A bit esoteric at first, but once I understood the importance of the radio it became straightforward to understand. It's a bit too easy once it becomes understood, but for a single enemy encounter with a fully destructible city it all comes together nicely!
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Decisive Battle -MechJam2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio (Does not apply for Physical Games) | #51 | 2.195 | 2.833 |
Originality | #54 | 2.711 | 3.500 |
Visuals | #59 | 2.582 | 3.333 |
Fun Factor | #60 | 2.066 | 2.667 |
Overall | #65 | 2.195 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
PC Video game
Was your game made solo or in a team?
Team - Steve Rynders: Art/Programming; James Youngman: Programming/Design/Music, Cassidy Liston: Programming/Art, Aidan Nabass: Programming
Did you use any third party assets, if yes what assets did you use?
Some sound fx off of zapsplat.com
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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