Play game
FreeFall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1177 | 2.604 | 3.833 |
| Gameplay | #1303 | 2.265 | 3.333 |
| Innovation | #1430 | 2.151 | 3.167 |
| Overall | #1453 | 2.151 | 3.167 |
| Visuals | #1528 | 2.151 | 3.167 |
| Audio | #1580 | 1.812 | 2.667 |
| Theme | #1646 | 1.925 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
FreeFall is a platformer based around punishing trials. In order to beat the game the player must be perfect in their run, as any mistake will send them back to the beginning. In other words, success means nothing can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
(Full credits in game)
Music by Lemmino
Character Model by Kenney
Environment Assets by Kay Lousberg
Font by Ek Type
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.





Comments
Okay, so this is the dropper but not in Minecraft. This brings back memories, nice memories. I like the idea of the game, and your use of assets looks quite nice and matches with each other. The gameplay is smooth and enjoyable, which is a big plus in my opinion. I got frustrated during the red and blue pads, where, for some reason, any failure by touching the ground immediately sends you back to the first level. I tried for 2-3 times before finally calling it quit. I hope I haven't missed too much of what the game can offer.
Anyway, this is quite a fun game. Keep up the good work.
I like the interpretation of the theme, and the game is pretty hard but still enjoyable. I found the mouse sensitivity too high for me personally, a slider on the main menu would have been a nice touch. Other than that its a good game, nice work.
Hard as hell but i dot love those kind of challenging die and retry games
damn I hate how unskillful I'm at this game lmao ... It was really fun, and still manages to follow the theme good enough. Only issue I really saw was with how we teleport, our rotation should be towards the door to make it smoothly transition and keep the flow of going for a free fall.
Also I'd like to give my suggestion of maybe adding lives or some criteria to not reset the whole game lol, which I know would beat the concept of nothing can go wrong, but still, it's needed or we lose all we have.
Other than these, I felt the game is really great and enjoyable.
Please do checkout my game as well haha.. would appreciate your time.