Cool intro and world-building. The aiming controls take some getting used to but I like the controls overall.
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Mouse 2064's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #55 | 4.118 | 4.118 |
Audio | #98 | 3.529 | 3.529 |
Overall | #107 | 3.721 | 3.721 |
Authenticity (Use of resolution restriction) | #119 | 4.471 | 4.471 |
Gameplay | #221 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me. I love a good jam restriction, and the longer time frame was a huge plus
Was the resolution a challenge?
It was certainly a challenge, at times. The camera in this game is fairly tight, which made the player camera a challenge and dictated how enemies had to behave. The reaction mechanic was a direct result of this
What did you learn?
I did a lot more pixel animation this jam. I was also once again reminded that brute force updating values is never faster than just sucking it up and fixing the architecture.
Also, I learnt it was possible to come up with 25 philosophical thoughts on hot dogs.
Comments
Good entry, nice graphics that fit well with the 64x64 restriction, and interesting concept.
Suggestion: I would have used the mouse to move the aim up/down instead of W, S. I think it'd be more intuitive that way.
Note: the web version is not working for me, it never starts loading.
Note 2: the Windows version crashes when you are modifying the audio in the menu, and could never start the game again, I had to download it again for some reason.
Thanks for playing and pushing through those crashes. I considered using the mouse, but thought it felt a little wierd with the camera flip. Might relook at that with the post jam version.
Not sure what's happening with your crashes, as I can't reproduce here. In the audio menu, all that's happening is it's saving your preferences using Unity's standard save player preferences.
Absolutely love the art style and the between levels scenes - gave a lovely atmosphere and looked amazing! Gameplay was interesting but could have had more variety. As others have noted, I also found the feedback on shooting a little weak - I ended up shooting twice a few times as was unsure if it had done anything! Also found the jump of the screen when walking left and right a bit disconcerting but understand why you did that at this res. Honestly adored the visuals and music added to the experience. Would love to see this developed further!
yeah, I understand! A short camera pan would probably help! You could modify beyond the 64x64 - your game would work better in landscape for a bigger field of vision. Personally I think 16x9 is the aspect to go for when not constrained by the jam - so you can extend while keeping it low res to 128x72 without much work. That’s what I’ll probably be doing!
This is awesome! The visual syle reminds me a bit of Doorkickers. Lovely stuff :)
Controls are a bit confused, and the sound when you fire is not very good, at the beginning i pressed space and i think that have no consequence,because sound not appropriate and no animation feedback. otherwise graphics is very nice, and music is perfect for the theme of the game.
So… I’m going to start by saying I’m a Linux user! Graphically, I thought the game looked beautiful and I like that there’s the potential for a lot of replayability with this game.
I tried using the controls as described on the games main page, but they didn’t seem to all work (or, at least, for me). Keyboard-wise, I don’t think the ‘D’ key worked consistently so, I kept going to the left and had trouble going to the right.
When I tried playing using an XBox controller, things seemed to work better, however, I would walk in front of a computer and something that looks like an exclamation point would appear, but I press the button that is supposed to be “hack”, but nothing happened. Also, when trying to aim up (at turrets), my gun seemed to just keep shooting strait. Not sure if I misunderstood the intent of the red dot (I assumed it was for aiming), but turrets always won.
Still, I can definitely see this game has some great potential! Great work!
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