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bluzi

156
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A member registered Dec 02, 2017 · View creator page →

Creator of

Recent community posts

Could you add the gamepad controls to the itch page please?

Game has a twitter now: https://twitter.com/TwoTiminTowers

:)

This is amazing. Pure genius.

You can press the wrench icon below the tower icons to cancel a placement, although that should be more obvious. Thanks for the feedback

Looks great. Other than balancing, the only piece of feedback I have for you is to maybe try pushing the player forward instead of backward when they shoot, because it is really hard (for me) to process both directions at once.

Would have loved to play and rate but unfortunately I encountered a bug which made the game unplayable. The game is constantly receiving input from the mouse making the camera point upward and spin constantly. If you fix this bug let me know and I'll give it another shot.

Hitboxes are way too big. Getting hurt feels unfair. Nice progression. Impressed with the amount of power ups you were able to implement, although I'm scared to spend points on anything besides health and speed

Yes it was the browser version. 

really interesting graphics. if i didn't have to restart the game every time i died and just the level, i would have probably finished it. nice job

Nothin happened when he got to the green square. Mildly entertaining otherwise

I feel like I don't have nearly enough time. Maybe you should give the player some extra time when they turn a zombie into a soldier

got everyone on board but died anyway. I like the cutscenss

Ended too quickly. Seems fun though.

I suggest you rotate gravity/camera instead of the level itself, so the ball's movement is more consistent.

Cool idea, but I couldn't figure out how to feed Howard the bone, or if that's even what it's for. Also the controls feel very weird.

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Wow, nice job. My Highest is 111. Edit: 713. ;)

This doesn't make sense. When i tried to do if wall below nothing, else if nothing, else jump he doesn't jump. so why should this work?

i went outside the view in the wrong direction and now i cant progress because i cant see the character

put some screenshots and gifs on this itch page

bug: ball can enter a state of endless bouncing between the end of the paddle and a wall, as in the ball is moving parallel to the paddle

runs too fast on 144hz monitor

i have a suggestion: make the scale based on the actual western scale of a-g with halfsteps. then i can actually make a song with it

play button doesn't work?

3464

yeah i still don't get it. minecraft isn't an 8-bit game and it doesn't look like one. is "bit" low res pixel art? voxels?

what's a bit?

its difficult to press e while moving

Does colorless mean grayscale?

ds4 raw

1. attempts to play with a controller broke the camera.

2. cool artstyle, but a little unreadable. you could've gotten away with an outline shader. the pixelation is a little tough on the eyes

3. the level design let down the mechanics. i would've liked some shortcut gaps that require focused jump timing to make across, and more vertical platforming

4. variable jump height would add some depth.

5. i don't see the appeal of the deceleration caused by turning the camera. it's not even that realistic, and makes moving around feel bad.

6. the music seems like it would fit what this game would become if it was taken a little further. game seemed minimalist in comparison.

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cool. can you be more specific about where you got stuck? you choose the order you play the levels in so the first level might be different for every one. as for the hole, i had a lot of practice with it and i admit it's a bit fiddly. could have just made it a hole in the ground. the strategy is to basically slide the ball across until it goes in a little and then poke it in

should add some coyote time for the wall jump as well. the squash and stretch is pulled off nicely

cool thanks. another suggestion i have is to make a discord server where people can communicate in real time. i know im having a bit of trouble coming up with ideas and want to see how other people are working around the limitation

do menus have to conform to the input limitation of mouse movement only, or just gameplay?

feels awful to control. the movement of the containment circle is very jerky compared to the movement of my mouse.

also i felt that there was nothing for me to learn while playing

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runs too fast on 144hz monitor. add a windowed option. edit: fixed itself after entering the tower. edit #2: unfixed itself after entering floor 2

i want an album of this game's audio

too random. punishes you with boredom for surviving.