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padak

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A member registered Feb 15, 2025 · View creator page →

Creator of

Recent community posts

Hi! I wanted to stop by and say thank you for leaving me feedback (I really appreciate anything I can get as a beginner).

Now on to this amazing game! I was on edge from the beginning and stayed on edge the entire time. I think a big part of this was  your creative direction. All the art and the smooth animations felt consistent so nothing ever took me out of the immersion. The level design also felt incredibly well done. The contrasting sizes of areas going from narrow hallway to spacious room felt like very natural pacing and made me want to explore despite my heart racing. This felt super polished as an entry and I thoroughly enjoyed playing it!

Hi! You left some amazing and thoughtful feedback on my game, so I first wanted to say Thank You. I really do appreciate the time you put in to both play and comment on my game, because for a complete beginner like me your advice is super valuable.

Now on to the game! First, a bunch of technical aspects were really impressive. The dynamic audio, the post-processing effects and stuff like the gun recoil and fx were really cool. Even though the map walls or the characters don't have any specific textures, you can immediately tell as a player the tone of the story and what kind of setting we're in because of those little things.
      I also really respected the design choices you made. In my opinion, the head-bobbing camera motion and "rough" shooting felt intentional to reflect Lt. Nothing's own state of confusion. It reminded me of those close-quarters, tactical FPS games like, Ready Or Not, but a lot of the levels in those types of games have it very clear that you are the "good guy" and there is a "bad guy." This felt very ambitious and subverts expectations of what we normally expect because as Lt. Nothing he can do no wrong, he's just doing what he feels is right.  Overall, this felt very original and impressive as a submission in terms of its scope and vision. Amazing job!


Hi! You left some amazing and thoughtful feedback on my game, so I first wanted to say Thank You. I really do appreciate the time you put in to both play and comment on my game, because for a complete beginner like me your advice is super valuable.

Now on to the game! First, a bunch of technical aspects were really impressive. The dynamic audio, the post-processing effects and stuff like the gun recoil and fx were really cool. Even though the map walls or the characters don't have any specific textures, you can immediately tell as a player the tone of the story and what kind of setting we're in because of those little things.
      I also really respected the design choices you made. In my opinion, the head-bobbing camera motion and "rough" shooting felt intentional to reflect Lt. Nothing's own state of confusion. It reminded me of those close-quarters, tactical FPS games like, Ready Or Not, but a lot of the levels in those types of games have it very clear that you are the "good guy" and there is a "bad guy." This felt very ambitious and subverts expectations of what we normally expect because as Lt. Nothing he can do no wrong, he's just doing what he feels is right.  Overall, this felt very original and impressive as a submission in terms of its scope and vision. Amazing job!