Awesome! Really enjoyed the puzzles and music. Great job! 9/10
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Islands of Fortune's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #24 | 3.444 | 3.444 |
Concept | #28 | 3.722 | 3.722 |
Use of the Limitation | #31 | 3.778 | 3.778 |
Overall | #33 | 3.542 | 3.542 |
Presentation | #42 | 3.222 | 3.222 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot, Aseprite, Bfxr
Use of the limitation
The player and enemies all adhere to a grid for their movement
Cookies eaten
At least 8 cookies
Comments
Great strategy game which has cool mechanics. I actually thought that you could only turn 3 times and didn't realize the game was actually all about preparation and timing. Great Job
Great concept and a solid base game plus it has some potential with maybe different mechanics to strategize other than just timing with puzzles, Great job!
Cool game! Also nice to see that it looks like it would work on mobile as well - not something you often see in a jam game. I also liked the viking aesthetic, it's a cool change of pace from the tropical island vibe that a lot of the other game have.
Great work!
Cool game !! I think what would've made the game better would be better graphics, they felt a bit bland but overall I enjoyed playing the game :D
fun game - only feedback I could give would be to make the colliders a tad smaller on the monsters. I kept dying from barely nipping a few pixels of the tails as it was leaving
Cool game! It’s easy to get into, it’s fun and the music is very soothing
I could see myself playing this on my phone for hours, its fun. Good job!
I could see myself playing this on my phone for hours, its fun. Good job!
Nice game! Very clear on what to do, and the graphics, music and vibe of the game all worked very nicely together. It would have been nice to be able to erase the last square on a path without restarting, but that didn't detract from the overall game. Great work!
Honestly fun game, good balance between the movement limitation and the objectives. Got punished once for being too greedy but it's fun to try and clear the levels with as few moves as possible.
I really like all the subtle animations--it adds a lot of charm. The UI is clean, if a little idiosyncratic, and it is clear how to play. I like the combination of a path-tracing puzzle with real-time mechanics. It has a nice risk-reward tradeoff to making long lines and trying to predict the sea monsters timing. Some of the hitboxes were a bit frustrating at first, but I found that I could adapt, and it was satisfying to land a really long line. Well done.
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