I'm impressed by the level of detail and writing that went into this. I bet you could scale it up to have multiple mechs in a team too.
hacked.design
Creator of
Recent community posts
There is no multi weapon fire. It was on the list from the very beginning (and it would look cool), but the balance was such that as you can win with a single gun, multiple weapons would have made it too easy. I also had to work the AI to stop them from firing all their weapons at once, which absolutely annihilated the player during development. And I never quite worked out how to handle the UX of selecting what weapon(s) to fire. Solvable problems though. I think I could tune weapons easily enough.
I get people's frustrations with firing off screen and the low reward, but that (and having to use your base to take some hits etc) was all completely intentional. It's about surviving by the skin of your teeth, not smashing through at the end with all the goodies. Making players question: do I fix things now, I try another round and make more money.
I appreciate the feedback, positive and negative.
The developer is totally cool with the feedback. I set it as a survival game, it was supposed to be challenging in a "I'm frustrated and never have enough resources/health/time" kind of way. Your feedback is all valid, and the game doesn't have to be for everyone. Glad you enjoyed the the aesthetic and the music.
I tried hard to get it to work, but I couldn't get it to load the assets. Even running the batch to extract the data file (not a good idea for how to package your game) didn't work :( Better to have one zip file that has everything together. If you know what might be happening, post so we can play your game.
Hah, the waddling feet. I screwed up the rotation point and by the time I realised, I didn't want to go through the pain of fixing up the model, so making the leg movement look vague okay was such a pain. That was the best animation I could pull off.
I think 18 is more than I ever did. I only started counting toward the very end, it was one of the last things I added into the game.
You created the models? Creating humans (etc) has always been something I've avoided in jams because of the complexity and work that takes. Colour me impressed by your efforts here. It was fun, great style and well put together. I didn't really care for right click to aim then fire, but that's a minor thing. Really well done.

















