I could not believe this was created in 48 hours... by one person. The atmosphere, the map, the designs, the art, the music even, fits each other so nicely. I think this fits with the theme how you cannot control your grappling hook, not the Destroy the machines (which are now out of control), but that might just be because I don't really understand how the grappling hook actually works, the tension of it is so weird, it's so stretchy, I keep bouncing up and down stuck on a beacon. I finished the game, gotta say I took some shortcuts, which is good since I see a lot of opportunities for speed runs and stuff. I gotta repeat the art for this is just *chef kiss*.
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Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #387 | 4.000 | 4.000 |
Overall | #2214 | 2.840 | 2.840 |
Fun | #2776 | 2.520 | 2.520 |
Originality | #3690 | 2.480 | 2.480 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
a lot of stuff is out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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