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Spicer Audio

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A member registered Mar 10, 2020 · View creator page →

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SUPER FUNNY! I lost it when I saw "POLICE" on the phone. Love the meta humor, very clever.

Love the 2.5D aesthetic, and a cool take on the Overcooked genre. The tutorial was funny, but since there wasn't much as far as in-game instruction, it came off a little bit smarmy lol. Good music. Also i liked the custom cursor, you don't see a lot of that in game jams.

Very little as far as instruction on what the rules are but interesting concept, would be interested to see it fully fleshed out.

Super fun, definitely scratches the puzzle itch :D

Awesome! i definitely needed more in-game info on what to do, but once I read the instructions in the browser it made sense. Lots of potential for other levels, great concept and fun gameplay

Absolutely loved this! simple design and execution. Cute aesthetics and satisfying sound effects when getting higher scores.

Absolutely hilarious. Who would have though vacuuming up an old lady's vomit would be so much fun :D

Great concept, well executed. One minor thing is the pixelated font on the newspaper was a bit hard to read (even if it was just made up of a higher resolution of pixels would have helped). Otherwise super fun. Definitely replay-able, and potential for more levels. Nice work

Cool concept for a game, I like that you just drop out of a pipe at the beginning of the game. There was no audio present at the beginning of the game though, so I eventually got stuck and didn't know what to do.

Fun  right away! I thought the art and audio elements were cohesive, and I was able to figure it out fairly quickly.

Great artwork, everything was super unified and I love the style. Audio could use a bit of mixing to get the levels right but they also fit the aesthetic really well. Nice!

Thank you for playing! We patched an issue with there being a timer with the item drops

Thank you for playing!

Thanks! We definitely have UI /Indicators on our list of things to add. And we definitely took inspiration from kingdom

PIE. Thanks :D We have the collider stuff on our polish list. Thank you for playing!

oh I didn't realize turning audio off was part of guidance, how rude! lol  And you don't need to be a musical talent to have great audio, I think what you have in there is aesthetically appropriate and works well. You can sink a ton of time into music for sure, but the important thing is does it support the project, does it match the aesthetic, that kind of thing. Anyway cheers, good game :)

Super fun, I played until lvl 3. I like the little story interjections between each level. Good quality of life addition of the speed adjustment too. Great level design. 

Love the art style a lot. The mini games were cool too. Theme fits 100%, and interesting to see a dark story like this in this style, super interesting. 

Sound off by default? How come? :P Fun game, definitely fits the theme. Maybe more of an indicator of player health but otherwise nice job!

Very fun, the simple tug-of-war between your health and killing enemies was a great mechanic. I had a bit of frame rate issues, but otherwise very nicely done, good visuals and epic sounding music :)

So far in this jam this game has the best visuals I've seen. I love the beam cutter thing, very satisfying. One thing I noticed is i could only hear the sfx of it when the camera was close to the player controller, so I'd either change the beam to a non-3D emitter sound or switch the listener to the player controller so you can hear it more consistently. I like that it was essentially two games in one, also! great work

This was hilarious! first off the opening cinematic with the repeated 'braaaam" lol, and then watching the mona lisa scarf down a little robot... amazing. Great job

Very cute and funny, you definitely nailed the theme. I couldn't really figure out the "dive" move? I love the aesthetic, and the detail you added (like the angry eyes when they attack).

This was so fun! Like overcooked meets an amazon warehouse. I liked that you had to hit space bar to pack, it gave it another layer of interaction. Also i liked the "great job!" when you dropped the boxes off at the trucks. 

This was great! good soundtrack, I like that it got more intense as you played. Good solid mechanics, would love to see it fleshed out with art assets. I'd reccommend adding a tiny bit of pitch randomization to the main slash noise for variety... also maybe make the cooldown on the attack slower? Really fun though

I loved the humorous tone of this :). Definitely cool gameplay, I had to quickly figure out not to stray too far from the stand. I couldn'y figure out if money was supposed to be worth something, is it spendable?

I enjoyed the gameplay, but it wasn't obvious what the spraying did. I'm assuming it was only for the end when you get past all the obstacles? Could explore this mechanic, maybe it does something to the birds or rocket dudes so you can involve it as a mecahnic. cool game though, nice art style

You definitely got the theme. SFX /button feedback would help this. Really good UI on the main screen

I was a tiny bit confused about the controls, I was trying to click to place the various scary things rather than hit spacebar, but I went and looked at the tutorial page again and it made sense. Very cool idea! I liked the scared running animation of the people too, funny

Good player controls, the hand models were well done. The orbs seem like they are placeholders which maybe they are at this stage, but a bit of variety with this would create more interest. Cool concept

Nice game! I like the music. Was confused a bit by the perspective, I assumed it was top-down when it started but then I saw ladders? good simple graphics, well executed. I couldn't figure out how to stop the cat either, but I kind of liked how this moved gameplay along too. 

Gotcha, well you captured the cringy-ness well!

The moment when I saw the customers for the first time was special indeed hahaha. Very funny. Hard to control but obviously you captured the theme well. No audio makes me sad :( Nice game though, clever use of assets. 
Also here's the game I did audio for if you wanted to check it out, thanks! https://itch.io/jam/gmtk-2020/rate/696287#post-1639104

Awesome looking game and good solid puzzles. I liked the bouncing ball thing, that puzzled me for a moment. I think maybe watch out for having too short of an audio loop, it can get irritating or distracting if the player hears the same few seconds over and over. Something more spacious might suit this a bit better since its very minimalist visually.  Also found the controls way too sensitive

Also here's the game I did audio for if you wanted to check it out, thanks! https://itch.io/jam/gmtk-2020/rate/696287#post-1639104

Absolutely hilarious! This is a concept that is funny just describing it: "There was this one game in the jam that made you sit through a child's recital by holding down space bar" hahaha well done. Curious: I saw in the previous comments you generated the music? is this something you did in the game engine itself?
Also here's the game I did audio for if you wanted to check it out, thanks! https://itch.io/jam/gmtk-2020/rate/696287#post-1639104

Fun game! Not sure if it was a problem on my end but the text at the beginning was cut off. nice graphic and visuals. The audio was a bit cluttered, a bit too busy. overall nice job, and cool to see this type of game in a short jam like this!
Also here's the game I did audio for if you wanted to check it out, thanks! https://itch.io/jam/gmtk-2020/rate/696287#post-1639104

SO cool. those cliff gave me heart palpitations haha ... the most unique concept I've seen so far. awesome job. The music and artwork match it perfectly. I will say the music gets repetitive, especially if you are only holding down the arrow key in short bursts. Maybe a way to improve this would be to have the loop playing constantly but its muted while you're not moving. just a thought. Very very cool concept, nice job. 
Also here's the game I did audio for if you wanted to check it out, thanks! https://itch.io/jam/gmtk-2020/rate/696287#post-1639104

This is a cool and fun concept. Like some other people commented, I would have liked a slower introduction to the gameplay. Maybe a small area of the town that only has villagers to eat, then unlock the rest of the level with a couple knights, then more etc. good concept though!
Here's the game I worked on if you wanted to check it out, thanks! https://itch.io/jam/gmtk-2020/rate/696287#post-1639104

The artwork reminds me of super meat boy! simple but polished. I couldn't figure out what the timer did at first but when I did I absolutely loved playing this. Good balanced audio which is nice to hear. 

Here's the game I worked on if you wanted to check it out, thanks! https://itch.io/jam/gmtk-2020/rate/696287#post-1639104

I like when a game throws you into gameplay quickly, and you did that well here. It took a sec to really get a feel for the controls but it ended up being really satisfying gameplay! Also really nice artwork in between levels. Very stylish. 

Here's the game I did audio for if you wanted to check it out: https://itch.io/jam/gmtk-2020/rate/696287#post-1639104 thanks!

Nice vibe, very melancholy. I stumbled into the "good ending" on my first play loop and I wasn't sure how I did that, but it didn't feel like I solved anything, just kind of randomly clicking stuff. maybe you could make it more of a puzzle lifting the player out of a state of depression with sequential puzzles (i.e. go to computer, order light bulbs, wait for them to arrive days later, replace, improve you mood? maybe..) Definitely a cool "Groundhog's Day" kind of repeated day theme. One thing on audio- make sure you balance the music with sound effects, I couldn't hear much of what you added. The music was very fitting. 
Here's the game I did the audio for if you wanted to check it out: https://itch.io/jam/gmtk-2020/rate/696287#post-1639104 thanks!