Though it's unfinished, the audio and art are pretty nice. Calm vibe, I like it.
aughckt
Creator of
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The barrage of bullets you get after you beat the boss once, combined with the dizziness mechanic makes the second level feel like gambling. My characters are constantly dizzy, so I'm just pressing random buttons hoping they go up.
Otherwise, it's a pretty fun mechanic to control 2 characters at the same time, positioning them in order to kill the enemies.
I'm pretty sure the ban is more focused on AI generated assets. So using an AI image generator or using AI generated music and sounds is not allowed.
Using an AI assistant for coding like Github copilot might be frowned upon but I'm not sure about that.
But if you're using something like Chatgpt to ask a question about something or to help find a bug, that won't get your submission disqualified.
Glad you enjoyed it!
The visual effects are all very simple. Simple to replicate in Unity, at least.
The main cool effect that I used for the skybox and the weird cubes is done by sampling the players current screen, and using that as a texture.
So the skybox is just a replication of what you are currently seeing, and so are all those mirror/box things. It gives a cool inception-ish effect.
Only thing that annoys me about it is how to skybox immediately turns pitch black if you look at it.
I also pixelated the screen and added some chromatic aberration as a post-processing effect.










