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NeoAwesomeon

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A member registered Aug 14, 2020 · View creator page →

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Ah, good to know no malice on your part. It seems like this is only happening with the windows version you have available on itch. Browser and the other version have no issues. A small window pops up on the windows version that says it is installing the game. No location warning upon reinstalling that version though, so I'd probably say you're in the clear if it only happened with the first download? Could also just be my computer being weird. Me and my friend call it "The Cursed One" for a reason. I can hit up a friend who'd know more about this later, but I'd say you're good. My computer isn't seeing any trackers from the game, so it might just be a freak out on my PC's part. 

BTW, good job on the game. It was silly and weird and I did enjoy it.

A very bizarre but fun game. I love the natural snowball effect that the game has, and everything flowed into itself very well. The art was charming and I had a fun time with it.

But I have concerns that don't involve the game. Firstly, upon downloading it from the itch app, it created a shortcut on my desktop without my consent. Odd, but nothing unusual, lots of programs do that. What gave me a scare was that the game is looking for my location, and I was given an error message from windows due to having location tracking turned off. I shut my computer off and came back to it later, and on boot up once again that error spawned. I've done my best to uninstall everything and now the messages are gone. I'm probably just being hysterical, but why was Namto of all things trying to get my location? Some weird quirk of the engine or something? Or was there an online feature that got scrapped along the way?

Love the role reversal! It feeds my malicious mario maker side coming out. The game was fun, but there was a bug  with the shop where you'd often buy something while changing the item you had in hand. Adding a button or ui element to drop the item would have been really helpful.

I'm upset that this is so short! I liked this! The final area's platforms move a bit too fast leading to a bit of a difficulty spike. It's also possible to skip most of the game simply by walking right the moment you spawn in. A little more polish and a little more content and this could be really good!

Yeah, you're right on the money. By this point most of these are known issues and requests, ones that I'll do my best to address in a post-jam update.

Thanks for playing!

Kinda tricky, but I had a good time. You gotta do it a couple times before you get the hang of everything, but having now beaten it, I think it is pretty well paced. Having a small notification or pop up of some sort when a part of the blimp was in critical condition would have been nice. I'm also bummed that the game doesn't seem to have a proper ending upon its completion. All in all, y'all did a good job! Nice work!

Cute game! I like there being multiple endings based on performance. I also enjoyed the art style, it was very charming.

I couldn't figure out how to get the last guy off his computer, but other than that, I liked the game! It was very cute, and as a dog owner myself, I loved the concept. 

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If that is truly the case, than I apologise. I tend to have a no tolerance policy towards AI usage, and seeing the obvious error as well as the brevity of the message led me to believe the worst. I would advise you to find a better translator than the one you are using. Once again, my apologies if I was mistaken.

Bro, you couldn't even be bothered to write your own review!? Man I know you AI bros ain't all that creative, but are you seriously so oblivious you didn't even realize the message you sent is bugged as heck? Get out of here, you fraud!

Once I understood what was going on, the game was a fun enough time. Very simple, but the game naturally lent itself to being pretty funny. I like how everything easily flowed into on another!

The game was fine, but it didn't feel like there was all that much to do. While the art was good and the game did a good job of hitting that dreary atmosphere it was aiming for, it never really had any moments of gameplay that interested me. 

I tried for a good 15 minutes, but I could not figure out how to make a single robot. The instructions are unclear, and the inability to remove anything after it was placed forced me to reload the game several time simply to check if something functioned.

I've noticed an uptick in people saying the controls feel a little odd. I think after the jam, I'll add in the ability to edit the controls, as well as tie the aiming to the arrow keys by default so that they feel more intuitive. I really wanted to do mouse aiming, but I couldn't get it working.

I didn't enjoy this. It was way too easy to just get completely stuck. I'm with everyone else that level 2 was unintuitive. I got stuck on the computer. Even after looking in the comments for the solution, it was never possible for me to rename the files. Not sure what the note was for, as the F2 key never did anything. Looking into the comments it seems that the common problem with this game was the obscurity of the information that was being presented to us. A good puzzle game makes all of the tools we have to use obvious, but obfuscates the path to the solution. When you don't understand your tools or your way of interacting with the game, it tends to lead to frustration before anything else. 

But hey, maybe I'm just saying nonsense because I'm bad at the game or something. Sorry I couldn't give a more positive review.

Hey, same boat here! Let's help each other out!
https://neoawesomeon.itch.io/alfredo-fishing

Very well made! I'm usually against escort style games, but this managed to strike a good balance. The "player" didn't feel brainless outside of one of the rooms (low ceiling small platform over lava) and the antagonist was a fun twist to the game. I only wish there was a moment where the mice could have fought each other somehow instead of just fighting the boss, but I understand that would be a bit of an ask on a time crunch. Credits were also very funny. Great showing!

The game was fine. Everything was a little too floaty for my tastes and it felt like it took quite a while for the bosses to spawn. I think you should have made it so the enemy projectiles only started to fade out when they were almost gone, as I found myself getting hit frequently by projectiles that were barely visible. I really liked the added customization of the player character, always love when small touches like that are added. Could use some sound effects and a little more refining, but this is a solid base you have here.

If you're still looking for games, feel free to check out mine!

https://neoawesomeon.itch.io/alfredo-fishing

Very quick, but it doesn't overstay its welcome. Rage platformers usually end up just being kind of annoying to play, but the super fast respawn keeps the game from being a slog. I do think that adding a slight amount of coyote time could have been nice, but it never felt like the platforming was tough enough to need it. Look to make it so that dialog doesn't repeat upon respawn, as it can be a bit tedious when a room (or the boss) is giving you trouble. Solid entry.

Great job on this! I've been loving all the puzzle games this jam and this is no exception! A couple of these stumped me for a hile, but after completing the game, I found all of them enjoyable. The addition of the slow-mo was lovely, and really tied the whole thing together so that the game revolved around using your head as well as making tricky shots. Great work here!

OOOOOHHHH, that makes way more sense! No wonder! Well, either way, y'all put up one heck of a project!

Took a couple tries, but I reached the end with a score of 14. It's an okay platformer, but it was way to easy to fall to your doom. The moving platforms move a bit too fast to reliably land on, and once you started falling, you'd often be spawned in a location that made it super easy to keep falling. I think this game needed to have more in it in order to balance everything out. More room to move and a couple easy jumps to get the player accustomed, then have it get difficult. Make the new layer start on an easy safe space that gives way to challenge, rather than having the player suddenly have to catch themselves. There's room to grow here for sure.

Sure thing! Glad to help! Feel free to check out my game to if it isn't too much trouble!
https://neoawesomeon.itch.io/alfredo-fishing

Aesthetics were absolutely on point. I'm not really one for grim narratives like this one, but it was effective enough. I do kinda wish that there was more I could do with it other than gamble until I lose, but this is much more of a visual novel style experience than it is a gameplay one, so I understand if my ask is out of the question. Cool concept, but I would have liked a little more game with it. Great work.

That's fair, it did seem like the intended way to play the game, and the enemies were active enough to give chase, so I suppose I simply interpreted it as me being sneaky about it. And when it comes to the miniboss, I think the biggest help would have just been making the room bigger. Looking back I think I only felt that way to to how cramped the arena felt. Y'all did good! I hope I didn't seem to negative.

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This game is very well made, but super overwhelming. Though I guess that's kinda the point, huh? I can imagine that this game could actually be pretty cool if multiplayer was a thing, but as it is, it 100% feels like I'm doing the job of 3 people at once. The game is pretty polished both in terms of art and sound, but the astounding thing about this to me is the time of entry. HOW THE HECK DID THE TEAM MAKE THIS SO QUICKLY!? Y'all would have to have done this in a day and a half tops! I really hope y'all didn't build this earlier before the jam started. If y'all started this at the proper time, then I hope y'all got some rest when you were done cuz it must have been a ton of work.. Great work.

This was a pretty standard issue top down shooter. The gimmick of every shot bouncing off the walls was a neat touch, but did lead to most of the gameplay just cheesing the ai by hiding around corners. The Miniboss was also a bit overtuned, as there was little to nowhere you could go where you'd be safe from their attacks, making the fight feel more like a dps check. The art was all well made overall. Solid entry.

Heck yeah, I'm down! I'll try your game now! Here's mine if you're interested!
https://neoawesomeon.itch.io/alfredo-fishing

It's just flappy bird. I wish you added in something to spice the game up and add variety, but it's just a slow flappy bird clone.

Seemed simple enough, but I just couldn't complete the password task. As far as I looked, I couldn't find anything to actually help me solve it leading to me having to ignore the task. On top of that, the lack of sound made it difficult to figure out if there were any errors to be corrected without walking back to the spawn. I think the concept behind the game is solid, I just would have liked the chance to play it longer without failing due to things I don't understand.

Made it to 235. A simple enough rhythm game, only this time with nothing but myself to keep the time. I enjoyed this, and could definitely see myself losing an hour of my time to this if I'm not careful. I do think you should add a slight bit of randomness to the pitch of the sound effect when it is hit so that it doesn't become annoying due to overexposure. The art for the game was also verry well made, so cudos for that. Good job!

Hmm, an interesting concept. So it's basically a speed based puzzle game with some memory based trials. Interesting! I don't know if I've seen a puzzle game quite like this before. I think there is a lot of room to expand on the concept that you have here, as you made a pretty solid base that can easily be built on top of. I only lament that the game is so short. After reading the instructions, it only took me about 2 minutes to get through. Would love to see more! Nice work.

Made it to 1918 on my best run. This was really fun! I like how silly the concept was, and the choice of music was stellar. I also love how the bus suplex acts as a board clear alongside its funny animation. I'd recommend that if you're going to reuse a sound effect repeatedly in quick succession, it'd be a good idea to slightly randomize the pitch on it every time it plays so that it doesn't feel too repetitive. Nice work, I really liked this!

A pretty basic walking simulator. The atmosphere, both in terms of visuals and sound, were superb though. I also got a bit of a chuckle at the game's conclusion.

I like the visual effects of the game, but it is simply incomplete. Cool idea.

Oh wow! I'm touched! You'd follow me. I'm the main programmer for the game, so any updates added will come from yours truly! After the jam there will be a patch to fix the fps issues and common bugs. I've already squashed a few of them, so the build will likely come out shortly after the jam concludes.

Solid entry! The art was well made and the theme was well used.  The only thing I can really critique about the game was that I never had a solid grasp of what exactly my move speed was. making it hard to judge just how much I could move at once. Other than that, no notes! I really like the system in place to tell you what you're close to, that way you dont have to rely purley on guess work. Nice job.

Ah, a fellow fishing game! While I did enjoy the game, it could use a little rebalancing to make it more consistent. The initial tentacle attacks come out at a rate that you barely have time to fire even a single shot without taking damage, leaving the only time to attack being when the monster is spinning, which seems to be random or at the very least likely to take a long time to come out. On top of that, while having the player be stationary in order to shoot is fine, locking the ability to aim at all unless you are already stationary is a big ask in a game that asks you to almost always be on the move, perhaps it would be better to add a threshold of speed in which you can pull out the gun, that way if the player is near motionless, it'll still work. Other than that, I had a fun time! Good effort on the team!