I'm Glad you enjoyed it! It was my first time using Ice physics, so I understand your pain. haha
Vintro Studios
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The all-new "All in One Platformer Asset Pack" on Itch.io. This is a complete package that includes 5 unique tilesets, several unique enemy types and objects, collectibles, sound effects, and more, all designed to fit cohesively into one project. Check it out here!
https://vintro-studios.itch.io/all-in-one-platformer-asset-pack
Thanks for the comment. In all fairness, I did make this from a project I was working on previously, but due to the time constraints I had (I was busy with life stuff for most of the jam plus a cold), I only was able to make the Neon based assets and levels for the game among other smaller details that are too long to list. I have been making games for around 8ish years now, so I know my way around Gamemaker. I do want to make some tweaks, and part of the reason I did this jam was to get some more testing on this game, which is part of a larger project to remake an actual game I made on the NES for modern systems.
Nice puzzle game. some really clever puzzles that never felt too intimidating. It was also really nice to have an undo button for the small mistakes like stepping on a plant for falling off an edge without having to start the whole level over again. I could definitely see this game having a small release with some new mechanics.
A Super-Duper well-polished game, and it's really unique too. It's just really hard, and with little to no in-game explanation, it was hard to understand at first. For a while, I couldn't even get the game to play because It hadn't occurred to me to move the player onto the play button. I also struggled to get games going, because sometimes I was just screwed and fell immediately. But the music, gameplay, and art all kept me playing, so nice job.
Really reminds me of my old games when I first started. If you are new to it, nice job, and I hope you continue. You'll only get better with time. If you want my advice, try learning how to move the camera, because then you can make larger levels, and that's the first step towards making even more complete games!
A really neat puzzle game. The controls were good, and the art was really clever, but I felt the game lacked some polish. Some levels were also a bit too trial and error for me, and the levels didn't really offer any room for error when learning, as you kind of had to die to learn how things would work. The tutorial also seemed to go by too fast, and it took a couple of reloads to see everything. Perhaps some level flavor text to explain some things a bit better would help. But those things aside, I see a lot of potential here.
Super cool platformer! The aesthetic and mood were really well done! Aside from some control jank, my only gripe with the game is the camera, which is very close to the camera. A little soon could help, as I couldn't really tell where I was going. Good job to your team though as the rest was well crafted.

















