Loved the art style and overall vibes! Not sure what the lose condition was, so I did not really enjoy the game, but it could be fun if I knew why I was failing.
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Grim Hours v2's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #569 | 3.176 | 3.176 |
| Visuals | #1130 | 2.765 | 2.765 |
| Gameplay | #1171 | 2.471 | 2.471 |
| Enjoyment | #1220 | 2.529 | 2.529 |
| Overall | #1245 | 2.461 | 2.461 |
| Theme | #1576 | 2.000 | 2.000 |
| Innovation | #1657 | 1.824 | 1.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The Protagonist sells his soul to become a reaper thinking: "What could go wrong?"
What code and assets did you not make from scratch during the jam (if any)?
The background is from craftpix however, I programmed it myself.
How many people worked on the game?3
Comments
Absolutely loved the vibes of this game! The music was especially fantastic and really set the mood. Great job!
Cool game! Was a little confused at first but overall solid work.
Didn't quite grasp the scoring and took several runs to stop losing immediately, but eventually reached about ~300 before I lost. The extra movement options and upgrades added a lot, although upgrades seemed to stop generating somewhere after 100. Neat stuff!
Hey there! I noticed you added powerups and even a dash ability and full screen clear. Wow I didn't expect that much changes since I last played.
I already commented before on all the other things I liked like the background choice, and the smiling reaper, so I think you're already aware.
Great job!
Fun game, the movement felt really nice and I liked the upgrade options. I think it would be cool if the ghosts spawned more often over time and eventually they appear too fast to keep up with. Right now the game doesn't get any harder, it just gets easier with upgrades.
reaper is cute - love the juxtaposition between the detailed background and reaper
I found the movement super satisfying to use, especially the way the acceleration is handled when sprinting! The sound effect added a lot to the satisfaction of collection, adding a little animation on collecting would help with the satisfaction a lot too :)
Great Job!




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