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Good entry, nice graphics that fit well with the 64x64 restriction, and interesting concept.

Suggestion: I would have used the mouse to move the aim up/down instead of W, S. I think it'd be more intuitive that way.

Note: the web version is not working for me, it never starts loading.
Note 2: the Windows version crashes when you are modifying the audio in the menu, and could never start the game again, I had to download it again for some reason.

Thanks for playing and pushing through those crashes. I considered using the mouse, but thought it felt a little wierd with the camera flip. Might relook at that with the post jam version.

Not sure what's happening with your crashes, as I can't reproduce here. In the audio menu, all that's happening is it's saving your preferences using Unity's standard save player preferences.