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A jam submission

CatastrophactoryView game page

Because nothing could possibly go wrong…
Submitted by Weebletmon, AkikiArt, ElizabethRun, bryn_music, TheSheepEvolo — 16 hours, 29 minutes before the deadline
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Catastrophactory's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#2304.0004.000
Innovation#6363.1253.125
Theme#7273.0633.063
Overall#7323.1043.104
Audio#7363.0003.000
Gameplay#9422.7502.750
Enjoyment#11242.6882.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Catastrophactory fits the theme by luring players into a false sense of stability before plunging them into chaos. At first, the factory appears to run smoothly, with machines efficiently producing goods—but beneath the surface, instability lurks. As the game progresses, unexpected breakdowns, sudden waves of enemies, and resource shortages throw carefully laid plans into disarray,

What code and assets did you not make from scratch during the jam (if any)?
Music- Phase Man by Jesse Spillane is licensed under a Attribution 4.0 International License.
VFX URP - Fire Package - WALLCOEUR - Free

How many people worked on the game?
5

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Comments

Submitted (1 edit) (+1)

The idea is neat, and I see lots of potential, but the game lacks some polishing. Controls feel unresponsive, the cancel build key closes fullscreen and doesn't cancel the building unless I click on the button itself, the camera movement with the mouse doesn't really work on fullscreen, and eventually the game breaks, the web build goes completely black and I am unable to progress, that usually happens after I've managed to build my third robot for some odd reason.

Some features of the game should be comunicated to the player, I didn't know I could sell stuff until by pressing right click to drag the screen I accidentally hover a conveyor belt and it got sold, that should be something important to tell the player and you should also make it so that you sell the items when you release right click within a timeframe that starts when you first pressed right click, that would solve accidentally selling stuff when you are dragging the screen.

The visuals are lovely, and they are really good, and I love your cover image and what you did for the web page, like wow, it looks amazing, 10/10 on that.

I also like the gameplay loop, smelt raw materials and process them to assemble robots to defeat the swarm of enemy robots wanting to destroy your factory (I haven't been able to reach that point because game crashes but I assume that's the idea judging by the gifs), it's a neat gameplay idea, it has what I'd expect of a game of this genre, gather resources, build up and face a challenge at the end, and rinse and repeat while also upping difficulty.

Anyyways, I apologize for the rant and for not being able to fully experience the game, but I hope that you plan on working on this one after the jam is over, I can see it becoming a really neat and fun game.

Submitted

I tried for a good 15 minutes, but I could not figure out how to make a single robot. The instructions are unclear, and the inability to remove anything after it was placed forced me to reload the game several time simply to check if something functioned.

Submitted(+1)

Thanks for submitting your game to the stream if you wanted to look at it again in the future heres the vod timestamped to your game


Submitted(+1)

I couldn't figure out how to get a second miner station. It kept trying to place it in between the tiles instead of directly on them. Might have something to do with the null reference exception that showed up in the console. Also, on my first try, I moved away from the main area and couldn't find it again. Could be a good idea to restrict the camera movement.

The concept was cool tho. The art and music were also pretty good.

Submitted(+1)

Great Game! It's impressive that you managed to make a game like this in only a week. It's very fun to try to make the production of robots as efficient as possible. The art is very good, and it fits the game well. Although the controls are a bit janky at times, it was still straightforward to understand and use. It would be nice if the game lasted longer. Overall, it was a very good game.

Submitted(+1)

The graphics look really well made!

(+1)

I cant say anything alse then just wow!!!

Submitted(+1)

I sadly don't really understand how the game works. I placed everything from the tutorial screen, but nothing happens. Maybe work a bit on player feedback, tell them what's wrong. The graphics look very nice and from the screenshots I can tell that this could be a very interesting game :)

Submitted(+1)

Nice game I like the graphics and gameplay

Submitted(+1)

Got a few nullptr issues when rotating conveyers and a couple crashes that stopped me from being able to continue (honestly that's expected for a week long jam), but the concept was fun. The art is absolutely incredible and the sound and music really help elevate the game. The controls were smooth and the vibe is immaculate. Nice job!

Submitted(+1)

Some controls does not work. Options button does not work and movement with the mouse only works down and left. Really cool idea