Thanks for trying out my game. I actually made the game too difficult on accident, but I will be updating it to be easier. Also I'm aware of the camera issue and do plan to fix it
crazyguy1223
Creator of
Recent community posts
I couldn't figure out how to get a second miner station. It kept trying to place it in between the tiles instead of directly on them. Might have something to do with the null reference exception that showed up in the console. Also, on my first try, I moved away from the main area and couldn't find it again. Could be a good idea to restrict the camera movement.
The concept was cool tho. The art and music were also pretty good.
I like the idea the game was going for, but there was an issue with how the instructions were printed out so I could only see the first page. I couldn't move them out of the way either, so I was stuck on how to solve the second part until I got lucky and the page with the numbers spawned on top and I was able to see it. After that I didn't know what to do.
The art style was pretty cool with the black borders. And the transition from the main menu to playing the game thought was really well done.
I was pleasantly surprised by this game. The idea was unique, the aesthetic was cool, and it was fun to play once I figured out the point of the game. It took me about 316 seconds to complete. I don't have any real criticisms to give. It does suck that it being made in Unreal Engine automatically makes it harder to get ratings though.
Thanks for the honest feedback, Neo. That part after the yippee is actually the end, but I didn't make it clear enough to the player. I get what you're saying about the game feeling unfocused. My original idea was to give the player just enough HP so that they had to complete the game near perfectly without back tracking, but I didn't have a chance to really balance the mechanics and level design.
Pretty cool game. I like the mechanic of the player having to slow down, but I did feel it was a little inconsistent. Sometimes I would hold it down for a good few seconds and the ball would still shatter. Not sure if that's intentional and you're supposed to hit a "sweet spot" for slowing down the ball.


