybe the animation could be improved a little bit, sometimes it feels as the click is not so responsive
I think you managed an adictive gameplay and a nice theme so congratulations nice game!