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The game was fine. Everything was a little too floaty for my tastes and it felt like it took quite a while for the bosses to spawn. I think you should have made it so the enemy projectiles only started to fade out when they were almost gone, as I found myself getting hit frequently by projectiles that were barely visible. I really liked the added customization of the player character, always love when small touches like that are added. Could use some sound effects and a little more refining, but this is a solid base you have here.

I made it so the enemy projectile hit box gets disabled for the last 10% of its lifespan, but that translates to the last 0.5 seconds, so it should probably be triple that or something. I'm probably going to change it in the post-jam version.