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A jam submission

Minutes to MeltdownView game page

Submission for Brackey's GameJam 2025.1
Submitted by JaidenTfs (@jaidentfs), krisf, Jake52, Joe_animator, Youp Duvekot, Emma Grace Reynolds, Monkeyzilla, andeal, Jon Odaté (@emodate) — 4 hours, 15 minutes before the deadline
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Minutes to Meltdown's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#7113.3333.333
Audio#8572.8572.857
Theme#11122.6192.619
Overall#11192.6432.643
Innovation#12232.4292.429
Gameplay#12672.3332.333
Enjoyment#13862.2862.286

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Nothing can go wrong or else the reactor will meltdown taking the world with it.

What code and assets did you not make from scratch during the jam (if any)?
The important models like the tablet and the reactor and whatnot were all made by hand, but we did use some unity assets for barrels, stairs, and other minor things we didn't have time to make ourselves. Some SFX was edited from other sources, but all of the music, UI, and art were made for the game!!

How many people worked on the game?
10

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+2)

Ok, I'm sorry but I just couldn't tell what to do. The map design is convoluted, there's no way of telling what direction you're moving (like a compass), and once you get somewhere, there's not much to figure out the task either.

I believe this is exclusively an issue of your team make-up: You have 5 artists, 3 sound designers, a project lead (that somehow didn't take any other role?), a writer (in a game with barely any story) and a single programmer. What this means is, basically, that a single person is in charge of everything unrelated to the game looking (or sounding) pretty. This creates a massive bottleneck and should always be avoided. This is almost definitely the reason you don't have a proper way to go back to the main menu.

In a 10-person team, I'd say 2 programmers at the minimum, if not 3:  One for the monster behaviour, one for any standalone tasks at each place, and one for movement/items/integrating animations & sounds/etc.

Now for the good: The game is beautiful. The wall maps look great, the facility looks awesome, the monster shines nicely, the PDA works smoothly, etc. Sound seemed nice too, though I probably heard only a fraction. I'm certain that if I figured out what to do, it'd have seemed even better.

Nonetheless, if you proceed with this project, all of these issues are solvable. Don't blame each other for clearly each one did their job (within the humanly possible). The potential is there!

Developer(+1)

I understand... we'd love to explain further what happened but that might be for another time. Thanks for the feedback though! We definitely want to keep working on it!

Submitted(+1)

Please do!

Developer (4 edits) (+1)

I'm not entirely sure why our lead chose as many people as we did, however we originally had 2 programmers that were working really hard. One of the programmers worked with our narrative guy to make like a tutorial and some story elements. 

With about 2 days left in the jam he said he would be online to finish everything, and the next day we realized he had left the server and blocked everyone in it. His name online is Sickk in case you ever run into him. 

Because of that our only programmer left had to last minute cram for 2 people. We never ended up understanding the scripts that Sickk wrote because they weren't finished and we didn't have time.

Furthermore our lead got really sick and couldn't really be online to communicate with people what needed to be done, or plan out level design, so our programmer and UI guys were working on that in addition to their own jobs without warning. 

We plan on revisiting it sometime soon and adding signs in the halls, a tutorial, and just more quality of life things that we lacked adding in the week we had. Your feedback will be really valuable when doing so!! If you want to play it how we Invisioned it, just follow the itch page and we'll post a devlog!! (If not then no game no foul 😊)

Submitted (1 edit) (+1)

I understand, of course. Handling such a big team for a jam, specially if formed by random people, is always a conundrum (I personally was very lucky but I know that it could've not been the case).

Keep up the good work! Preserve those connections you made, for they're likely more valuable than anything else. The game is already portfolio-worthy, by the way. Followed.

Submitted

has lots of potential!

Submitted (1 edit)

I love the mood, the atmosphere ect, but i didn't manage to do anything and then i saw the keyboard help on the itch page, which help me ahah really anxious game, i love it

Submitted

Love the vibe of the game and the atmosphere overall! Gameplay is kinda dull though. Too much waiting for something to brake to fix and no overarching goal. Was not sure what the win condition was. No instructions given (in game at least). Felt lost (not in on the map, just on what needs to be done, since most of the time nothing needed to be done). Great base for a game, you have a lot of small mechanics that can add to the game, it just needs to connect and be polished!

Submitted(+1)

Wow, that looked incredible! The overall vibe is 5/5. Sound design is excellent. If I need to find something to criticize, maybe the fact that I started running randomly and missed the guidance at the spawn (but that's just me being stupid). Also I wonder how hard it is to make a game with 10 people for a game jam, organization must be quite a challenge! Anyway, fantastic job!

Submitted

Visuals are amazing! I really like the level design! Very good job!

Submitted

Wow you guys might just be the biggest team yet, very visually-pleasing lookin game was quite fun :D

Submitted(+2)

Really like the environment, looks like a lot of work went into this game. 

Submitted(+1)

The visuals were great and I enjoyed the overall vibe of the game, it was a fun experience!

Developer

I'm glad you enjoyed!! 

Submitted(+2)

Amazing Visuals and Nuclear Concept!! The controls were good but as a player I would suggest: in the game jam many would not go to the game page and download the game from the rating page only. So include a screenshot where controls are described. of course you have to replace a screenshot for that. 

Anyway a very good team work of 10 here!! Love the game!! Got AAA vibes!

Developer(+1)

That is actually an amazing idea, thanks!! Glad you enjoyed the visuals

Submitted(+1)

Like the others said, the atmosphere is really good, but its complicated to understand what to do! But this is a nice game !

Submitted(+2)

wait, hold up, wait a minute? SOMETHING AINT RIGHT. 10 people working on this game, a round of applause for yall for managing that. I didn't understand how to play, and it took me a while to learn that I could sprint and open doors. 

Developer(+1)

Thank you! We are addressing all these issues in a post game jam update, please also come back and check it out then!

Developer

The controls are all on the itch game page!!

Submitted(+1)

Good job! Hard to understand tho.

Submitted(+1)

I agree with what a lot of people said about tutorials, but the concept is there, and I genuinely got anxious at those last second close calls with the Elephants foot(?)!

Submitted(+1)

No onboarding made this hard to play for me ;/

(+2)

I was stuck in that one room, until I figured how to get out. 

BIG lack of feedbacks and explanations for players.
The level design is not on point aswell... But yeah their is an atmosphere tho ! So that's a plus

Submitted(+2)

Loved the atmosphere for this game! The ambient music along with the alarm in the background really add to the visuals! The monster glow is a nice touch to let the player know if the monster is close or not. It did take me a couple of minutes to figure out the controls, what I needed to do, and how to repair the different sectors, but after I did the gameplay was really smooth! Overall great work!

Submitted(+2)

Nice vibe and the tablet map system was cool! 

Submitted(+2)

I like the mood and the game look cool but i must admit that it lack terribly of some sort of onboarding, I was kinda lost and didnt really understood what i was supposed to do and where to avoid dying.
Just adding some sort of explanatory screen before the start of the game would help players to understand better the context and the objectives !

Developer (2 edits) (+1)

We appreciate the feedback and I'm glad you liked the visuals!! We'll make sure to keep in mind having good player direction in future jams.  Sadly we had one of our two programmers quit on us last second so all of the narrative in the game was left unimplemented.

Viewing comments 28 to 9 of 28 · Next page · Last page