Glad you enjoyed! Will work on more impactful upgrades like area upgrades!
Drather2303
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Considering it is your first game and you are only 11 there is not much more to ask for really! The game obviously has problems, but most of them are game design and level design I would say (or random stuff unity does for no reason and you kinda have to know how to get around for it to work properly). And this is pretty much a matter of time to learn how to do and maybe watch some documentaries on the subject. The fact you are putting your effort into something you enjoy and it is functioning is great! That is everyone's first step and you have done your really early on.
Hope you enjoy! https://itch.io/jam/brackeys-12/rate/2973782?after=20#post-10943796
Will make sure to play your game if you leave a comment with your feedback!
Take a look at our game! https://itch.io/jam/brackeys-12/rate/2973782?after=20#post-10943796
I will be playing all people's games that leave constructive feedback, so be sure to leave a comment saying what you taught of the game!
Here you go! https://itch.io/jam/brackeys-12/rate/2973782?after=20#post-10943796
If you leave feedback I will be sure to take a look at yours as well at some point!
Hope you enjoy! https://itch.io/jam/brackeys-12/rate/2973782?after=20#post-10943796
Will check your game at some point if you leave a comment with feedback!
I did not expect to have so much fun when I read the description, but boy was that fun! I think it is missing something novel in phase 1, something a little more. Still amazing game, got a big score too I think! A little over 9900! Pity I didn't get to 10000. What you need is a leaderboard and you are set!
Glad you liked the art. Theme is not very prominent indeed. We kinda wanted to convey the mental state of the main character getting worse as you level up and getting stormed by the illnesses, but at the end time did not allow to make it apparent. So the theme is more conveyed through the swarm of enemies getting bigger and bigger.
Loved the game! Main thing to complain about is time, but it is a problem mostly because of the one item slot. But yet again the idea of being able to carry only one thing is intriguing, it makes you think what you need items for and where to put them so you can save time when you need to go get them back!
Will check it out some time tomorrow! Here is ours! https://itch.io/jam/brackeys-12/rate/2973782
Love everything from the art to the concept to the music (maybe the music i not my thing, but it still fits and is good). Some criticism:
- Game lacks feedback on the type of weaknesses and dmg. What I mean by dmg is that I was not sure if the active on the shield was doing anything.
- Nice tutorials, but none of them teaches you that you have actives (the shield imminently stars blocking for more so you would assume it is auto battling, but it isn't). I would suggest ether make them auto trigger or add a tutorial for that
- And lastly, maybe most importantly, the enemies still attack while you try to configure your skill points, I would assume it is like this so you need to manage your pints under pressure, but I think this game has a big potential to be a great strategy game and adding like a pause button (that pauses only the battle and you can still configure your skill tree) will make it flow much better
Yeah, very confusing what you need to do to start well... doing something... Still, I like the vfx and movement. Biggest complaint for me is mouse sensitivity, so maybe a setting for that would be nice! Also some indication for the enemies and and a slower progression through the difficulty feels needed.
Edit: Also add some kind of music/ambience, it feels empty on top of being empty until you realize you need to go in the house multiple times.