the way you handle input is weird. if i only have the left key down i should always be going left, even if i had the right key down as well when i started holding left
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the red text is unreadable. make move wasd, arrow keys is awkward. spike/player hitbox is too large. spikes should knock you away. the static is pretty hard on the eyes after a couple minutes
this needs more time in development. the movement sucks and is not suited for a parkour game. it does not have great mechanics, and the graphics are simple, but not good. the lack of shadows makes it hard to tell where the top surfaces of the blocks that you are supposed to jump on are.
on browser: lacks gameplay. shoot sound doesn't always play. asset flippy(can't walk through doorways, obviously not designed specifically for this game). let me rebind reload or make it auto so i dont have to take my finger off the d key. please stop shilling your generic, unfinished, buggy, untested, unity asset flip
-add fov and mouse sensitivity sliders (fov is too low and the mouse sensitivity was too high for me)
-increase movement speed and gravity (less downtime)
-maybe make it third person
-do something with the level titles so the player knows which ones they can play
-don't make me repress the keys to move when i already have w held down when i spawn
-it seems like you thought making a ton of levels would make the game more fun. i would prefer 2-3 really thought out levels maybe with more verticality over 23 (i only played the first 4) similar levels that do the same thing with very minor variations that don't effect the gameplay much
-the level selection screen is useless as far as i can tell. you can't pick any level except the first even after you beat it
where did this happen? i'm the artist for the game and we don't want any soft-lock possibilities. if you were actually stuck then we can update the game to remove the possibility of a soft-lock in that area. this will be easier for us rather than updating all the puzzles to not be broken by a respawn key
unique mechanic. there is a bug in the game that actually adds a little bit of strategy to the gameplay. if you click immediately after reflecting a dirt ball the mirror won't move to your mouse position. i think this may have been intentional so you can't spam click on the next location. it makes the game significantly harder
i had no idea what to do the first time i actually had to deal with the purple and green blocks. difficulty jumped up by a lot in that regard. movement felt a little laggy at times like there was a cooldown on each movement.
a few bugs but solid gameplay when playing with people. needs ability cooldown visuals and more use of the climbing mechanic in the maps. moz is still developing the game so give him a follow for updates.
playing on a ps4 controller is hard because the d pad is separated into four cutouts unlike an xbox controller. it actually doesn't even look like it would be any better on an xbox controller. it would feel much better if the jump button was left bumper, the moving was left stick, and the throwing was right bumper. also regarding the keyboard controls, wasd support is really important since most people are more comfortable with wasd now because of fps's. and the shoot button on keyboard should use the same hand as movement. its uncomfortable to keep both hands on the keyboard