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Blickel Neon Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #56 | 3.552 | 3.552 |
Fun | #64 | 3.345 | 3.345 |
Visuals | #82 | 3.310 | 3.310 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really enjoyed this game. The platforming was tight (I think the only thing I didn't like was the immediate killing of vertical momentum when the jump was released, I think just a touch more "bounce" after you let go would feel slightly more natural as opposed to it feeling like you hit an invisible block the instant you let go of space).
I got into quite a groove when I was playing and only got hit when I got to the boss section, which was quite a spike in difficulty but it didn't feel unfair, I just had to learn the rhythms. I beat it on my first go, but it didn't feel too easy, especially since I'm one of those people who don't like games that are needlessly difficult. Let me have fun! Which is what this game did.
The graphics were simple, but suited to the gameplay. I really liked the background elements like the flamingo and stuff, it added that Super Mario 2 sorta vibe to the game. I had a lot of fun overall, so great job!
Wow! Did you make all the art, music, code, and concept all in just these few weeks from theme announcement?! It feels incredibly polished! How long have you been gamemaking? O-o
Your in-game tutorial signs are great! Although, I don't know if you wanted the player to figure out how to use ws on the first ladder (it didn't have a sign prompt). I do like your rewards for doing the challenging route versus the easy route.
Your moving background layers are amazing! I like your art style, and the music is fitting! You even make a cute little game icon. :D
Your game balance feels spot on and the introductions to new interactions are done VERY well. Slowly introducing new challenges that use the same mechanic logic is GREAT LEVEL DESIGN! Even the health placements are tactically placed well. The placement of the sleeping enemy before the moving enemy for the introduction to vertical lasers was great to help with getting use to the spacing between columns to handle shot recoil!
Even the jump arc, recoil arc, enemy collision reactions, etc. feel great! The controls take some getting used to for me, since I usually use arrow keys, but that I didn't mean it was unplayable or bad; just took some getting used to (which, I generally did and got beyond the first level!). Wow, more LEVELS! And carefully crafted ones at that!
I don't particularly have a problem with either the recoil or the enemies requiring a few hits. I think it's because it's a shooter, so that makes it forgiving, but the recoil makes it thoughtful. If it were a melee type for just blazing through, like Sonic or Mario, then maybe the recoil and multi enemy hits isn't really good. So I guess it depends on the type of feel you are going for.
Oh haha, with respect to graphics, I didn't have the same problem as others, but then I realized I was playing with my computer in NIGHT MODE. Yeah, non-night mode is quite bright, but I guess that's the hard part with the theme being "neon".
P.S. I played the Windows version.
P.P.S. Hurray! I finally made it to the end. I think it is a great challenge for the people who are platform-challenged like me! The boss' angry face hinting is great! The preparation of skills until this point were great and the health drop just before is perfectly timed, because you are guaranteed to get smashed at least once on the first try since you don't know the boss behaviour yet (unless you show a falling smash animation).
Thanks for the comment. In all fairness, I did make this from a project I was working on previously, but due to the time constraints I had (I was busy with life stuff for most of the jam plus a cold), I only was able to make the Neon based assets and levels for the game among other smaller details that are too long to list. I have been making games for around 8ish years now, so I know my way around Gamemaker. I do want to make some tweaks, and part of the reason I did this jam was to get some more testing on this game, which is part of a larger project to remake an actual game I made on the NES for modern systems.
Wow, like THE NES?! You made a cartridge?!
I can't imagine how hard debugging was back then! I work in embedded systems, and the debug loop is so slow. :/
You have no Idea
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Great giana sisters revisited. I also submitted a platformer-like thingy, with some spice in geo and logic.
Wow! That boss was terrifying! Getting used to the gun's recoil was key. The graphics are charming, and the music harmonizes with the environment! Well done!
Suggestions:
I enjoyed your game, very good!
I thought this was a super cool game. Great graphics, great sound, and the chiptune gave off the old school vibes, big time. It was easy to play, but also challenging. Great work!!
Wow! That's some major kickback on that gun! :)
Great visuals and usage of colors. Nice platforming and glad you added input for the control pad.
OMG I LOVE THIS! Such a perfect SNES Vibe! You have captured the spirit of a 'mario' type game perfectly! I had a blast! I also really enjoyed the control scheme. I'm not a big fan of 'spacebar for jump' but most people are used to it (hence why I did it in mine), but using JKL was really comfortable and easy. I wish more games would use JKL for controls, but for some reason a lot of people don't like it. No idea why. haha.
Either way, great work! I had a ton of fun and it was very nostalgic in a way! Made me feel like I was a kid in the 90's playing the newest hottest game on the market! Great work!
The soundtrack fits this game soo so super well! It all reminds me very much of those retro platfomer like "Love" and "You Have to Win the Game"! If you are going for that that's super cool but if not, maybe tweak your jump arc; I know it's super nitpicky, but I always think a more rounded arc feels much better and could also work here. Oh, and the enemies are super bullet sponges.
Yeah, I never thought of that until now. Definitely going to work on that.
This game makes me happy. Your graphics are really cute!!
Well done, beautiful action platformer!
I didn't understand why he reacted like that when he shoots (as if he was taking damage). Music at the levels quickly gets boring. It's better to make it quieter by default.
Some opponents (cubes on legs) look sad that they don't even want to shoot at them.
Good luck in development, if planned =)
Great game, the gameplay reminded me of Super Mario Bros on the NES. I loved the shooting effect with the little knockback and the character closing its eyes, super cute. Main feedback is the enemies probably took a few too many hits to kill and the background was very bright so it competed with the foreground graphics. Perhaps turning down the saturation of the background to make the foreground stand out more would have helped? Great job overall!
I finished your game, I thought it was a lot of fun. Happy birthday!
I kept looking for ways to use the boost that the player receives when shooting but I didn't find anything, maybe it would be interesting to create some mechanics to use this boost.
Nice retro platformer! The music fits great with the overall look and feel. Accidentally walked into the blue laser a couple of times though because it blended in a little too well.
Yeah, might make it green or a different color to avoid confusion.
Good enough platformer, if a bit too easy!
Removing health would probably make it more challenging :)
ahh fun little platformer! music is a bop!
amazing artist!
Hey, glad to see you got it working! I love the art style, it reminds me of something but idk what. It plays very smoothly, I didn't find any collision bugs. Some quite creative puzzles given the simplicity of the level elements! I also enjoyed how long the levels were.
I actually found it was easier to just not use the gun and avoid the enemies, than it was to worry about where the recoil would send me.
I'd also suggest some different controls as I found these ones quite awkward. I would have used W for jump and space to shoot. Or if space has to be jump, shift could have been shoot too.
Overall, great entry!
PS: I let the enemy sleeping in the neon gates be. He looked so peaceful. Although I bumped into hm by accident, he didn't wake up so I hope he slept ok.
The platforming was pretty entertaining. I enjoyed skipping lasers and ducking to avoid the bullets in succession. Very satisfying. Sound was a little repetitive. I did enjoy the aesthetic and the parallax made it background pretty interesting. I also liked the recoil when you shoot. Really made the bullets feel powerful and also added an extra challenge. Appreciated the generous health/life pools. Think that works really well for a jam entry.
Retro game done right! Cheers!
Really fun! I love the vaporwave background and art in general. My favorite thing is what you did with the shooting, I think there is a lot of potentials to do cool stuff with that. My biggest gripe with the game is that some things felt unclear as to whether or not they were dangerous i.e. the enemies blowing up when they die came across to me like they were bombs, and the blue laser looked more friendly than the red. But overall really great!