Insane storyline. The gameplay's pretty simple, but I liked playing it.
aughckt
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I don't really understand how the game works.
You're able to spin the pizza, in order to give certain slices to certain kids, with those kids needing some slices more then others. Pretty much a resource management game.
But I felt like the slices were alsways distributed randomly to the kids. I'd try to give it to one kid, and then the other kid would take it anyway.
I also won the game while not knowing how it worked, so it might be a bit too easy.
I really like how you used the theme here. Spinning you player character around constantly trying to check if the monster's there.
Simple game, I liked it. Although it was weirdly short. I only inserted 2 coins and then I won. I expected it to be an infinite-game where you try to survive as long as possible.
Simple little game, I liked it.
If there's one thing I'd add is a cue for when you're able to dash. I also didn't realize you had to spin before you can dash. But after you figure that out, it's a pretty nice game.
Also, I think the game last level is broken? It starts with like pause screen ui open, asking me to restart the level or going to the main menu. Restarting the level keeps the UI open.
I don't really get why you sometimes just lose. You will click the correct cards but then you lose just before reaching the hole. I feels like the easiest solution gets "canceled", so you need to find another one.
I had that happen a couple of times towards the start of the game, but it stopped happening.
Other than that one issue, it's a pretty nice game! Limitation is implemented well, and I've never seen this concept get used in a game before.
I don't really know what I'm doing. I'm possessing the fighters, shooting each other with the archer and slashing them with the warrior, but nothing is happening. The only way I got to damage my guys was by using the archer to shoot dynamite point blank.
Overall interesting concept though, the limitation is well implemented.
The barrage of bullets you get after you beat the boss once, combined with the dizziness mechanic makes the second level feel like gambling. My characters are constantly dizzy, so I'm just pressing random buttons hoping they go up.
Otherwise, it's a pretty fun mechanic to control 2 characters at the same time, positioning them in order to kill the enemies.












