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Submarine Saboteur's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1508 | 2.109 | 3.400 |
| Enjoyment | #1763 | 1.736 | 2.800 |
| Visuals | #1804 | 1.736 | 2.800 |
| Innovation | #1808 | 1.612 | 2.600 |
| Overall | #1840 | 1.654 | 2.667 |
| Gameplay | #1868 | 1.488 | 2.400 |
| Audio | #1953 | 1.240 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
On the line of nothing can go wrong, we took it more as a 'nothing can go wrong in this facility', a high stakes facility like a submarine shouldn't have anything go wrong
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?2
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Comments
Game looked cool! I maybe missed something but i did not understand what i had to do, i tried to interact with items, letter popped up but nothing seems to happen. Maybe a small tutorial at the beginning of the game explaining controls and what to do should be cool, how to win, how to lose :)! Also adding sfx and audio background could be a plus to improve immersive experience of the game! Congratulations to you two for submitting this game
I like the idea you're going for with engineers fixing what the player breaks. The pixel art and animations were pretty good, too. I think the gameplay of sabotaging can be a little more interactive, though. The engineers also didn't feel like they were a noticeable threat.