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Offset Archipelago's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #1 | 4.833 | 4.833 |
Concept | #9 | 4.083 | 4.083 |
Overall | #26 | 3.604 | 3.604 |
Enjoyment | #56 | 2.917 | 2.917 |
Presentation | #73 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Laptopcoder11
Software used
GMS2 + jsfxr
Use of the limitation
The game uses the concept of a grid as an essential puzzle mechanic, as things snap to a grid which can be manipulated.
Cookies eaten
3
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Comments
I'd like to give 6 stars to "use of limitation" for this game, you really went the extra mile, also great job on thinking of so many different puzzles in a short time
In general the idea is brilliant. Better said, I think this is the best use of limitation that I have seen so far. Only problem is, that I often don't get why movement works and why not. The rules seem a little bit off and I ended up with a lot of trial and error instead of understanding when to move with which grid type.
Thank you!
The movement is a bit confusing to get used to, but does have a logical reason behind it.
Basically, the raft only moves if there is a solid thing behind it, at the exact distance that is the current grid size, so if there is a wall in the tile behind the raft occupying the same location(even just a little bit), it moves at the current grid size.
Another way to visualize it is to take the current tile or tiles the raft is in and move it to another tile or tiles (of the same grid size), if there is an overlap between the raft and another object, on that grid size, it acts as a wall and can never be occupied by the raft but can be used as a push off, if there is no overlap and the space is empty, the opposite is true. That's why you can hit a wall while visually not touching it, as if it did move another tile, the raft would overlap with something.
It could be made a bit clearer somehow but I'm not sure how to visually show that in a good way.
Hopefully, my explanation made sense, thanks for giving it a go.
Super unique take on the limitation. A lot of fun to explore, and at times very enjoyably puzzling. (I for the life of me could not figure out (4,2). )All in all really fun
Thank you!
(4,2) Hint -> Requires using the raft to offset the player's position onto the first 'stepping stone' (so they are aligned on it perfectly).
Alternatively, you can go down to the left, then exit back up and to the right from there, which leads to a similar thing.
Very original and interesting design.
If you have time could you please check out and rate my submission. also any feedback would be greatly appreciated as well
This is a great use of the limitation! Very original!
Unaligned grids are cursed and I love it. Really clever idea!