I like the visual effects of the game, but it is simply incomplete. Cool idea.
Play game
Gold & Peril's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #810 | 2.927 | 3.182 |
| Innovation | #902 | 2.843 | 3.091 |
| Gameplay | #935 | 2.760 | 3.000 |
| Visuals | #962 | 3.010 | 3.273 |
| Overall | #1076 | 2.718 | 2.955 |
| Enjoyment | #1289 | 2.425 | 2.636 |
| Theme | #1340 | 2.341 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
What can go wrong in a mine full of traps with a wall of darkness chasing you? Let's find out.
What code and assets did you not make from scratch during the jam (if any)?
Nothing
How many people worked on the game?1


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