Solid game! I like the procedural/random generation of the level and enemies, and once I figured out all the concepts, the looting felt nice and there seems to be a nice variety of weapons. Only things I could ask for is more SFX and maybe some balancing. One run I got swarmed immediately and died real fast, another time I was able to walk for a while without running into any enemies and then all of a sudden being attacked by a big boy mech and getting demolished. But a very fun game regardless! Just needs a few QOL things and sounds and it'll be great. Nice work!
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A Long Walk Home's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #22 | 3.882 | 3.882 |
Overall | #37 | 3.235 | 3.235 |
Originality | #38 | 3.176 | 3.176 |
Fun Factor | #38 | 3.000 | 3.000 |
Audio (Does not apply for Physical Games) | #42 | 2.882 | 2.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Yes. Font is Bungee Hairline by David Jonathon Ross @ Google Fonts Some Environment Models, Sound FX, along with some sprite assets from Kenney.nl
Did you use choose from one of the optional secondary themes?
Barely. A little bit of 'Follow the trail' and there are the odd 'Mushroom' around as well
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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