La dirección de arte está buenísima, me encantó el estilo visual. La jugabilidad igual está súper interesante, lamentablemente se me bugeo y no lo pude terminar, pero les quedó muy bueno.
Matias Mellado
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Los minijuegos eran interesantes, con muy buenas referencias y buenas instrucciones para entender qué hacer antes de que acabe el tiempo, hubo solo uno que no supe qué hacer pero el resto era súper claro. No sé si fue un bug que me pasó a mí o está hecho de esa forma, pero me extraño que tuviera que esperar a que el tiempo acabara incluso después de ganar el minijuego, un cambio automático podría ayudar a un flujo aún más dinámico y frenético. Pero de igual forma me gustó mucho!
Muy divertido y con una presentación muy buena, me encantó la dirección de arte y la jugabilidad está interesante. Lo único, me parece que el tiempo es demasiado justo, algunos niveles me hicieron dudar si es que había suficiente tiempo siquiera para obtener las tres monedas, eso lo puede hacer un poco frustrante. Fuera de eso me gustó mucho, felicidades!
The visuals are amazing! It took me a while to get used to the controls. I guess we have different preferences in control schemes than I do, since you have the same issue with mine XD. For the jam, I had a similar idea in the beginning, but decided to go in another direction. I love that someone else did a version of Tetris with powers like this. It can be really fun, and the increase of the board was an interesting change.
The game has a lot of potential! The idea is cool, and the movement of the car is really good. Having the main menu as a playing ground to test the driving was a perfect way of doing it. However, the strength that the cops hit you should scale with their speed and not be a flat force. Once they hit me was really hard to get away from them since they hit me again before I could even start moving, and the speed they have by default is way too fast. Besides those balance issues (Which are understandable for a jam), the game was super fun. I could totally see it as a full arcade game for a minigames website. It reminds me of the type of games I used to play in my school when I was a kid in the computer lab.
It was an interesting experience!, The story was really cool, and the challenge was fun. I would've liked to be able to skip the cinematics, or at least skip the dialogs, just like you can when they are shown in-level. Having a black screen that lasts as long as it took me to finish a level cuts the pace a lot for a game that wants to be fast-paced. But besides that, I like it, the art style was good and the boss fights were a nice addition to Frogger.
I figured, that makes sense. The jams are a great place to learn, so I'm happy to hear it was useful for you! For the states, the gimick of each one could be more impactfull and have "puzzles" that require them or preven them for crossing, forcing you to switch. Something like you already have, but on a bigger scale and more tied to what those states represent, cold and hot, and maybe having only 1 good level with 1 clever way of using the mechanics rather than 3 rushed ones.
I think I don't understand the concept. I get the puzzle-ish platformer using the orb, but don't really understand the usefulness of both states. I believe the blue one slides a little bit, and the red one seems to jump higher, but sometimes it barely jumped, and the blue one jumped higher. Still a nice concept and it was fun to play it!
Great game! is a really fun and simple city builder and it can be super fun to play.
Some suggestions tho, having the name of the buildings somewhere will be useful, some of them can be deduced by emoji, others I'm not even sure I get what they were. Being allowed to relocate buildings(even if it costs money) can be helpful too, especially since sometimes the buildings won't get placed where you want.



























