loved it! congrats :)
Play After Good Boy
Zombie Park's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #561 | 3.585 | 3.585 |
Fun | #587 | 3.488 | 3.488 |
Presentation | #661 | 3.780 | 3.780 |
Originality | #932 | 3.585 | 3.585 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My dog ist out of control and doesn't listen to me, while i am trying to defend him from the zombies!
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
i bet everyone went john wick on those zombies !
epic job! :)
At first I thought that I'd need to throw a stick to Howard, so I felt a bit concerned when I saw an axe in the shop! :D I like games about protecting/supporting someone else, since there are rare to come. I enjoyed the submission very much! My only complaint is the screenshake when Howard is hit, it made movement very uncomfortable for me.
Really cool game, and the integration of the theme makes for a really cool gameplay loop. It would have been cool if at some point Howard would path find their way to the water fountain to give you a safe chance to upgrade without leaving him to die. other than that, the only thing I would mark as a criticism is a lack of sound effects. Even if you just spent ten minutes in a free 8 bit sound effect generator like BFXR, you could have packed a serious punch with your game!
Got a score of 100 000 nut after a while the shop broke XD great game played it for a long time
Pretty well polished game overall. The arrow pointing to the dog helps a bunch and it was nice to mow down hoards of zombies with the weapons. Super game! :]
Was pretty good overall. Think it might have been better if the zombies were after you as well as Howard. Maybe human zombies for the human, and dog zombies after Howard, and you have to manage both of them as the game goes on? It just felt a bit weird that the zombies were only after Howard.
Enjoyed the game, the shop was an important part since I discovered that zombies didn't hurt the dog when I was far from him. The movement velocity downgrade when I bought the bazooka was a cool detail.
I've found some things that could be improved like camera movement. It would be better with a smoother movement and some kind of delay when following the player.
Thanks for playing my game and your fair comment! :)
A lot of players had a bad experience with my camera... The thing is that it actually SHOULD be smooth but it shakes at every bite the dog gets and in periods where ist gets bitten a lot it looks like the camera is failing! Definetly something i will work on xD
Intuitive control, cute dog art style, and fun shop upgrade mechanics.
Some suggestion for improvements: I liked that holding the mouse spawns attacks, but it would be nice if the player managed to do at least one full hit if you click it once (instead of holding). Also, the camera is a little bit uncomfortable (since it's quite fixed), but overall, I liked the models and the game, the dog was cute!
Really enjoyed this! Nice to see bucket-headed zombies in a game again :P
Great game, you managed to get a lot done. Great graphics and good variety in weapons and enemy design. I feel some more sound effects would really help. Keep up the good work 👍
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