Nice polished puzzler. The used colors could've been a little more extreme (they feel more like pastel than neon to me). But overall, very good job! Rated!
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Neon Sequence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #48 | 3.500 | 3.500 |
Visuals | #67 | 3.577 | 3.577 |
Theme | #98 | 2.731 | 2.731 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like your bouncy animation; it makes for really nice game feel. Great level design; however, I couldn't figure out how to restart the level or even exit the game! I had to use task manager. PLEASE don't make it full screen if it is not obvious on how to quit.
Your visuals are really pleasant to look at. Did you make the art, music, and puzzles yourself?! It must have taken a lot of time crafting all these well -thought -out levels!
I wish I could redo a previous level restarting the whole game, because I missed a dot.
You could restart a level with R, and there was a menu for level selection / quitting with M. Although, its my bad for only having these controls listed on the itch page, and not within the game itself.
I did make the art and puzzles myself, only thing I didn't do was music since I didn't have a lot of time left for it.
Fun game! I don't think I've ever seen a game like this have level design and ideas that are this good! great job! Although, I have to say that I don't think it fits the neon theme that well. The game has a cool aesthetic, but, doesn't strike me as neon.
Cool puzzle game, some mechanics were not very clear for me, specially those platforms that seems to work in one direction but not in the other, but only sometimes, also this has something to do with the colors on the walls? good entry!
I honestly don't have much to say about this game. Clever take on the one-directional-movement puzzle genre, clever puzzles. The visuals were nice but I feel like you could've done something more with them. Maybe cooler transitions or a distortion shader like this one? Either way, as I said in the game I played before, if it doesn't have bloom, I don't really count it as neon. 4 stars is all I can give on that rating. It might be a bit harsh or unfair, but hey, that's game jam ratings for ya.
Not really much else to say. I would've appreciated the generic game stuff: pause menu, gamepad support, saving and loading, maybe more sfx, but really, it's a fine game. I liked it.
There was a lot of visual features that I wanted to add but had to skip due to time, things like bloom and a better transition between levels, more effects when changing colors / hitting walls. There also is a pause menu with 'm', seems like my bad for not having it displayed in game, since its only written on the itch page.
Nice puzzle game with solid mechanics! I think the difficulty progression works well. I did get a little confused on the first couple of levels since my eyes were drawn to the goal and I mistook it for the player controlled object. I would love a way to go back and replay select levels to get all 3 orbs.
Interesting puzzle game with decent progression of mechanics, nice graphics and nice music. Compared to other entries it seems a little less "neon" because the graphics are shaded in a more sort of flat way.
Well done and quality puzzle! The mechanics are well-known, but you were able to add something new to it. Good job! =)
The only thing, it seemed to me that the music did not quite fit.
Very cool, the game eases you in with the introduction of new mechanics and offers a really good challenge. I love how squishy the player is and the bonus pellets you can collect in the level for added challenge. Awesome work!
I love how the game starts off easy, adds more mechanics like painting the walls, and then gets more complex. It's hard to find any complaints about your game because it feels so polished. The only thing I would suggest is a save system for players to continue their progress and add a menu to see which levels you didn't 100% so you can redo them. I got up to level 15. Good job on the game! :)
Enjoyed the sound design. Very cute sounds when the player bounces on the wall. Puzzle mechanics feel solid. Great aesthetic. The shader for the screen you used was unobtrusive and went well with a puzzle game. Sometimes when I see those visual filters, I get headaches but did not experience that at all with your game! The colour changing was interesting and added flavour to the game too.
Nice music, nice art, even if the player is a little flat, and the puzzle mechanics was really cool. it would have been nicer if the changing color block were introduced earlier on to spice up the earlier levels, and some flavor text was added, but otherwise, it was really good. Nice one!
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