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Matias Mellado

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A member registered Apr 14, 2018 · View creator page →

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La dirección de arte está buenísima, me encantó el estilo visual. La jugabilidad igual está súper interesante, lamentablemente se me bugeo y no lo pude terminar, pero les quedó muy bueno.

Los minijuegos eran interesantes, con muy buenas referencias y buenas instrucciones para entender qué hacer antes de que acabe el tiempo, hubo solo uno que no supe qué hacer pero el resto era súper claro. No sé si fue un bug que me pasó a mí o está hecho de esa forma, pero me extraño que tuviera que esperar a que el tiempo acabara incluso después de ganar el minijuego, un cambio automático podría ayudar a un flujo aún más dinámico y frenético. Pero de igual forma me gustó mucho!

Muy divertido y con una presentación muy buena, me encantó la dirección de arte y la jugabilidad está interesante. Lo único, me parece que el tiempo es demasiado justo, algunos niveles me hicieron dudar si es que había suficiente tiempo siquiera para obtener las tres monedas, eso lo puede hacer un poco frustrante. Fuera de eso me gustó mucho, felicidades!

Thanks a lot! It was a nice chat last night. And your devlog is really cool too, it's very detailed and shows the potential of Bezi very well.

Thanks a lot!

The theme is Frigid Triumph from OZZED

The visuals are amazing! It took me a while to get used to the controls. I guess we have different preferences in control schemes than I do, since you have the same issue with mine XD. For the jam, I had a similar idea in the beginning, but decided to go in another direction. I love that someone else did a version of Tetris with powers like this. It can be really fun, and the increase of the board was an interesting change.

 The game has a lot of potential! The idea is cool, and the movement of the car is really good. Having the main menu as a playing ground to test the driving was a perfect way of doing it. However, the strength that the cops hit you should scale with their speed and not be a flat force. Once they hit me was really hard to get away from them since they hit me again before I could even start moving, and the speed they have by default is way too fast. Besides those balance issues (Which are understandable for a jam), the game was super fun. I could totally see it as a full arcade game for a minigames website. It reminds me of the type of games I used to play in my school when I was a kid in the computer lab.

Pong with powers is always a fun idea! I love that could play with a bot, I missed some art beside the players, like specific icons for the power-ups or a circular sprite for the ball, but it was very interesting to play!

A simple but effective arcade game! I loved it, the increase of the map with the addition of enemies was a nice way of increasing the difficut of the game. The art style was really on point with the style of the game. The leaderboard was a nice addition!

It was a fun game! Playing it alone is quite the challenge and I would've liked to have lives for each bartender instead of being instant failure. I liked the art style, and the music was nice too! congrats.

It was an interesting experience!, The story was really cool, and the challenge was fun. I would've liked to be able to skip the cinematics, or at least skip the dialogs, just like you can when they are shown in-level. Having a black screen that lasts as long as it took me to finish a level cuts the pace a lot for a game that wants to be fast-paced. But besides that, I like it, the art style was good and the boss fights were a nice addition to Frogger.

Thanks! I really appreciate it!

That was really fun! I liked the game a lot, some times grab powers without noticing it 'cause I was spaming the attack tho, a small delay between end of wave and power ups would have been nice.

The brewing system was easy to understand and very intuitive, sadly never figured out how to sell potions or how to create the effect the customer was asking for.

The concept is really interesting, but it is a bit confusing to play. The cost of units should have been lower and have been more clarity on what the implications are when the level changes. Sometimes I wasn't sure if I was progressing or repeating a previous level.

Interesting concept, it might be a bit too dense and sometimes the UI prevented you from seeing some values, so I was playing blind for a while, but it was fun and managed to get the perfect balance ending. 

That was a great game! Really fun and the puzzle-ish platformer using the flames was fun!

I got stuck a few times and I wasn't sure if a few sprites where traps or just decoration, but I enjoy it a lot.

I liked the concept, the strategic use of the energy left or passing turn was really cool!
The game is a little buggy and the UI worked weird, but I enjoyed the idea a lot

Thanks a lot! I really appreciate it!

Thanks! I really appreciate it

I'm glad you like it!

Thanks for the feedback! The time limit is part of the premise of the game, and there are multiple endings based on how long it took you to solve the crime, but I might increase the time to allow more exploration and have more margin of error for the good ending.

I'm glad you like it! And yeah, the combining mechanic might need some polish or have additional information in the leads that could let you know what items combine. Thanks for the feedback!

Thanks a lot for the feedback!

The compartment in the wall required the use of an object, maybe I could have been clearer about it in the description.

I figured, that makes sense. The jams are a great place to learn, so I'm happy to hear it was useful for you! For the states, the gimick of each one could be more impactfull and have "puzzles" that require them or preven them for crossing, forcing you to switch. Something like you already have, but on a bigger scale and more tied to what those states represent, cold and hot, and maybe having only 1 good level with 1 clever way of using the mechanics rather than 3 rushed ones.

Thanks for the feedback! Japanese peanuts are a snack, a type of large peanut with a very special flavor. Not sure if they are really japanese or not, but I like them a lot.

I like the concept! It was a little bit difficult finding out the correct moves, and there might not be enough margin of error. But the levels are fun, and I like the art style. It was fun to play!

Cool concept! It took me a while to understand the pairing of customer giving the same thing, but it was fun!

I assume you didn't have time to finish the game, or I missed something. But the idea for the limitation sounds really cool and I liked the assets a lot. 

I think I don't understand the concept. I get the puzzle-ish platformer using the orb, but don't really understand the usefulness of both states. I believe the blue one slides a little bit, and the red one seems to jump higher, but sometimes it barely jumped, and the blue one jumped higher.  Still a nice concept and it was fun to play it!

Interesting concept! The prototype works really well, and it's a fun combat! There are a few exploits (standing in the upper left corner allows you to dodge almost every attack pattern without moving), and it is really easy to reach a point where you can't win. But it was fun!

Thanks a lot! I had planned to add a few final puzzles after the tutorial, but ran out of time, I'll add them after the rating period tho, with some improvements on the difficulty and the throw.

Thanks a lot! I was experimenting a lot with the visual design and struggled to make the assets work in WebGL, I'm not very experienced in URP, but yeah, it's something I definitely want to iterate and improve once the rating period is over

Thanks a lot! I'm glad you like it

Thanks for the feedback, I'm glad you like it! 

Great game! is a really fun and simple city builder and it can be super fun to play.

Some suggestions tho, having the name of the buildings somewhere will be useful, some of them can be deduced by emoji, others I'm not even sure I get what they were. Being allowed to relocate buildings(even if it costs money) can be helpful too, especially since sometimes the buildings won't get placed where you want.

I loved this game! it reminds me a lot like Portal, excellent concept.

Cool game! it took me a while to understand how the square scale exactly, but once you get it is really fun, very interesting mechanic

Thanks! I'm glad you like it