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A jam submission

The HollowView game page

Venture Into the Hollow
Submitted by Mondee (@MondeeOZ) — 2 hours, 33 minutes before the deadline
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The Hollow's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#10842.5503.250
Enjoyment#11442.6483.375
Gameplay#11902.4513.125
Visuals#11952.6483.375
Overall#12002.5333.229
Innovation#12072.4513.125
Theme#12602.4513.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The initial impressions and reasoning of the character change after a twist, and an accident put them somewhere they are not meant to be

What code and assets did you not make from scratch during the jam (if any)?
Elevator - Scopia - https://www.sweethome3d.com/searchModels.jsp?model=elevator - CC-BY

Elevator Door - Scopia - https://www.sweethome3d.com/searchModels.jsp?model=elevator - CC-BY

Migha Font - Seniors Stuidio

Grunge-Red-Background - Designed by [rawpixel.com](http://rawpixel.com/) / Freepik

Hand Icon - sbed - https://game-icons.net/ - CC-BY

Multiple Battery Icons - PriorBlue - https://game-icons.net/ - CC-BY

Door, Locked Door, Keycard and Rotation Icons - Delapouite - https://game-icons.net/ - CC-BY

Power Button Icon - Lord Berandas - https://game-icons.net/ - CC-BY

How many people worked on the game?
1

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Comments

Submitted

Very cool game! I think the puzzle is cool but too repetitive. When clicked on the lever the enemy immediately got me, I couldn't escape or hide there, so its a bit unfair. Keep it up! 

Submitted

Hi! I wanted to stop by and say thank you for leaving me feedback (I really appreciate anything I can get as a beginner).

Now on to this amazing game! I was on edge from the beginning and stayed on edge the entire time. I think a big part of this was  your creative direction. All the art and the smooth animations felt consistent so nothing ever took me out of the immersion. The level design also felt incredibly well done. The contrasting sizes of areas going from narrow hallway to spacious room felt like very natural pacing and made me want to explore despite my heart racing. This felt super polished as an entry and I thoroughly enjoyed playing it!

Submitted

I love the character movement and level design! It naturally guides the player in the right direction without needing any hints. Some puzzles were tricky for me to solve, and I encountered a few minor bugs, but overall, I still really enjoyed it!

Developer

Thanks for playing!

Submitted

Scary, I'll give you that

Submitted

Wow this has got to be one of the more underrated entries. That was really good!

Developer

Thanks for playing and liking the game. I'll definitely be checking out your game tonight, looks very good

Submitted (1 edit)

Going to the tree actually felt scary. I really liked the fast movement. Really wanted to see the ending but unfortunately, I  couldn't solve the wire puzzle.

Overall it was a nice experience.

Really great job for just one person.

Developer(+1)

Thanks for trying it out. I had no time to test the final build before submission, so was completely unware that the first puzzle was unsolvable. It was one of those works in editor but not in build kind of bugs.  Thanks for letting me know. The fix should be coming soon before the submissions are locked.  

I'll definitely be checking out your game, looks like a good concept

Submitted

Thanks! that means a lot.