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The Factory Accident[Unity | Brackeys JAM]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1007 | 2.659 | 2.659 |
| Visuals | #1182 | 2.683 | 2.683 |
| Innovation | #1219 | 2.439 | 2.439 |
| Overall | #1261 | 2.439 | 2.439 |
| Enjoyment | #1317 | 2.390 | 2.390 |
| Theme | #1357 | 2.317 | 2.317 |
| Gameplay | #1404 | 2.146 | 2.146 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
An Accident in a factory
What code and assets did you not make from scratch during the jam (if any)?
The asset:
- Kenney (Assets · Kenney)
- ZIFS(Stylized newspaper - Download Free 3D model by ZIFS (@zifs) [972f084])
- Zane Little Music (Rhythm Factory | OpenGameArt.org)
How many people worked on the game?2
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Comments
Nice concept. Would have continued to play if objectives were clear.
The sensitivity felt a bit high and not being able to move left and right kinda made it feel a bit worse too. But hey thats alright! We all start somewhere. I wasnt too sure what the goal of the game was besides taking and placing boxes on the conveyor belt. I also found the computer room but it seems to lock me in and the door to return wouldnt work. But overall good job for at least submitting a game to the jam! Thats more than what the other half who attended could do :D
not been able to walk left or right threw me for a bit, especially since the look sensitivity is very high, other then that though i liked it, nice work :)
Default sensitivity's too high and the option of strafing would be quite appreciated, gameplay's pretty relaxing coupled with the funky music though :D
i enjoyed playing it , i dont like the controls,but anyway its a good game
Interesting game, the controls felt slow from the start (like the animations), and it was really confusing at the start. Anyway, well done!
Wow XD! What an interesting game ^^!
Let's start with the "not so good" part first. The game is really confusing at first, and the controls are honestly very bad. I'm okay with the mouse sensitivity (don't get me wrong, it's waaaaay too fast but it's the "WebGL curse", so I don't care), but not being able to move sideways is really frustrating ^^'. The music is cool, but I would have loved a bit of sounds here and there, just to give a bit of feedback.
Okay, now the "good" part.
HOLY FUCK what was that xD. The concept of somebody day-dreaming is really funny, and the "IRL replay" at the end is AWESOME. I'm surprised you managed to create a robust replay system that works that well in only one week, and seeing my character in the office bonking chairs is absolute cinema xD.
Great idea, cool execution despite the roughness, so overall great work =)!
Im so confused what is going on lol but I enjoyed it for that reason
Cool idea and implementation. It was little bit confusing at first, also I found reactivity to controls not so satisfying. But fun all in all!
Cool game! I like the concept it was fun putting the boxes away and I liked murdering people with my lightsabre. I'd echo what other people said about the mouse sensitivity, made the game kinda hard to play. Great work!
Thanks for the feedback ! Like i said to the others we ran out of time at the end to adjust the game.
Nice inventive jam entry that blends a mix of unexpected elements! From moving boxes on a conveyor to sudden shifts into bizarre scenes like lightsabers and gladiator doors. Personally I had an issue with the mouse sensitivity was consistently too high, and the lack of proper mouse capture. Overall, it's a fun and creative project!
Thanks for the feedback !
Nice game. I had fun moving boxes to the other conveyer. I later realised I put the box in the wrong spot though. Perhaps giving sound for correct/wrong spot would be nice.
Nice to see a 3D game. As others have said, the lack of mouse capture caused problems for me latter in the game. The sensitivity felt way to high for my liking. I was able to deal with only W and S but would also prefer A and D to move left or right.
The game was very cute. I got into a little groove of putting boxes on the conveyor. I got used to the sensitivity, but my problem was my mouse would eventually end up at the edge of my screen causing a lot of immersion loss. My recommendation is to have the mouse disappear when in the game and to have a pause menu when pressing esc to adjust settings and to click off of the game. I also got stuck in the office and couldn't leave lol.
Nice game! You already heard from the others about the sensitivity, so I won't go into that. I did find a bug during the replay part where I could still click to attack. It didn't really effect or break anything, but I thought I'd let you know just in case.
A little confusing at first, but I got the hang of it eventually.
I don’t really know what to do it this game. The sensitivity, you know already! Hope you’ll do better next time!
Good game, but there is no sensitivity setting, which is a bit annoying. There are also not enough UI elements, but it's a good idea.
Very fun idea and concept, the only issue, as you've already heard from the comments, are the commands, which are a little bit unpolished. Great job anyway :)
The game and its concept are very interesting, but I would reduce the speed of the enemy balls—it’s quite difficult to play otherwise. Overall, though, it’s an enjoyable experience.