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EROSION's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #333 | 3.481 | 3.481 |
| Gameplay | #852 | 2.852 | 2.852 |
| Enjoyment | #937 | 2.926 | 2.926 |
| Overall | #1254 | 2.451 | 2.451 |
| Theme | #1373 | 2.296 | 2.296 |
| Visuals | #1754 | 1.815 | 1.815 |
| Audio | #1910 | 1.333 | 1.333 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's going to go wrong when there is nothing left of the map to stand on.
What code and assets did you not make from scratch during the jam (if any)?
I used Tarodev's Ultimate-2D-Controller as a basis for my player controller
https://github.com/Matthew-J-Spencer/Ultimate-2D-Controller
How many people worked on the game?1
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Comments
Really cool and fun concept! I had a bit of a problem with reactivity of controls - maybe some UI with indications would help here.
Very fun and simple idea! I think the gameplay could be greatly improved if the exit was a lot further away, the erosion was faster, and the cooldown (as others mentioned) was shorter!
Cool idea! The controls are a bit clunky especially when you're moving upwards, and the cooldown thing which a few others have pointed out
This is awesome! I love how simple but fun this is. I agree with the others that a visual queue for the cooldown would be helpful.
Good job! Would be great if the cooldown was shown explicitly so that the player always knows what's happening
Its a fun concept. A small indication of the block breaking cooldown would go a really long way. Nice job
The crumbling maze was super cool, great idea. The game is a lot easier when the target is below you lol. Awesome idea.
The crumbling maze was super cool, great idea. The game is a lot easier when the target is below you lol. Awesome idea.
Cool concept! I like the idea of a crumbling world working sort of like a level-timer.
One thing that confused me was that A and D were functional for navigation, while W and S were not. This made me play for a few minutes before I understood that it was actually possible to jump, if I used arrow-keys instead.
The concept was really cool. A world that is falling apart is a really cool thing to see. However, the controls felt a bit weird. And would have preferred some more levels to play.
Cool concept, wish the destruction of cells felt more responsive though. Often felt like it was just ignoring my inputs, with no feedback as to why
Yeah I had the same issues :(
Y’all are right, there is a cooldown for the cell destruction. (1s) Feedback for the feature was on the TODO list, but I did not have time to implement. Thanks for testing, your input is appreciated!
Fun concept would be awesome to see it fleshed out. Not sure if I agree with the up arrow jump tech tho. :P
Cool gameplay
quite an enjoying game, tough infuriating at points. The concept seems very cool and i am interested at what you will do with it further. Was a bit complicated to get used to the controls but with some refining will work.
Entertaining game idea and the mechanics.
I wish the controls were more responsive.
Very interesting game! Pretty good. Although feels a bit weird to play, and is too short.
An interesting mechanic, the player controller does however feel a little unpredictable. Fun to play!