Really cool and fun concept! I had a bit of a problem with reactivity of controls - maybe some UI with indications would help here.
Play game
EROSION's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #333 | 3.481 | 3.481 |
| Gameplay | #852 | 2.852 | 2.852 |
| Enjoyment | #937 | 2.926 | 2.926 |
| Overall | #1254 | 2.451 | 2.451 |
| Theme | #1373 | 2.296 | 2.296 |
| Visuals | #1754 | 1.815 | 1.815 |
| Audio | #1910 | 1.333 | 1.333 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's going to go wrong when there is nothing left of the map to stand on.
What code and assets did you not make from scratch during the jam (if any)?
I used Tarodev's Ultimate-2D-Controller as a basis for my player controller
https://github.com/Matthew-J-Spencer/Ultimate-2D-Controller
How many people worked on the game?1


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