A mix of Crank for the gameplay, the infinite hallway from the matrix with agents, and art style of ape out
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The movement of the character didn't feel good. It felt slow and difficult, which I can understand you going for that feeling, but something more was needed to make the movement feel good.
Would you consider tools to make 3d assets within unity (Probuilder) an external asset?
Would you consider the default fonts from TextMeshPro an external asset?
By external do you mean from outside the unity project, or something you didn't make yourself?