Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Don't blow this up!View game page

Game for Brackeys' GameJam 2025.1 A high-stakes nuclear reactor simulator where nothing can possibly go wrong...
Submitted by Sashimi_dev — 12 minutes, 40 seconds before the deadline
Add to collection

Play game

Don't blow this up!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#11782.4042.889
Visuals#13002.4963.000
Theme#13592.3112.778
Overall#13992.2342.685
Innovation#14482.1262.556
Enjoyment#14902.1262.556
Gameplay#15391.9412.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
What can go wrong at a nuclear power plant operated by one person? Nothing, of course! It's that simple, you just sit there and press the buttons.

What code and assets did you not make from scratch during the jam (if any)?
The music and sounds are taken from open sources with copyright free. The rest was done from scratch.

How many people worked on the game?
2

Leave a comment

Log in with itch.io to leave a comment.

Comments

(1 edit) (+1)

This shit is ass 8/10

Developer

Thank you!!

Submitted(+1)

Very fun game!

Submitted(+1)

I like the idea the game was going for, but there was an issue with how the instructions were printed out so I could only see the first page. I couldn't move them out of the way either, so I was stuck on how to solve the second part until I got lucky and the page with the numbers spawned on top and I was able to see it. After that I didn't know what to do. 

The art style was pretty cool with the black borders. And the transition from the main menu to playing the game thought was really well done.

Developer

Hey! Thanks for your feedback! I'm glad you liked the idea and visuals — we put a lot of work into them. :)

The tutorial is my fault — I made it in the last few hours before the jam, and it really shows. It's one of the weakest parts of the game. If I had one more day, I would have done it properly. I think the lack of clear markers and explanations is exactly what turned many players away.