Hmm, an interesting concept. So it's basically a speed based puzzle game with some memory based trials. Interesting! I don't know if I've seen a puzzle game quite like this before. I think there is a lot of room to expand on the concept that you have here, as you made a pretty solid base that can easily be built on top of. I only lament that the game is so short. After reading the instructions, it only took me about 2 minutes to get through. Would love to see more! Nice work.
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Jumphost Spy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #308 | 3.462 | 3.462 |
| Audio | #349 | 3.423 | 3.423 |
| Visuals | #379 | 3.769 | 3.769 |
| Enjoyment | #397 | 3.538 | 3.538 |
| Innovation | #439 | 3.346 | 3.346 |
| Overall | #485 | 3.346 | 3.346 |
| Theme | #1176 | 2.538 | 2.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are a spy - and you were asked to transport an information package the furthest you can through the network of host nodes. One would assume that nothing can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
Everything was made from scratch using Godot, Blender, LMMS, Jsfxr Pro and Audacity.
How many people worked on the game?2
Comments
Okay, this is an interesting game. I didn't understand the game in the slightest at first, during the first two levels, but it clicks after a while. It turns out this is a memory game the whole time. I do like the idea quite a lot, and have had quite some fun till the end, but I currently have no idea how to expand and push the game further. The art is very cool and stylish, it reminds me of the time when everyone was doing cyberspace arts and themes, and it is very cool.
For some comments, I'd say the art is a bit busy, and it's quite distracting at times. Consider lowering the contrast a bit for the background and make the gameplay elements pop. I will also suggest adding a character of sorts, a light ball should do the trick, and make it travel between nodes when you are pressing them. It would make the "current" node pop out a lot.
Anyway enough said. I think this is quite a nice entry! Good job!
once it clicked it clicked, and it felt really good to play your game once I got that Rythm. Also your visuals are really good!
I like it a lot! the concept is great, and I had fun playing. I enjoyed the harder last levels the most, would love to see more of them.
The block of text in the beginning is unnecessary. It is a lot to read- The game can be explained with way fewer words.
I like the art. especially the background and effects. Well done
A lot of fun! I love that it tests your memory under pressure, but there's still information nodes along the path to give you a refresher. Looks so cool and runs amazingly! Great job!
Total time 01:45! Game design and graphics are very good. Also the stress of being have to move before timer ends felt very challanging. I had so much fun. Would gladly play more levels. Good job!
Good puzzle mechanics, although took a while to understand. The graphics are well done, but from a design standpoint I think they may benefit from simplification. Even though the icons were color coded and different shapes, I didn’t see an immediate relation between the shapes/colors and the meaning of them (If they were switched I don’t think it would make a difference). With that aside, the puzzle’s complexity was increasing with each level, very well done!
Fun right away! I thought the art and audio elements were cohesive, and I was able to figure it out fairly quickly.
Kinda hard to understand at the start but after some time i get it.
Good puzzle game, unique use of theme
Reflecting what other people mentioned, it was quite confusing without a tutorial. Also didn't see much purpose of the additional information nodes.
Other than this, simple and fun puzzle game!
The visuals look great, very unique look. But at the same time they're a bit confusing to navigate with so many nodes being highlighted at the same time. Music is pretty cool although a bit loud. Overall an interesting take and good implementation!
Interisting and simple puzzle game.
It definetely need a better tutorial as it's very hard to understand it from the first look :)
The screen was a bit busy, but I enjoyed the pacing of trying to click on the right path of nodes. Cool idea!
Really fun and creative entry! The mechanics were engaging, and the visuals and sound fit well. Its hard to understand by just playing but the Explaination below is great although long —over all great work! Especially for 2 people in a day. Solid Project. If you have a moment, I'd love for you to check out my game too!
Interesting concept but hard to get at first. I wished I didn't need to read a wall of text to understand how to play. The font type isn't the most readable one, for that wall of tutorial text. I believe a nicer tutorial design will allow more people to enjoy this game! :)







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