Hi! You left some amazing and thoughtful feedback on my game, so I first wanted to say Thank You. I really do appreciate the time you put in to both play and comment on my game, because for a complete beginner like me your advice is super valuable.
Now on to the game! First, a bunch of technical aspects were really impressive. The dynamic audio, the post-processing effects and stuff like the gun recoil and fx were really cool. Even though the map walls or the characters don't have any specific textures, you can immediately tell as a player the tone of the story and what kind of setting we're in because of those little things.
I also really respected the design choices you made. In my opinion, the head-bobbing camera motion and "rough" shooting felt intentional to reflect Lt. Nothing's own state of confusion. It reminded me of those close-quarters, tactical FPS games like, Ready Or Not, but a lot of the levels in those types of games have it very clear that you are the "good guy" and there is a "bad guy." This felt very ambitious and subverts expectations of what we normally expect because as Lt. Nothing he can do no wrong, he's just doing what he feels is right. Overall, this felt very original and impressive as a submission in terms of its scope and vision. Amazing job!
Viewing post in If Only I could remember jam comments
First of all I'd like to appreciate your amazing feedback and secondly, I must say you are the first one to deduce so many small details out of this game and come up with more detailed narrative of the main character . And yes, I'm a fan of FPS games so for the first time I tried doing a shooter game for a jam and most of the things went as expected.
I'd like to thank you for your lovely feedback again and also it's really impressive that as a beginner you came up with such a nice game in so less time for a jam, well done again!