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crazyguy1223

50
Posts
2
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A member registered Jul 19, 2021 · View creator page →

Creator of

Recent community posts

Thanks for trying out my game. I actually made the game too difficult on accident, but I will be updating it to be easier. Also I'm aware of the camera issue and do plan to fix it

Awesome game! It got pretty difficult halfway through, but I love the concept and the aesthetic. The controls were super fluid too. Haven't finished it yet, but I'll definitely be coming back

I couldn't figure out how to get a second miner station. It kept trying to place it in between the tiles instead of directly on them. Might have something to do with the null reference exception that showed up in the console. Also, on my first try, I moved away from the main area and couldn't find it again. Could be a good idea to restrict the camera movement.

The concept was cool tho. The art and music were also pretty good.

I liked the creepy vibe of a convenience store in the middle of nowhere.

I couldn't really tell what the game was going for, though. I tried using the scanner on the customers but it didn't seem to do anything. And some of the customers kept complaining about no chocolate but it was fully stocked.

I like the idea the game was going for, but there was an issue with how the instructions were printed out so I could only see the first page. I couldn't move them out of the way either, so I was stuck on how to solve the second part until I got lucky and the page with the numbers spawned on top and I was able to see it. After that I didn't know what to do. 

The art style was pretty cool with the black borders. And the transition from the main menu to playing the game thought was really well done.

I was pleasantly surprised by this game. The idea was unique, the aesthetic was cool, and it was fun to play once I figured out the point of the game. It took me about 316 seconds to complete. I don't have any real criticisms to give. It does suck that it being made in Unreal Engine automatically makes it harder to get ratings though.

Thanks for the honest feedback, Neo. That part after the yippee is actually the end, but I didn't make it clear enough to the player. I get what you're saying about the game feeling unfocused. My original idea was to give the player just enough HP so that they had to complete the game near perfectly without back tracking, but I didn't have a chance to really balance the mechanics and level design.

I liked the audio and art. The concept of the game was good, too, but I think the controls could use some work. It was kind of hard to navigate. I also managed to get "Pride of Solis".

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Neat game. I have pretty much the same feedback as other comments. It could use a little more variety in the obstacles and the later part of the level gave me a bit of motion sickness. The low poly art and music were nice though.

Pretty cool game. I like the mechanic of the player having to slow down, but I did feel it was a little inconsistent. Sometimes I would hold it down for a good few seconds and the ball would still shatter. Not sure if that's intentional and you're supposed to hit a "sweet spot" for slowing down the ball.

I didn't add any kind of time limit to the game so that's very odd. What part of the level were you on when that happened?

Oh that's weird. The game should automatically restart when you die. Can you tell me how exactly you died?

That's super interesting! I appreciate the response.

I like the roguelike concept, but the execution was kind of lacking. I think the simple visuals could work if they were animated. Also needs some audio and polish of the fighting mechanics. I do like the magic though.

The concept is cool, but it felt like the mechanic of the player moving the level around was underutilized.

Great game! I liked the puzzle solving. I got stumped on the bathroom part for a while though.

If this was a full game I'd buy it in a heartbeat. Loved this execution of a roguelike game. I'm curious to know how the drunken movement was implemented, too. It felt just random enough for me move in the general direction I wanted to go.

Super chill game. Had a little trouble deciphering what the people were saying, but other than that it was solid. Also really liked the circular color effect.

Awesome job! The game felt super polished. I thought incorporating the trampoline into the level designs was clever.

Great concept that was executed well. My only gripe is the jumping controls and height. It was a little frustrating trying to get onto platforms and wall jump using the up key.

Love the CRT effect and retro music. Some of the spikes kept catching me off guard. Overall short, but good game.

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That's exactly what I was going for! Thanks for the review

haha glad you liked it!

If you're talking about the part with 2 lasers on either side, all I can say is to go left. Thanks for trying it out!

Thanks for trying out my game! If you'd like a hint for that part, I can give you one lol

I really liked the aesthetic of the game. Some of the controls were kinda janky tho. I couldn't get down the ladder.

Played it a few times and got to the shipping room, but couldn't find HR. It took me way too long to realize I should be using the spray can. Enjoyed the chill vibe of the game.

Cool interpretation of the theme. I could see the story being really fleshed out in the future. Awesome job!

The multitasking was pretty fun. Solid game

Funny idea for a game. I like the absurd storyline and the audio. My game did crash when I talked to the priest though.

Super cool idea. I like the game getting meta with closing the app and saving progress.

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Like the idea of stopping the sub from sinking and the puzzle aspect of the second part. Wish there was more to it.

I like the idea you're going for with engineers fixing what the player breaks. The pixel art and animations were pretty good, too.  I think the gameplay of sabotaging can be a little more interactive, though. The engineers also didn't feel like they were a noticeable threat.

Neat little choose your own adventure game. Could use some audio and character animation.

I really like the music, art style, and the concept. Couldn't seem to interact with the computers using the E key though.

My favorite game of the jam so far! The gameplay loop is great. Also, I didn't realize the leaderboard was in the pause menu until I saw the comments. I think I got 2nd or 3rd place at one point.

Cool idea, I followed the path the first time around then tried exploring on second playthrough. The flashlight didn't seem to do anything for me though. And I felt like the lights on the main road could've been brighter. Also, I really liked the sound design. 

I like the concept and poly art. Reminds me of Human Fall Flat. The controls just need some polish.

Oh, that's just the end of the game. I guess I should've made that more obvious. The left button restarts and the right button either quits the game or opens the game page depending on platform