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Jumphost Spy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #308 | 3.462 | 3.462 |
| Audio | #349 | 3.423 | 3.423 |
| Visuals | #379 | 3.769 | 3.769 |
| Enjoyment | #397 | 3.538 | 3.538 |
| Innovation | #439 | 3.346 | 3.346 |
| Overall | #485 | 3.346 | 3.346 |
| Theme | #1176 | 2.538 | 2.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are a spy - and you were asked to transport an information package the furthest you can through the network of host nodes. One would assume that nothing can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
Everything was made from scratch using Godot, Blender, LMMS, Jsfxr Pro and Audacity.
How many people worked on the game?2
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Comments
Hmm, an interesting concept. So it's basically a speed based puzzle game with some memory based trials. Interesting! I don't know if I've seen a puzzle game quite like this before. I think there is a lot of room to expand on the concept that you have here, as you made a pretty solid base that can easily be built on top of. I only lament that the game is so short. After reading the instructions, it only took me about 2 minutes to get through. Would love to see more! Nice work.
Okay, this is an interesting game. I didn't understand the game in the slightest at first, during the first two levels, but it clicks after a while. It turns out this is a memory game the whole time. I do like the idea quite a lot, and have had quite some fun till the end, but I currently have no idea how to expand and push the game further. The art is very cool and stylish, it reminds me of the time when everyone was doing cyberspace arts and themes, and it is very cool.
For some comments, I'd say the art is a bit busy, and it's quite distracting at times. Consider lowering the contrast a bit for the background and make the gameplay elements pop. I will also suggest adding a character of sorts, a light ball should do the trick, and make it travel between nodes when you are pressing them. It would make the "current" node pop out a lot.
Anyway enough said. I think this is quite a nice entry! Good job!
Thanks for playing and nice feedback!
once it clicked it clicked, and it felt really good to play your game once I got that Rythm. Also your visuals are really good!
Thank you for playing, glad you liked it!
After some trial and error, I was able to figure it out how to play without much trouble. You successfully captured the key components of a fun puzzle game (handling, atmosphere, and brain-teasing) all in a small package. Great job!
Thank you for playing and feedback!
I like it a lot! the concept is great, and I had fun playing. I enjoyed the harder last levels the most, would love to see more of them.
The block of text in the beginning is unnecessary. It is a lot to read- The game can be explained with way fewer words.
I like the art. especially the background and effects. Well done
Glad you liked it! Thanks for playing and feedback!
Good game, but difficult to understand the map when the difficulty increase !
Glad you liked it! Thanks for your feedback.
A lot of fun! I love that it tests your memory under pressure, but there's still information nodes along the path to give you a refresher. Looks so cool and runs amazingly! Great job!
Thanks!
Nice game! Really cool concept. I would defenetly enjoy harder levels, <3
Glad you like it and thanks for feedback!
Total time 01:45! Game design and graphics are very good. Also the stress of being have to move before timer ends felt very challanging. I had so much fun. Would gladly play more levels. Good job!
Glad to hear you like it! :)
Interesting concept. Like the other comments already said, a bit complicated in the beginning , but you learn it pretty fast and it's quite self explanatory after a short time. Good visuals, music and overall idea! Had fun playing!
Thanks for your feedback and kind words, great to hear you had fun!
Good puzzle mechanics, although took a while to understand. The graphics are well done, but from a design standpoint I think they may benefit from simplification. Even though the icons were color coded and different shapes, I didn’t see an immediate relation between the shapes/colors and the meaning of them (If they were switched I don’t think it would make a difference). With that aside, the puzzle’s complexity was increasing with each level, very well done!
Thanks for your feedback - especially simplification! Glad to hear you had fun!
Fun right away! I thought the art and audio elements were cohesive, and I was able to figure it out fairly quickly.
Thank you for your kind words! Glad to hear you liked it!
Kinda hard to understand at the start but after some time i get it.
Good puzzle game, unique use of theme
Thank you for feedback! Glad to hear you liked it!
Reflecting what other people mentioned, it was quite confusing without a tutorial. Also didn't see much purpose of the additional information nodes.
Other than this, simple and fun puzzle game!
Thanks for your feedback! As for information nodes, they remind player what nodes one should avoid (like memory game). This is especially important for later levels with 20 nodes. Glad you liked it!
The visuals look great, very unique look. But at the same time they're a bit confusing to navigate with so many nodes being highlighted at the same time. Music is pretty cool although a bit loud. Overall an interesting take and good implementation!
Thanks for your feedback! Glad you liked it!
Interisting and simple puzzle game.
It definetely need a better tutorial as it's very hard to understand it from the first look :)
Glad you liked it!
Fun game, I was able to complete it really fast.
Glad you liked it! :)
The screen was a bit busy, but I enjoyed the pacing of trying to click on the right path of nodes. Cool idea!
Glad you liked it!
Really fun and creative entry! The mechanics were engaging, and the visuals and sound fit well. Its hard to understand by just playing but the Explaination below is great although long —over all great work! Especially for 2 people in a day. Solid Project. If you have a moment, I'd love for you to check out my game too!
Thanks for your feedback and glad you have liked it!
Interesting concept but hard to get at first. I wished I didn't need to read a wall of text to understand how to play. The font type isn't the most readable one, for that wall of tutorial text. I believe a nicer tutorial design will allow more people to enjoy this game! :)
Thanks for your feedback!