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Night Shift Experience's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1297 | 2.378 | 3.500 |
| Innovation | #1337 | 2.265 | 3.333 |
| Overall | #1525 | 2.057 | 3.028 |
| Visuals | #1528 | 2.151 | 3.167 |
| Audio | #1580 | 1.812 | 2.667 |
| Enjoyment | #1636 | 1.925 | 2.833 |
| Gameplay | #1648 | 1.812 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Customers definitely cannot go wrong with you, also your boss can't go wrong unless you mess up your work..
What code and assets did you not make from scratch during the jam (if any)?
Store music
Ambiences
Store owner's voice(Microsoft TTS)
Last image you see in this game
How many people worked on the game?1
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Comments
I liked the creepy vibe of a convenience store in the middle of nowhere.
I couldn't really tell what the game was going for, though. I tried using the scanner on the customers but it didn't seem to do anything. And some of the customers kept complaining about no chocolate but it was fully stocked.
Oh I'm glad you liked some of this game, but the complains about the chocolate happen even when the premium soda runs out of stock, too. And speaking of the scanner, there is a massive collider on the cashier's counter so you could've felt like nothing was happening since all the beams were blocked by the collider.
Also I focused on creepy conversations with the owner and the player, which could be the reason the game is pretty confusing for those who couldn't listen to what the owner was saying at the end of every shift. Anyways, thanks for the feedback and for playing my game even tho it was pretty confusing, have a good day.
wow that was really cool
wow that was really cool