Impressive art. Loved the characters! Game mechanics were actually pretty crazy. An option to play three different characters is epic!
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Mission Impawsible's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #97 | 3.786 | 3.786 |
| Visuals | #108 | 4.250 | 4.250 |
| Innovation | #127 | 3.821 | 3.821 |
| Theme | #241 | 3.643 | 3.643 |
| Overall | #250 | 3.577 | 3.577 |
| Enjoyment | #755 | 3.143 | 3.143 |
| Gameplay | #872 | 2.821 | 2.821 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Being the organizer of a bank heist, nothing can go wrong or you and your team will not be able to get the money. You have to predict your steps and solve the puzzles to beat each level.
What code and assets did you not make from scratch during the jam (if any)?
Background: https://www.deviantart.com/aveontrainer/art/Bank-Interior-788248667
Walls: https://kenney.nl/assets/platformer-art-requests
Windows 95: https://www.youtube.com/watch?v=5dDyrMy8yWU
How many people worked on the game?7
Comments
I liked the idea of the game, it seems like a unique mechanic, but it's quite unintuitive to control the characters.
Cool idea, very original! I couldn't get far cause I kept getting caught, I don't know how.
Nice looking game! The idea is great but it was hard to get in the game, with some softlock problems (commands stacking on each other or interaction button not working). Even though, interesting submission with good visuals!
I really love the art, I suck at this game but it’s really cool!
Great concept, I like the 90's mafia / heister with animal on mask. Loved the art and character look lively and interaction with the pc that you can resize is chef kiss. But the UX could be better, I couldn't and don't know how the game work for few minutes. Maybe more time in development needed but I like it. I can see the potential try to expand it and it will go great. Good job everyone who made it!
Great idea that I love, but the execution felt lacking. I feel like the gameplay could have been better somehow. Sometimes the move options could get stacked on top of each other and hide underneath. I couldn't figure out mission 4; because I got to the end but I think it was bugged. Mission 5 may have bugged as well; I solved the slider puzzle and it wouldn't move anymore, but I didn't see any doorway open. Loved the dialogue, there was one misspelling I noticed but it was just one lol I can let that slide no problem. (Oh also, anything that has to be explained by the description instead of in the game can be confusing for people and should be in the game if possible.)
Ah yes; the option getting stuck sometimes fixes itself if you put the option back in; Mission 4 bug is most likely because there was no update to the button, so you would have to walk off and on it again to get it to work; No idea what the technical team did with Mission 5 as it worked before the touchup. Thank you for your input and we'll look into these problems! <3
Ahhh love the character art <3 The controls were a little hard to follow at the start, but once I got the hang of them it was a lot of fun! Good job!
I really liked the idea with win95. It's one of the most elegant puzzles I've ever encountered in this jam!
It's a really cool idea and pretty fun with nice art and music to go with it!
I made it through the first level after some tries, it took a little bit to get ahold of but it's a very fun concept!
I really like the presentation.
The visuals and audio are very charming.
I kind of got lost in how to play it properly.
first time grooving while playing a game hahaha the music is soo good and the gameplay mechanic is unique i love it. Keep it up <3
The visual and level of polish is incredible for the time. Love the theme and animals. But indeed I did not get how to play the game properly.


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