Such a great game, really fun and simple concept.
I loved it, congrats
Thanks for the feedback, I agree on the platforms, I didn't have time to test and when I realized it was too late to fix it, I will change that after the jam tho, and I'm working on an android build for the play store, hopefully, I'll manage to fix it then and make the speed increase slower than now
I made my prototipe for gameboy 'cause I used the jam as an excuse to try GB Studio, but I've found a couple of games for gameboy too, search for:
Legend of Carrot
PillaDream
The Saga of Sir Thimb
Plants Eat My Zombies
Love Always Runs Away.
Those are some of the actual gameboy games I've found that i really like and want to play on my GBC
Thanks for the feedback!
With GB studio there weren't many options for the player detections and there are a couple of workarounds I needed to make for performance, I tried to balance it with distance but changing just the minimum distance made way more difference than I expected so I left it as it is. I'm not fully happy with it either, maybe with more experience in the engine I'll eventually figure out how to achieve a better result, I tried to compensate with level design and easy patterns to predict but couldn't test it enough either.
Hi, thanks for the feedback!
I'm aware of some of the issues the game has and I'm sorry it ruined your experience, I'll try to fix some of them today or during the week in case you wanna try it again another day.
Also, I'll appreciate it if you could tell me the exact bugs you found so I can fix them faster.
If you like puzzle games I hope you like mine
https://itch.io/jam/mini-jam-106-frogs/rate/1532572#post-5889732
If you like puzzle games I hope you like mine
https://itch.io/jam/mini-jam-106-frogs/rate/1532572#post-5889732
I'm glad you like it
Balancing de damage buff was harder than I expected, I will probably change it a little after the voting period, maybe setting it at ranges of missing health, or just increasing the health of enemies making the extra damage a real difference or something like that.
Thanks for the feedback!
Thanks, the idea is that the damage is joined together with the missing health, I was looking for a more non-physical connection between the elements or being control related.
I'm aware that the waves of enemies could be better, maybe having more delay between the spawn of an enemy and the next one or the turrets shoot only when on screen, but it was part of the idea trying to figure out where they were and kill them from a safe distance.
Thanks for the feedback!
I'm attempting a no-hit run of dark souls so... yeah, that was the inspiration XD
I tried to keep the game simple cause I was working alone, but I do have the intention to add more mechanics, some of which I decided to left out of the jam submission because of the time, and more enemies with better spawns.
Thanks for the feedback!